there's still rogue for 14 from hand though that's losing conceal.
Are 14 damage combos a problem though? I mean you can cast 2 Fireballs and a Frostbolt for 15.
there's still rogue for 14 from hand though that's losing conceal.
Not particularly but in your comparison we're also talking a 3 mana difference. It remains that Leroy will remain not just a finisher for an aggressive deck in Rogue.Are 14 damage combos a problem though? I mean you can cast 2 Fireballs and a Frostbolt for 15.
Not particularly but in your comparison we're also talking a 3 mana difference. It remains that Leroy will remain not just a finisher for an aggressive deck in Rogue.
You can already look at Shaman though and see in mid range Shaman they aren't losing any cards even with the HoF ones.
Firebat on Value Town is annoyed that the rotations signal the complete death of combo and control with no aggro cards being included
Honestly that kinda sounds fun to me. Even when losing last night, I was excited to play against a deck archetype that I had literally never seen before. It was something new and interesting to think about. I don't know if it will actually come to pass, but I love the idea that it could open up more possibilities for deck types instead of just people playing Tier 1 netdecks all the way down.So this is one of the things I worry about with the rank floors. Just absolutely lawless wastelands with minimal meta to speak of. An environment where it's very difficult to apply any sort of insight into deckbuilding to attack another deck or anything like that. Just pure mindless chaos, control decks making the most defensive play every turn, aggro decks making the most aggressive play every turn, everybody playing around everything and nothing at the same time.
Honestly that kinda sounds fun to me. Even when losing last night, I was excited to play against a deck archetype that I had literally never seen before. It was something new and interesting to think about. I don't know if it will actually come to pass, but I love the idea that it could open up more possibilities for deck types instead of just people playing Tier 1 netdecks all the way down.
So this is one of the things I worry about with the rank floors. Just absolutely lawless wastelands with minimal meta to speak of. An environment where it's very difficult to apply any sort of insight into deckbuilding to attack another deck or anything like that. Just pure mindless chaos, control decks making the most defensive play every turn, aggro decks making the most aggressive play every turn, everybody playing around everything and nothing at the same time.
Biggest mistake Blizzard is making is not rotating out Auctioneer. I guarantee in a year's time we'll be having the exact same issues with the card. Rotating out Conceal means jack shit when a Rogue or Druid can still draw 5+ cards in a single turn with no sort of counterplay.
I just got turn 1 killed in Brawl. I was on the play though so helped by 6 damage.
Only happened to me once in like 30 games.it's actually pretty c'mon... I mean, I'm farming this brawl by doing that...
You can already look at Shaman though and see in mid range Shaman they aren't losing any cards even with the HoF ones.
So the new cards effectively start at having to be a power creep better than what's currently out.
Tunnel Trogg and Totem Golem are huge losses.
They aren't even currently very popular.
Any thoughts on my RenoMonkeyPriest deck, anyone?
It's so boringAny particular reason you aren't running the Dragon package? Drakonid Operative is such a strong card it seems like you should be building around it in any priest list.
Cool, lost a game to a disconnect. How many years deep are we into this game and the reconnect feature is still completely worthless and has seen no improvement?
It's so boring
But he wouldn't be able to play Spirit Claws with Trogg.Turn 1 STB + STB + Patches. Turn 2 Spirit Claws + Tunnel Trogg. Turn 3 Feral Spirits.
Yeah, dropping STB to 1 health is totally going to matter lol.
And STB can die to Portal, Arcane Explosion, Arcane Missiles, WW effects, Mortal Coil, hero powers etc.
A Twilight Drake sounds pretty good actually. Will try that tomorrow, thanks!Well, I might still run twilight drake and Ysera even if I wasn't going full dragon.
This is the kind of thinking that leads people to believe they can win more at poker when other people play better because playing against someone who plays wrecklessly leads to bigger swings. It's nonsense.
it's like you're trying to say meta is irrelevant.
Feral Spirit really should be rotating out. That card is so damn problematic when it comes to aggro.
Low cost taunts just highlight how awful the core mechanics of Hearthstone are in terms of giving such a massive advantage to the aggressor. Taunts are better used to protect your overpowered minions than they are to actually protect you and that's a problem. Taunts are not good enough. Healing is not good enough. Aggression is always better than being defensive and it's shitty.
What time is the NA play off?
Blizzard doesn't want to remove combo decks entirely. Doing so would be a very bad thing and they know it. They've talked about it. Combo decks make both players approach the game different than just dropping on curve power or having every answer and winning in the late game.
I've always felt like conceal perhaps needed to go because it added a large degree of non-interactivity to the archetype. Although you could still overcome conceal, it's probably best that it rotates anyway.
What Blizzard sees as combo decks isn't what the community sees as combo decks.Blizzard doesn't want to remove combo decks entirely. Doing so would be a very bad thing and they know it. They've talked about it. Combo decks make both players approach the game different than just dropping on curve power or having every answer and winning in the late game.
Of course all of the Paladin/Hunter cards would need to be re-evaluated once we have a meta that isn't so aggro heavy. Technically if you review cards based on meta then pretty much all of the Goon faction cards are 1's and 2's which makes no sense because meta changes but card text/numbers rarely change.
I mean it's one thing to say a card is like good/very good at around 3-4 range but to go straight into 5 (aka over powered, meta defining and/or auto include) for a card like that is hella suspect.
Of course all of the Paladin/Hunter cards would need to be re-evaluated once we have a meta that isn't so aggro heavy. Technically if you review cards based on meta then pretty much all of the Goon faction cards are 1's and 2's which makes no sense because meta changes but card text/numbers rarely change.
OMFG somehow this piece of information was missed among all the random question that Blizzard had been answering:
http://www.hearthpwn.com/forums/hea...88-molten-giant-may-get-unnerfed-for-standard
Blizzard considering unnerfing Molten Giant probably for next rotation (2018) and moving it to Wild!
Oh man that would be amazing. They should unnerf more cards and move them to Wild.
Who wants 80g? North America BigJonsson#1492