That comeback though, and with priest vs renolock nonetheless. More packs for me!
If frozen wins it all how many packs would that be?
That Docpwn guy play really well tbh
The matches I watched he was fine. I guess some of his earlier play was poor though? I remember Amnesiac calling him 'aggressively bad' in the Americas tournament.
You would think once you hit legend most people would just lay back and play fun creative decks...
lol nope it's the same shiz
I wonder if the Warrior Quest will be to gain X total armor.Mike Donais already apologizing for the Priest legendary if it's "too good."
Expecting some seriously broken shit then.
Also said the Warrior quest is geared toward control Warrior. Hopefully that works out.
Warrior Quest: Gain 20 armor in a game.
Reward: 5 mana 8/8 Deal damage to the opponent hero equal to your current armor.
CW win condition folks.
That's the joke.fun and interactive.
It's cute that you think this would be related to Control Warrior in any way.
That quest would actually be fairly interactive in Standard if they do not introduce more passive armor gain cards like Justicar or Shieldmaiden. You would have to use cards like Alley Armorsmith and Armorsmith with Whirlwind effects in order to achieve that.
They give the pack sometime after the tourney finishedI picked Fr0zen as well, but I think I only got 1 pack so far. Does it lag giving them out sometimes?
Is card reveal today at 9am est?
You would think once you hit legend most people would just lay back and play fun creative decks...
lol nope it's the same shiz
Is card reveal today at 9am est?
Those 2 cards are too fair to make a difference. They're good, every bit helps but it's not like they're going to win the game or anything like that. That's the kind of early game drops that are worth running in this game. They're worse than hunter's openers and we know how that fared. Paladin needs some cards with immediate impact, deal damage, kill something, something like that. 1/1s into 2/2 isn't exactly amazing when all of that dies to a dagger or maelstrom portal and you end up behind.
I'd say closest to immediate impact was muster for battle, which was just a 1 attack weapon attached to a decent stat amount. They clearly don't need that much.
Paladin was good on the back of shredder/belcher/loatheb curve on top of minibot right into Boom and Tirion. You didn't need answers when it was everyone else that needed answers against you.
You keep bringing up GvG when it has no relevance or similarity to current state of the game whatsoever. Paladin had access to best proactive things to play fro turn 1, they don't now so if they're not getting those again maybe they need better reactive cards.
Coghammer was a card.
Looks pretty good, having a beast on the board really isn't hard thanks to card like alleycat and ratpack.http://www.gosugamers.net/hearthstone/news/43802-gosugamers-exclusive-card-reveal-crackling-razormaw
I don't know. Are conditional two drops really what hunter needs?
It's a good card though.
Paladin got a 1 mana 2/2 type card. And they got a 2 mana 2/2 that generates a secret via discover.
And the quest minion if accurately reported is a win condition or super value minion.
Only one of the cards for paladin so far is questionable, but it at least serves a very real and straightforward power to create a massive threat.
The main issue paladin has atm is they have a tough time making any early game impact. They already got two tools to help early game and secrets actually aren't that bad early game either. We should expect at least a secret and likely a weapon more.