veryslowhand
Banned
I´m looking forward for the new possibilities in wild decks, actually may switch to wild being my main ladder if the standard one keeps being what it is now.
I´m looking forward for the new possibilities in wild decks, actually may switch to wild being my main ladder if the standard one keeps being what it is now.
Wild is better, because it flies under the radar for the most part.
More exposure could really hurt the game mode.
Wild is better, because it flies under the radar for the most part.
More exposure could really hurt the game mode.
Wild is not better, but it could be worse if decks were even better tuned.
Wild is different, which is enough to be better for lots of people. It's good for a change of pace.
And it will be even more different after this rotation.
No, I like some of the potential decks that people come up with that take you by surprise. I also like playing refined versions of actually good control decks that I can ladder with.seems like the only thing anybody likes about wild is that nobody gives a shit about wild.
3) Standard just further exposes class imbalances and the disparity in how the Basic/Classic set is distributed among the classes.
I don't have any cards from Naxx, GvG, BRM, and hardly any from tgt.
Kinda makes getting into Wild a pain. I'd rather just pass entirely. Besides, I like a confined set to learn. Standard makes sense for me.
Do we know when exactly Ungoro will unlock yet?
There has definitely been power creep in Wild (not talking about Standard, obviously every rotation there's a huge power nerf).You got power creep all wrong. But people always claim if a card is stronger than another card it is power creep. In terms of power creep over wild. We don't have a stronger 4 drop than shredder. We don't have a stronger 7 drop than dr. boom. We won't have a stronger 2 drop than totem golem or a stronger 1 drop than tunnel trogg. But lets even ignore all this. It's not the point I want to make.
this is something I actually don't understand, if I discard a +4/+4 clutchmother, will I summon a 2/2 clutchmother or a 6/6 clutchmother?
So just reinstalled and pre ordered ungoro.
Got a cool welcome back quest for 3 free packs. And a store bundle for 10packs +1 leg for $5. I got Tirion which I didn't have so.... not a bad time to come back I guess.....
Should I get karazhan?
https://www.twitch.tv/disguisedtoasths
Disguised Toast making up for oversleeping by playing 4 games at the same time.
So just reinstalled and pre ordered ungoro.
Got a cool welcome back quest for 3 free packs. And a store bundle for 10packs +1 leg for $5. I got Tirion which I didn't have so.... not a bad time to come back I guess.....
Should I get karazhan?
I have 7k gold ready in the wings, plus 5k dust (plus whatever I get from rotations). Looking forward to the new stuff.
I think 7k will be enough for now. I will start the game at a small disadvantage compared to where I'm usually at (I usually buy 50 packs). But, I don't feel like the game is worth my money in this state, I feel like Blizzard has to prove to me that they can rebalance the game in a way that makes me have more fun more consistently again.
I agree that, long term, the only solution is to go back and redo the classic set so that there is a somewhat even level of power between all classes. This doesn't have to be a total nerf and remove either -- they could do it by tastefully rotating expansion cards into and out of classic.
As long as classic remains a baseline then certain classes will always be either busted or terrible. See priest and shaman as an example -- priest is predicted to return to the dumpster after the rotation, while shaman is basically propped up by it's expansion set and in constant danger of being in the dumpster unless they get some majorly powerful cards every rotation. That's no way to keep the game balanced.