Familienoberhauptvogel
Banned
Well I also went Kolento and I've never gotten more than 1 pack from these before.Regarding the championship, I picked Kolento. Am I already dead?
Well I also went Kolento and I've never gotten more than 1 pack from these before.Regarding the championship, I picked Kolento. Am I already dead?
Noxious quit the game (which was making him considerable $$$) to play Gwent instead, partially thanks to QR.
Let's put this in the positive category.
Any idea when the rogue nerf will come down? I'd like to try out a sun keeper tareem deck.
muzzy is giving me huge Thijs flashbacks...
The thing about facing aggro decks versus facing quest rogue is that at least there's SOMETHING on the board to interact with. At least against pirate warrior and the rest of the decks, I can try to do something against them. And don't get me wrong, I enjoyed playing against quest rogues because it was easy to wreck them with druid or mage, but I do understand the dislike for the deck regardless of how well or how poorly it may perform.I don't know if it's good or bad that you can complete a joke quest like "play 75 murlocs" with a tier 1 deck but I won't complain.
At the same time I don't think my opponents are having much more fun getting trashed by divine shielded murlocs and me drawing 12 cards from divine favour throughout a game than facing quest rogue.
But there is something on the board. Yes there is very much reduced interactivity but all the aggro decks right now have a ton of damage from hand which the most you can do against is try to keep out of reach or pray.The thing about facing aggro decks versus facing quest rogue is that at least there's SOMETHING on the board to interact with. At least against pirate warrior and the rest of the decks, I can try to do something against them. And don't get me wrong, I enjoyed playing against quest rogues because it was easy to wreck them with druid or mage, but I do understand the dislike for the deck regardless of how well or how poorly it may perform.
Fuck Divine Favor though.
It's feels so good. 3 mana draw 5, thank you.Divine Favor is the biggest slap in the face.
"I'm losing board but at least my opponent is running out of cards. If I clear this I can stabilize."
"Nope."
Divine Favor is the biggest slap in the face.
"I'm losing board but at least my opponent is running out of cards. If I clear this I can stabilize."
"Nope."
I was just thinking this, but considering the card changes the play pattern, it can't technically be considered "bad" play -- if it wins by virtue of you strategizing around said card, it's "good" play for that particular deck.One of the worst designs in Hearthstone. Rewards bad play
I played against a guy recently that had a Mana Wyrm on turn 1 and then on turn 2... primordial glyph > primordial glyph > primordial glyph > primordial glyph > frostbolt. 9 fucking damage on turn 2. Still managed to win though.Kabal Courier discovers Kabal Courier.
Kabal Courier discovers Primordial Glyph.
I hate discover, ESPECIALLY chaining discover, so much.
I think Kibler explained the issue well in his latest video for Omnislash, but I'll try to break it down here.
1) The deck is extremely popular. That isn't an issue in and of itself, but because it's so popular, people are now teching against it -- as much as you can with such a non-interactive deck. Essentially, that means more aggro. Despite how much people try to counter play it, it still sees a pretty good win percentage. That's an issue. If people are trying to counter a certain deck and still fail often when playing against it, there's a problem.
2) It's repetitive. Because it's a Quest, it always comes into play. The monotonous nature of playing against QR, and the fact that it makes all of their minions the same, stat-wise, adds to this. It makes for boring games that feel like they come down to whether the QR got a good draw or not. Sometimes you can play around it and use skill/tech cards to squeeze out a win, but more often than not, it's all about who draws what -- moreso than usual.
3) Because of 2, it's just not fun to play against. You don't feel in control at all, and the effect is both boring and obnoxious. It's the kind of deck Blizzard should fear, because it can cause people to quit the game entirely. In fact, IIRC, Noxious quit the game (which was making him considerable $$$) to play Gwent instead, partially thanks to QR.
I actually don't think the change will completely kill the deck, but I think it will diminish the amount we see it -- just like when Pirate Warrior fell off after the STB nerf.
The only reason I buy for it getting nerfed is that people don't think it's fun. It's not because it's overly oppressive or too strong. It's because people don't like losing to it, even if in truth they aren't losing to it at an unheard of level for strong meta decks. I think this is a perfectly fine reason to change a card. It's ultimately a game and we want to have fun. I just don't buy the balance or competitive complaints.
And as for your last point, do you have much experience playing quest rogue? One bounce is a very big deal, from a consistency standpoint, a mana standpoint and a turn standpoint. The deck already has a pretty mediocre winrate. I can see some people still trying to make it work (hey, people tried to make purify priest a thing during Kara), but knowing how low the room for error is already.
I don't mind seeing it go. Know what a better nerf for QR would have been that would have made the meta a lot more fun? Nuke the shit out of Patches.
Apparently you can't Mass Dispel Sherazin in its egg form. The more you know.
You can't do anything to it in that form. Doesn't ever win brawl either, for example, nor does it get removed from it. Maybe one day "dormant" will be a keyword, or at least other cards that have dormant states. I'm guessing the quest warlock portal counts as dormant.
The egg and the portal from the warlock quest(lol) are basically enchantments and so far no card in the game can interact with them.Apparently you can't Mass Dispel Sherazin in its egg form. The more you know.
Start of the month and ahhhhhhhgh I'm back to being salty in this thread. It's a nightmare. I can't win one at rank 20. ONE! How can I go from winning games at rank 14 to struggling to get one win at 20. I'm gonna blame my desk change.
I got bored of midrange hunter after listening to advice on my silence priest deck I've decided to go with Jade Druid, that's supposed to be good in this meta right? It's doing so badly. This is my list:
I would say you need a Fandral there, also there are some weird cards, like thalnos, the card is good, but given this list there are not much spells to make it worth and just using it for draw is not good enough. Druid of the claw isn't doing anything on the ultimate goal of the deck, also, where is aya? aya is fundamental for jades.
usually you want to either make jade fast in the first turns of the game or ramp quickly to get to play your bigger things fast.
Aggro can outrun you though, so may be make some tar creepers in that list.
Just read this and conceded a match which would have given me my 5th Druid win for my 60 gold quest. Gonna finish my 40g quest instead.
Don't finish that either.
I need to make room in my queue. And this way I have a chance at getting all 60s tomorrow.