Forget Validated Doomsayer, what about regular Doomsayer?
"Surprise, motherfucka!"
I don't like it in Handbuff because it could pull something wienie like Grimestreet Outfitter. And I don't the totems are good enough to justify the cost in Shaman without buffs.
Yes, the minion is taken out of the deckI forget, does the summon text mean it removes the card from your deck?
Yes, the minion is taken out of the deck
Why waste your inner fire on things like this? Better to just megabuff high HP minions. Cards like Meat Wagon are awful. Deathrattle cards with low attack values that lack taunt put no pressure on the board and the payoff for something like Meat Wagon just isn't there. Good luck trading it into anything effectively after placing it on the board.I was thinking this might be good in a miracle priest build. Fun inner fire shenanigans.
It's not "free" though when you are blowing major spells on the Wagon. What are you even looking to pull? Priest barely runs minions, and the ones it does usually need to be played from hand like Medivh or Elise. Light Spawn is not really run but honestly it would be better to just drop that on the board and forget about the deathrattle.It's just a target you can play on curve buff up it's health then inner fire. It's good either way with priest cards. Just inagine him. Plus 3 health from minion inner fire get out one of your big threats for free. He's a decent target for priest and good pulling out things like light spawn that start at zero health and any health buff makes them a threat. Then you can buff there health and they don't need inner fire. There is a lot of untapped synergy.
It's not "free" though when you are blowing major spells on the Wagon. What are you even looking to pull? Priest barely runs minions, and the ones it does usually need to be played from hand like Medivh or Elise. Light Spawn is not really run but honestly it would be better to just drop that on the board and forget about the deathrattle.
Came up with a Druid ramp deck to finish a "play 8 mana minion" quest, and it is working super well. Wish I came up with it sooner. Also super fun.
I wonder what I could put in it to make it more fun. The only problem is if I don't draw ramp cards I am dead.
EDIT: maybe i should use Feral Rage instead of earthen scales.
EDIT2: forgot to mention that charged devilsaur is mvp for taking out doomsayers and taunts.
would that card pulled by meat wagon count towards quest?
Maybe it's useful for quest egg priest.
would that card pulled by meat wagon count towards quest?
Maybe it's useful for quest egg priest.
If you pull a deathrattle it would count towards priest quest yes.
So just play it like an egg that pulls an egg. The 4 mana cost is a bummer, but quest priest is probably okay?
Exodia Mage.
Quest Mage using Sorc Apprentice and Antonidas to create infinite fireballs and OTK opponent.Apologies, but I'm not following you here. Can you clarify?
Quest Mage using Sorc Apprentice and Antonidas to create infinite fireballs and OTK opponent.
Where do you get your current tier list from, out of curiosity?Pirate Warrior tier 1 in Standard and tier 1 in Wild.
So when are we getting that Patches nerf again? Blizzard's attempt to counter the deck by putting in a ton of hate cards against PW (new Ooze, Golakka Crawler) has did little to stop its power level.
2 + 2 + 2 + 1 + 1 = 8 mana combo.What's the Mana/turn count on that OTK?
Vicious Syndicate:Where do you get your current tier list from, out of curiosity?
I just discovered a really nice tracker for android, I guess I can now keep a better track of my plays. It also saves to HSReplays, so I can even go an watch back what I did.
Pirate Warrior tier 1 in Standard and tier 1 in Wild.
So when are we getting that Patches nerf again? Blizzard's attempt to counter the deck by putting in a ton of hate cards against PW (new Ooze, Golakka Crawler) has did little to stop its power level.
As OP as Arcanologist is I think HoFing Ice Block is enough, which is still a ways off though.2 + 2 + 2 + 1 + 1 = 8 mana combo.
Turn count depends on when you complete quest and have 2 Sorc Apprentice + 2 Moltens in your hand. You might get Moltens from Primordial Glyphs though.
Speaking of which, it's high time Primordial Glyph and Arcanologist got the nerf. That new Divine shield draw card looks like a joke next to Arcanologist (and it's still pretty good, just show you how insane Arcanologist is).
Vicious Syndicate:
http://www.vicioussyndicate.com/vs-data-reaper-report-57/
They also do Wild tier lists now.
Apologies, but I'm not following you here. Can you clarify?
The Medivh is a bit curious. Do you ever get value out of it?
That doesn't say much, all good decks have above 50% win rate. In Standard it's the highest at around 53%.PW is above 50 percent winrate so it's not on the nerf radar.
Dreadsteed is getting nerfed SPECIFICALLY for Wild.they've never needed for wild since introducing standard have they?
Dreadsteed is getting nerfed SPECIFICALLY for Wild.
I guess I wouldn't really count it though.Dreadsteed is getting nerfed SPECIFICALLY for Wild.
That doesn't say much, all good decks have above 50% win rate. In Standard it's the highest at around 53%.
It's still in tier 1 though across all formats. Even with all the counters and techs present in Wild, it still dominates.