welp, bad card reveal is something, I guess.
reversing the stats could have made it much more usable
Dude you dont want that thing to hard to be killedwelp, bad card reveal is something, I guess.
reversing the stats could have made it much more usable
A 9 mana combo to generate 6 2/2 minions? Does hunter usually stay alive that long in arena?Necrotic Geist into Unleash the Hounds, lol
You're gonna see that in Arena and you're gonna hate it when it happens.
You don't know what an ad hominem is if you think I've been committing them, lol.You want a time capsule of a game that never changes and you can use the same strategy forever without ever changing, this isn't the game for you.
This is the end of the conversation as far as I'm concerned. No point to discussing it when all you're doing is throwing out ad homimen attacks. There's nothing to engage with or discuss about that.
I think this kind of like Living Mana. Living Mana, for 6, gives you six 2/2 minions, but you also lose ALL of your mana crystals and spells like Devolve lose you the game. If you have a decent-sized board, this could give you a comparable board for 6 mana. I don't think it will see a lot of play, but it isn't a bad card.
It gets tiresome to hear you Stan for the company you work for no matter what they do, without any actual justification. Feel free to put me on ignore!
I'll tell you what. Get the OW team to un-delete Roadhog from his recent nerfs (which were stupid, contradictory, and lazy) and I'll never call a balance decision lazy again! But thus far only the HotS team has shown itself to be highly competent in this regard, to be honest!
Rat is never weak.
Too inelegant for casuals.
Deleting a deck archetype that has been around for years isn't cool. I will still gladly throw a "bullshit" at the HS team for deleting Handlock.
You don't know what an ad hominem is if you think I've been committing them, lol.
I want the game to change all the time, but deleting a deck archetype isn't cool with me. How would you feel if Blizzard decided that Warriors really "shouldn't be playing control" all of a sudden?
By all means, stop responding to me. You have the same ridiculous habit you used to where you are obsessed with arguing with anyone about anything even if it doesn't involve you.
I think this kind of like Living Mana. Living Mana, for 6, gives you six 2/2 minions, but you also lose ALL of your mana crystals and spells like Devolve lose you the game. If you have a decent-sized board, this could give you a comparable board for 6 mana. I don't think it will see a lot of play, but it isn't a bad card.
That's funny, I was thinking this all applies to you.You have no insight and your commentary is frequently called out as erroneous in threads like these. Being tired of your ill-considered and ignorant rudeness isn't stanning, lol
Soul of the Forest has been falling out of play in Wild Egg Druid, though. I think that's why it might not see play. Why play a card for 6 mana that requires you to HAVE a board when you can play a card for 6 mana that GIVES you a board? Of course, other decks might enjoy this card. Maybe it could help bring back Zoolock? Eh...It's basically soul of the forest attached to an aggressive body.
Just too expensive.
Well, Dr. Boom used to be standard at 7. Depending on your board state, a 5/3 for 6 that gives all of your minions a deathrattle to become 2/2s is similar-ish to the value Dr. Boom provides (mana-relative).Name any 6 mana minion that is run in zoo?
This is also true. I just went through the 6-drop list, and the closest thing to a card worth playing at all in a Zoolock list is Cairne, and he's too low value and tempo without N'Zoth these days (even then, most decks seem to skip him).The minute they get one worth running.
Argent commander used to be ran in some zoo decks btw.
Name any 6 mana minion that is run in zoo?
I'd rather you not muck up honest discussion here, anyway.
A 9 mana combo to generate 6 2/2 minions? Does hunter usually stay alive that long in arena?
Look, I pointed to how Blizzard was clearly LYING about why Dreadsteed got changed, and if someone tells me I'm ignorant for pointing out the obvious I'm not going to leave that be. I'm not the antagonist here - that's why I'm letting HIM know that he doesn't have to go out of his way to attack me for pointing out simple facts.Take your own advice and ignore him then. Or just keep being rude and telling people to ignore you if they don't like it. Super mature response.
Look, I pointed to how Blizzard was clearly LYING about why Dreadsteed got changed, and if someone tells me I'm ignorant for pointing out the obvious I'm not going to leave that be. I'm not the antagonist here - that's why I'm letting HIM know that he doesn't have to go out of his way to attack me for pointing out simple facts.
Don't butt into a conversation you don't even understand.
Look, I pointed to how Blizzard was clearly LYING about why Dreadsteed got changed, and if someone tells me I'm ignorant for pointing out the obvious I'm not going to leave that be. I'm not the antagonist here - that's why I'm letting HIM know that he doesn't have to go out of his way to attack me for pointing out simple facts.
Don't butt into a conversation you don't even understand.
I was more using Living Mana as an evaluation tool to gauge how useful getting 2/2s from the reveal card might be. Living Mana is undoubtedly a top tier card - I crafted both of mine and haven't regretted it yet. It has won me a ton of matches, and it's a big contributor to the typical Wild deck having to stack board clears.Living Mana has to be among the most powerful cards in the game right now.
Your overstatted aggro card went 1 to 1 with a board clear... that's a great trade in most cases when aggro decks can lose 2-3 cards easily on a board wipe.
Half of them used to kill taunt? So that means that the card basically went 2 for 1 despite being an aggro card. Again proving how strong it is.
Living Mana against Ancient of War? So a 5 mana card competes against a 7 mana card (which is one of the best 7 mana cards in the game since the beginning of the game)... right.
This card is the ultimate "I am in top dick mode and I have no board, time to throw this down" comeback card. You lose the board hard early on then you get it back. The opponent still has to respect it because in two turns a Savage Roar could be lethal, you just can't let a bunch of 2/2s sit on the Aggro Druids board.
If they cleared all of your board and then had a board wipe remaining for your 2/2s then you probably deserved to lose that game anyway. No class has access to that big of a comeback tool.
Blizzard isn't "people", rofl. No, TankUp went out of his way to try and tell me I just hate "changes" - an enormous straw man.I followed the conversation, don't you worry about that.
You are absolutely the one continually antagonizing people, by the way. Blizzard and TankUp at this point. Calling people and teams lazy and incompetent isn't you being some noble truth teller. It's just you being rude.
1) Blizzard claimed they had to change Dreadsteed because Dreadsteed caused Defile to loop endlessly and break the game.Dude, calm down.
And what's this about Blizzard lying about why they changed Dreadsteed?
Why should I pretend there aren't problems where problems exist?And you don't have to call them lazy and incompetent. Get a grip.
Living Mana has to be among the most powerful cards in the game right now.
Your overstatted aggro card went 1 to 1 with a board clear... that's a great trade in most cases when aggro decks can lose 2-3 cards easily on a board wipe.
Half of them used to kill taunt? So that means that the card basically went 2 for 1 despite being an aggro card. Again proving how strong it is.
Living Mana against Ancient of War? So a 5 mana card competes against a 7 mana card (which is one of the best 7 mana cards in the game since the beginning of the game)... right.
This card is the ultimate "I am in top dick mode and I have no board, time to throw this down" comeback card. You lose the board hard early on then you get it back. The opponent still has to respect it because in two turns a Savage Roar could be lethal, you just can't let a bunch of 2/2s sit on the Aggro Druids board.
If they cleared all of your board and then had a board wipe remaining for your 2/2s then you probably deserved to lose that game anyway. No class has access to that big of a comeback tool.
If I make a post about how Blizzard is deleting my favorite card and deck, no one has to go after me for that. I'm not antagonizing anyone but a fucking vague representation of a company. Anyone who tries to attack me for not being happy about my card getting ruined is the antagonist.
What is interesting is that if you actually manage to get it to live a turn, those 2/2 minions... when they die they become 2/2 minions again. RIP warsong commander.
What if they gave overload to charge minions? Would that still be too powerful?
I'm thinking about a patches with overload (1) when he lands on the board.
Patches should only come out after you attack with a pirate. That would prevent him from coming out on turn 1 in most cases, because the opponent would have time to kill the pirate before it can attack. Would also prevent him from being played in every single aggro deck. This probably will never happen though, at this point Blizzard seems content with Pirate Warrior being top tier forever.What if they gave overload to charge minions? Would that still be too powerful?
I'm thinking about a patches with overload (1) when he lands on the board.
1) Blizzard claimed they had to change Dreadsteed because Dreadsteed caused Defile to loop endlessly and break the game.
2) Someone on Reddit made a thread saying that Grim Patron and Defile will break the game in certain situations, too, so they would have to change Grim Patron.
3) A Blizzard representative posted on Reddit and said that they programmed a casting limit to Defile so the Grim Patron interaction won't break the game.
4) But 3) invalidates the argument given in 1) - if there's a casting limit, then Dreadsteed wouldn't break the game, so Blizzard is being dishonest.
Patches only does 1 damage to face if he doesn't trade, his real strength is building up your board and killing early game minions to preserve your board.They are changing their charge minions to "can't attack heroes this turn" so they could redefine charge as that too.
Yes exactly. I use him because I can trade early with it and because it's 1 less card to draw when using the warlock hero power (I still mainly use warlock). Changing it to "can't attack heroes when summoned" wouldn't affect it much, would it?Patches only does 1 damage to face if he doesn't trade, his real strength is building up your board and killing early game minions to preserve your board.
I'm saying that it isn't a big enough nerf. He shouldn't fit in every single deck that is even somewhat aggressive.Yes exactly. I use him because I can trade early with it and because it's 1 less card to draw when using the warlock hero power (I still mainly use warlock). Changing it to "can't attack heroes when summoned" wouldn't affect it much, would it?
I fucking love jade elemental shaman.
It's so much fun. I'm almost to rank 10 which is my personal record
So they're revisiting the Master Swordsmith mechanic, but this actually looks pretty damn good. That's a lot of stats it puts out on the turn you play it plus it's a recurring threat that can continue to add more power onto the board if your opponent leaves it alone.
I wouldn't say it's as good as Bonemare but this is still pushing the power level on midrange minions really hard.
Dragon
Chubby Ice Dragon
Reupload since I can't see Twitter images:Dragon
Chubby Ice Dragon
I'm thinking to replace hydra with chubby on my PW deck.