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Hearthstone |OT9| Our raid wiped in Icecrown Citadel

Cockmagic

Neo Member
Drafted this sick miracle rogue arena deck, 12-2 (lack of early game with bad draws accounts for the 2 losses):


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Pulled off a lot of dream scenarios. Insane card draw + 0 mana arcane giant. :p
 

Dart

Member
I'm even more convinced after that card that the priest quest may become viable in standard.

Then again it doesn't itself have a death rattle.

Crystalline oracle.. Lol

But yeah priest needs some good class death rattles

I've actually only been playing quest priest on standard, struggling at ranks 9- 10
 

wiibomb

Member
I really doubt that card will see play, not only because of the stats (mediocre at best), but also because most of the good deathrattles are in the high cost minions (5 and above mana) this makes a pretty slow play and I don't think the meta will slow down for such greediness.
 
this card is just lotus agents. that card wasnt played and this one wont be either.

Like lotus agents, this one is playable. And if you've only had a few deathrattles die, you're guaranteed to get a strong hit. It's not very comparable as lotus agents had too much variety on what you could draw even with discover. And lotus agents was a shaman/rogue/druid card. This one can be used in classes that might run a 5/3 draw a card more than those 3.

Except it isn't "just" Lotus Agents. It's available to more classes, pulls from a different pool of possible cards, and is a deathrattle rather than a battlecry.

It actually is a battlecry, that pulls a deathrattle.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
this card is just lotus agents. that card wasnt played and this one wont be either.

Except it isn't "just" Lotus Agents. It's available to more classes, pulls from a different pool of possible cards, and is a deathrattle rather than a battlecry.
 
How would tomb lurker work with Aya? Would I get 2 more jade minions, or just 1?
As sibarraz has said, you'd get two some you have to play the card again.

Another way to think about is that this card draws from a 'hidden deck' of cards that is made each game. If you're playing an opponent that has zero Deathrattles, and you only play a Tirion in that game. (Which properly dies of course) Then playing Tomblurker will only give you that Tirion since it's the only card from that 'hidden deck.'

The moment your opponent plays something like a Loot Hoarder or an egg, which dies properly, that 'hidden deck' gets polluted with them and you can't guarantee what you'll draw from it.

I feel like there's a small chance it could see play if we see strong Deathrattles in a lot of decks. It's just too slow and pretty greedy.
 

Fewr

Member
The moment your opponent plays something like a Loot Hoarder or an egg, which dies properly, that 'hidden deck' gets polluted with them and you can't guarantee what you'll draw from it.

2 since you will be playing aya again
Thanks. I thought it applied to my own minions, not both players'. That's why I was thinking of adding it to a jade druid deck.

------

I just watched the Ben Brode rap video. It's AMAZING. I can't get enough of it. 👌💯💯💯👍

The work they've done to promote this expansion, and the work in the cards themselves is truly impressive.
 

Hycran

Banned
Except it isn't "just" Lotus Agents. It's available to more classes, pulls from a different pool of possible cards, and is a deathrattle rather than a battlecry.

Obviously i'm over simplifying, but is a choice of three potentially good cards (Class cards) better than a random deathrattle that you can't choose? Even if you just use the decks people are playing now, there aren't many unreal deathrattles. You're basically hoping to pull tirion, but even then, if you play a 5 mana 5/3 youre going to be behind on tempo, so whether you can even get the card you pulled into play remains tbd.

In some ways its better than lotus agents, in some ways its worse, but in either direction this card is not seeing play.
 

Blizzard

Banned
Asking one last time before I dust my duplicate, does anyone suspect there is a chance the Warrior Quest is nerfed in the future? I wish there were a way to easily dust non-legendary duplicates.


On that note, here is some quest discussion. I'm a noob so I welcome high-level / experienced player opinions. Do you think Blizzard will try to modify the quests and/or make them playable through future cards, or do you think starting with Frozen Throne they will already dismiss the quest idea as a failed mechanic?

I did take some time researching and posting this, so if you disagree I would respectfully request you explain why.

All the quests and whether I think they're still dead from the Frozen Throne cards thus far:

Hunter: Still dead
Blizzard seems to be trying to push a slower Hunter archetype. Even if that works, however, I'm not sure this quest would ever be a good idea. You would have to play (not summon) 7 1-cost minions, and if you're trying for some sort of game-delaying control mechanic that's unlikely to happen in my opinon. No new compatible 1-drops have been revealed either.

Mage: Still alive
Blizzard is pushing more freeze effects that prevent the opponent from doing anything, so I suppose they're okay with turns where a player is largely helpless. I'm not sure the new cards really help the quest aside from helping the mage stay alive, however.

Paladin: Still dead?
No new Paladin spells have been revealed, and the underlying problem still exists of dropping your first turn to get a single powerful 5-cost minion later. Best case you get a windfury monster with some protective enchantments, but if there are taunts in the way then its usefulness might vary. I suppose one very slight improvement is that it's likely to end up with divine shield, and the new Bolvar + Light's Sorrow cards interact with that.

Priest: Maybe coming to life?
Only 2 priest cards have been revealed so this is hard to judge, but 2x Eternal Servitude could allow you to resurrect and summon a deathrattle minion pretty easily. In addition, 3 new neutral deathrattle cards have been added, including the 3/1 shallow gravedigger which generates another deathrattle card.

Rogue: Still super dead
This was nerfed so hard that it doesn't exist as a deck anymore even at the lowest tier. None of the new Rogue cards replace it, so unless the allegedly broken Death Knight Rogue card interacts, Blizzard may just be burying the quest for good.

Shaman: Still dead
There are no new murlocs, and all of Shamans new cards seem to be pushing a freeze archetype instead.

Warrior: Still alive?
With an apparent emphasis on control and games dragging out longer than ever, this deck may still be somewhat viable without major changes.

Warlock: Still super dead?
One new warlock card has been revealed that gains a bonus from discarded cards. Warlock also has a new board damage / clear spell. Is that enough to justify wasting your first turn and half wasting a later turn to gain two weak minions you can't use until a turn later? It seems very unlikely.

Druid: Maybe coming to life?
Blizzard has already revealed some interesting neutral 5-or-more-attack minions (bonemare, necrotic geist, cobalt scalebane, sunborne val'kyr, nerubian unraveler), plus the druid-unique fatespinner. If it is possible to survive skipping turn 1 while also working some of these minions in, I could imagine this becoming at least somewhat viable. There might also be an unlikely combo with Hadronox if you use 5-or-more-attack taunt minions.

I know this got buried in card release talk, but does anyone with more experience want to chime in? I feel like a few quests may be more viable, but if they fail to take off maybe Blizzard will just bury the mechanic.
 
I can only comment from Wild, but over on this side it is currently:
Shaman - alive and solid.
Paladin - dead and will never work because the reward is garbage.
Rogue - dead, but I don't think it's unplayable forever.
Priest - top tier!
Warrior - alive and well.
Mage - rare, but not unseen.
Druid - seen as a meme, nothing more; probably unlikely to change.
Warlock - permanently trash tier unless the Deathknight synergizes with it somehow.
Hunter - I lost to one today! I think this will eventually become playable.
 

wiibomb

Member
Blizzard, you should watch the questwatch video kibler made, he discusses the quests and how some of them can become better by adding cards, right now I can tell this:

In current play: warrior, mage. Both of those are seeing play and are good enough to play.

Watch out because they can become good: priest, warlock. Give some tools to this and they can become really good.

Dead: rogue, druid. Rogue had her time to shine, now it's over, not coming from that nerf. Druid has some serious issues with his quest that I don't think are going to be fixed.

Deader than dead: hunter, paladin, shaman. They are pretty bad because they have either classes in which there is no space for these quests or because the quest is fundamentally flawed.
 

Blizzard

Banned
This card isn't better than Argent Squire when it comes to using Spikeridged Steed on.

And yeah this card is a Stonehill Defender in Paladin nerf... nice.
What's the difference between using Spikeridged Steed on Argent Squire, and using it on this? The only difference I can see is that you could potentially play Argent Squire behind a taunt a turn before Spikeridged Steed if you absolutely didn't have enough mana to play both on the same turn.
 
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