Familienoberhauptvogel
Banned
only when it's about time to open them.Ask them?
only when it's about time to open them.Ask them?
Counterpicking. After rank 5 control decks become much more popular.
it's terribly designed because you can't do shit all against it but not play 1 cost spells. Jade Idol is a problem but one that could have been adressed in an isolated matter w/o compromising every single 1 cost card printed forward.
For instance this wil affect every single paladin secret printed ever.
2 Mana Draw a card. With how crap Hunter's Card Draw is, this may be better than running Novice Engineer. How often is the effect expected to proc? 50% in a Deathrattle deck?
2 Mana Draw a card. With how crap Hunter's Card Draw is, this may be better than running Novice Engineer. How often is the effect expected to proc? 50% in a Deathrattle deck?
2 Mana Draw a card. With how crap Hunter's Card Draw is, this may be better than running Novice Engineer. How often is the effect expected to proc? 50% in a Deathrattle deck?
that's rogue
Lol rogue card.
2 Mana Rogue Spell
"Draw a card. If it has Deathrattle, cast this again."
and those mechanics are berated if not straight nerfed. You can play around Dirty Rat just fine by mulliganing your big impact minions or holding onto additional minions in hand. In fact that sort of stuff is rewarding gameplay, or bullshit RNG depending in what happens.well, first of all, a lot of mechanics in HS are mechanics you "can't do shit about," I don't know how this is any different, or are you going to do shit about Beneath the Grounds, or Dirty Rat? that is just nonsense unless I hear what is this "I can't do shit about"
second, Sorry, but jade idol isn't a problem, are you going to run jade idol outside jade druid? Cards like ice block are real problems because they are run in every single mage deck, 1 single deck archetype that isn't even run that often isn't a real problem. The team printed this rather big jade idol hate card, but in all honesty there aren't that many and this even might not even be run if those continue being rare.
and third, that card is understated, it kills both players spells and it is on a late turn, this is a card that has to be run in very very specific matchups to be even worth (BTW, when was the last time you saw a secret in paladin being run since the existence of hydrologist?), this won't "kill" anything unless people start running really powerful 1 mana cost spells, this isn't anything huge and still this isn't a bad design, it has just enough drawbacks to not run it unless it is quite worth it.
The only bad thing I see about this card is that it kill from hand, which I don't necessarily think is good given that it might ruin a player plan for next turn, but even then, since it is on a turn that late (potentially even later), this is fine.
Roll the bones totally should've been a hunter card.
All mediocre cards except early game potion of madness in some matchups.It's too expensive, but Doomed Apprentice would be a fun combo to delete rogue spells, the coin, innervate, silence, etc.
*edit* It also hits pint-sized potion, potion of madness, and binding heal. Binding heal in particular might be nice late game.
Roll the bones totally should've been a hunter card.
Right? Hunter actually needs the draw. Especially if they want a slow/control hunter archetype to ever work.
I guess Nzoth Rogue might use this as cheap cycle that might high-roll.
And it wouldn't really help an aggressive/face hunter nearly as much as nzoth hunter.
Rogue having plenty of draw is really inaccurate.
It is. Simulacrum's art also comes from an adventure's, which itself comes from the WarCraft trading card game.this looks a lot like the art of Skelesaurus Hex hero power
It is. Jade druid has other issues that makes the deck OK overall. Jade Idol is really really busted though.People still thinking Jade Idol is "overpowered" or "broken design" in GAF. Jesus Christ
Peléo;245275063 said:There is no such thing as useless murlocs as they can all be buffed or buff your Tidecaller.
The card concept is cool, but how many Deathrattle minions you need to get value from it? Like 15?
I wouldn't mind seeing a minion-heavy Rogue archetype gain favor over the miracle style.
Jade Druid continues to see high play rates even though its performance against the field overall is lackluster. In a way, it behaves very similarly to Crystal Rogue (decks with polarized matchups being played more than they should). The reasons why these decks behave the way they do is a fascinating subject, and requires more than one paragraph to properly explain. In short, there is a phenomenon in which decks with very glaring strengths and weaknesses are more popular than decks that are decent all-around, even when the latter options have higher average expected win rates. A major contributor to this is that the polarized decks are more often queued up in response to a specific strategy rather than a fabric of strategies (the ”meta"). In this case, Jade Druid is a clear, direct and ”easy" response to Freeze Mage.
Mage may become extremely aggravating to play against.
I would. Miracoli for life.
that retarded card completely ensures that the last kaleidosaur is 400 dust forever and always. meanwhile murloc shaman gets a great card for its quest the same day. what a goofy way to tech. could have done something like '1 mana spells now cost 5 this game' which would block auctioneer and, idk, not make people want to uninstall the game after the one deck they dusted everything they had for becomes 100% useless. gg
Train yourself to let go of everything you fear to lose.
There's no way Blizzard lets that archetype last forever.
Which card are we talking about?
latest VS report is out
looking at the matchup data i guess the jade popularity could be tied directly to the freeze mage surge, it's the best non-freeze mage counter and that's where it outperforms pirate warrior and murloc paladin.
freeze mages all going to run geists
http://www.vicioussyndicate.com/vs-data-reaper-report-58/
Still no warlock dk?
It must be so good.
Which card are we talking about?
It's going to cost 1 mana.Still no warlock dk?
It must be so good.
It's going to cost 1 mana.
Good thing that Blizzard agrees that Jade Idol is overpowered and is making an absurdly powerful card to counter it. They even hyped this card for us in advance.People still thinking Jade Idol is "overpowered" or "broken design" in GAF. Jesus Christ
Good thing that Blizzard agrees that Jade Idol is overpowered and is making an absurdly powerful card to counter it.
Good thing in the sense that Blizzard at least knows its OP, bad thing that they made the card though.not sure I'd call it a good thing.