T
thepotatoman
Unconfirmed Member
Righteous Protector is the grossest card in this set revealed so far.
Oh my, I didn't notice that one. That is insane.
I am most concerned about Bonemare. It's almost Dr. Boom levels of value on a common neutral. That shit is going to break arena and you're probably going to see a fair bit of it in Constructed too.
I can definitely see where you're coming from. At least it's fairly conditional as a 7 mana card that needs a minion in play, so you don't get to always curve into it. I'll have to think about it more.
Here's my top 5 so far (from a Wild perspective):
1. Shadowreaper Anduin - insane card. Lightbomb plus potential OTK combos and such. But the battlecry is so good you could play this in every Priest deck and it would fit.
2. Skulking Geist - meta-defining. Kills Freeze Mage, Secret Paladin, Jade Druid, and hurts Control Warrior.
3. Simuacrum - so flexible. You can get a second Antonidas in your hand, a second Reno Jackson, a second N'Zoth, a second Pyros, a second Sorcerer's Apprentice for Exodia Mage. It opens up a huge number of options.
4. Defile - a 2-mana board clear that will almost certainly hit up to 2 or 3 damage against key decks you want to use it against like Pirate Warrior. I might sub out Demon Wrath for this in my Renolock (which I just hit 10 with in Wild somehow! - MVP Ragnaros in 2 matches).
5. Dead Man's Hand. The only thing that kept Fatigue Warrior from being a thing was Jade Druid. With Skulking Geist, Warrior decks have so many more control options in general. How many C'Thuns, N'Zoths, Brawls, Gorehowls, etc. can you stuff back into your deck? As many as you goddamn want! You can even put endless Un'Goro Packs into your hand from Elise.
Honorable mentions to Spreading Plague, Tomb Lurker, Eternal Servitude, Treachery, Frozen Clone, Howlfiend, Roll the Bones, Hadronox, and Valeera the Hollow for just being generally exciting cards. Some of these are cards that will change matchups, and others are going to open up entirely new archetypes (like Taunt Druid).
Shadowreaper Anduin and Simulacrum seem maybe good. They're very slow but they may be still worth it for the value in a slower meta.
Defile is certainly interesting too. It probably isn't that hard to get a 2 mana consecration or hell fire. Does seem very good anti-aggro.
I suppose it just feels odd that none of these cards obvious build arounds when the previous expansion was basically only build arounds. That is what I asked for, but I'm a little at a loss for where to begin thinking about decks that's not just adding things to old decks. Hopefully that's just me being uncreative and rusty at deckbuilding and not the expansion being inconsequential.