the Paladin DK seems really damn strong, probably the best DK in the set so far.
winning the game with 4 of those 2/2s probably won't matter at all in most games, so it will be played for the weapon and the fact that you will summon 2/2s instead of 1/1s.
I'm not sure about that, Pirate Warrior gets into top deck mode pretty quickly. It's not all that rare that pulling your Arcanite Reaper would be the thing that wins you the game.
I think this card is just super good. Pirate pulls their direct damage. Control pulls their stabilization.
This seems like a slam dunk one of when you take into account the new weapon as well. Especially for a class that has lackluster card draw overall and is going to run anywhere from 3 to 5 weapons in their deck.
could see play in the standard version of the deck, assuming PW will still be a thing. even when you have too many weapons in hand the card can be decent since it reduces the chances of drawing yet another weapon after using it. also Finley is wild only now so the deck can't draw in any other way.
I believe it's weaker than a simple "2 mana draw 2" (that would probably be busted) though. you draw 2
weapons, 1 of which will be a dead card for a few turns.