The 11-mana is smart because it should bridge the gap.
I wasn't a fan at first, but it's snowin' on me.
Maybe big body Shaman could be a thing. Flamewreathed, Earth Ele and Snowfury. Supplement with healing and removal and it might be good. Going to be tough for opponents to deal with that many big minions.
It's potentially even better than Arcane Giant in Rogue and Mage.
This card makes a LOT more sense now.
lol no. It's still pretty bad.
lol no. It's still pretty bad.
I don't see how it is bad.
Deathlord is a 2/8 taunt that can pull any minion from their deck as the penalty for it dying early.
This card is a 2/8 taunt that makes you skip a turn as the penalty for it dying early.
Those seem like comparable losses to me. I think this card will see play.
I can see giants/overload replacing jades in volcano/control decks. It's very hard to grow jade to anything threatening in shaman. Overload is a lot harder to curve out and can you let go of Aya and co? They're too good. It's hard to say.
You would also either lose Jade claws or the synergy of it.
Opening packs first by a tiny amount.Cuz I'm bad at math, statistically which one is better to reduce the chance of getting 3 princes from pack.
1. Getting that free hero card first, then opening packs.
2. Or opening packs, then free hero card.
Cuz I'm bad at math, statistically which one is better to reduce the chance of getting 3 princes from pack.
1. Getting that free hero card first, then opening packs.
2. Or opening packs, then free hero card.
They said the solo content won't give a dupe.Opening packs first by a tiny amount.
But the problem is the welcome pack can give you a duplicate legendary. So who's to say the free death knight they give you from the solo content couldn't also be a duplicate?
Opening packs first by a tiny amount.
But the problem is the welcome pack can give you a duplicate legendary. So who's to say the free death knight they give you from the solo content couldn't also be a duplicate?
I would get free hero firstCuz I'm bad at math, statistically which one is better to reduce the chance of getting 3 princes from pack.
1. Getting that free hero card first, then opening packs.
2. Or opening packs, then free hero card.
I would get free hero
To prevent some bug like let say you cannot get dupe from pack but get dupe from reward
Packs then card of course.
They said the solo content won't give a dupe.
Well, you can base your decision around an assumption of incompetence or not. If you assume they are incompetent, then you have to ask yourself how badly they fucked it all up and how. lolThey said the same thing about the welcome pack.
They said the same thing about the welcome pack.
Just gonna make a prediction that the DK Paladin hero will see play at the start and up to the middle of this expansion's life cycle, and then quickly get taken out of decks because it's too slow and will be useless in the meta.
I really hope the Warlock DK has some shitty discard mechanic. Maybe you can only play it by discarding it or something.
Just gonna make a prediction that the DK Paladin hero will see play at the start and up to the middle of this expansion's life cycle, and then quickly get taken out of decks because it's too slow and will be useless in the meta.
I dont knowJust gonna make a prediction that the DK Paladin hero will see play at the start and up to the middle of this expansion's life cycle, and then quickly get taken out of decks because it's too slow and will be useless in the meta.
About the devolve question, does devolve keep the current HP if possible then? I thought anything devolved OR evolved would go to max HP, and I couldn't find anything on either devolve wiki page about it.
I dont know
If you ask me there will be some serious consideration to just play the DK instead Tirion in midrange murloc deck for instant weapon swing and heal
Heal for 10 is no joke
Altho you dont wanna lose the murloc recruit hero power in murloc deck
I am a little convinced that the new giant works in aggro shaman. I've pitched the idea on comphs and someone doesn't think it'll work, or w/e. Told me to do the math and it wouldn't work out to play this giant by 7.
Well, I did the math and by turn 7 you have 28 mana. And you only need 11 to be overload. It's definitely doable if your cards fit the curve well enough.
I even thought about dust devil since it's 1 mana 2 overload. But I don't think that is required. I think you want to run earth elemental, perhaps even the new 3 drop as well. A 2/8 3 drop protects your board heavily, then you got FTT to take advantage of the 8 health. I think a lot of fine tuning would have to take place though, and there might be a few missing pieces to make it work.
It is of course a slower aggro deck. But I think that is fine. Most of the game you're playing heavy tempo and then finally you're playing an earth elemental or doomhammer and dropping an 8/8 on the board in the same turn. You won't need it to hit 0 to be worth playing either so you might get it out before turn 7.
There's no way the DK Warlock hero power is gonna be discard opponent cards/deck/hand, right?
We've already joked about "discard your opponent" or similar.There's no way the DK Warlock hero power is gonna be discard opponent cards/deck/hand, right?
There's no way the DK Warlock hero power is gonna be discard opponent cards/deck/hand, right?
If dual wield turns out to be real, I'm glad I recently unpacked Hobart. I just hope you can only attack minions while dual wielding.
Gotta get double fools bane going for maximum meme value.
About the devolve question, does devolve keep the current HP if possible then? I thought anything devolved OR evolved would go to max HP, and I couldn't find anything on either devolve wiki page about it.