Well just because we may not get to play with them now doesn't mean we won't ever get to play them. Especially if they start nerfing Druids soon.
They should make that canon.I think it's hilarious that murlocs have taken down the all powerful lich king
Interesting, if Ultimate Infestation kills a Gold minion, then the ghoul comes out golden, even if UI isn't gold itself.
Interesting, if Ultimate Infestation kills a Gold minion, then the ghoul comes out golden, even if UI isn't gold itself.
Interesting, if Ultimate Infestation kills a Gold minion, then the ghoul comes out golden, even if UI isn't gold itself.
It should really show Blizzard how OP Murlocs are right now. I hate Murlocs and Priests.I think it's hilarious that murlocs have taken down the all powerful lich king
I think it's hilarious that murlocs have taken down the all powerful lich king
The main reason why Murlocs work well against Lich King is because his deck isn't aggressive and he lacks board clears. No board clears against Murlocs is an easy way to lose no matter what.It should really show Blizzard how OP Murlocs are right now. I hate Murlocs and Priests.
oh man ukraine had this game if they went with the 1/1s
Yeah I felt that was weird :/
That introduces issues with basic card imbalances, which they would understandably be reticent to introduce.a quick and dirty fix would be to move innervate to the hall of fame. It should be as easy as striking the card from a couple databases.
See how the meta shakes out and when Druid still dominates think about changes to cards.
They clearly saw it coming because they made Skulking Geist.Druid is fine guys its fine. Maybe its time to fire the balance team and hire ppl who can see broken shit coming.
They clearly saw it coming because they made Skulking Geist.
Just addressing innervate doesn't look at the whole issue. Whatever they eventually do with innervate, UI and probably spreading plague have to be addressed, too. UI in particular effectively erases ramp downside, which is just crazy.Innervate has been a problem card for forever though. It limits what minions they can print. Like flappy bird isn't anything special on turn 3, no one plays it but instead we have a deck that often just wins the game with it on turn 1 because of innervate. We've been through shades on turn 1 becoming effectively irremovable, early Dr. Boom, double roar combos and a whole lot of other BS enabled by innervate. The power level of innervate varies by the available card pool but it's innervate that is limiting design for every neutral card on top of every druid card. Something like prep is only affecting rogue cards. We didn't have good neutrals last year, now we do and it's a problem again. Innervating out Bonemare is very devastating, or an early Lich King you can't answer runs with the game.
They can address long term issues by changing it like they nerfed execute and rockbiter last year. I think they just nerf basic cards btw, they don't move them to HoF.
I'd argue putting Dark Ritual into a class's core kit indicates the professional game designers at Team 5 didn't know what they were doing either.Skulking Geist was a response to community whining about Jade Idol.
Turns out Jade Druid can win without Jade Idol and the amateur game designers of Reddit don't know what the fuck they're talking about.
The only thing Skulking Geist did was shift the community hate away from Idol and onto Innervate.