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Hearthstone |OT9| Our raid wiped in Icecrown Citadel

If Druids innervate is touched, then here is my wishlist of the other classes sacrifices:

Mage:Ice Block
Warlock: Siphon Soul
Hunter: Highmane
Paladin: Blessing of Kings
Warrior: Fiery War Axe
Rogue: Preparation
Shaman: Hex

it's only fair
 

Kangi

Member
Four Obsidian Statues before it's actually playable by normal means is not fun to play against, but I definitely want to play that deck.
 

ZeroX03

Banned
Make a deck of 30 elementals. Takes me three games to play 10 of them. fml what a waste of time.

VS's lack of RNG was one of the things that killed it! That's why they went so far overboard w/ it in constructed-level cards in HS early on.

Yeah because it didn't appeal to the casuals. As a competitive game it was a thing of beauty.
 

traveler

Not Wario
Make a deck of 30 elementals. Takes me three games to play 10 of them. fml what a waste of time.



Yeah because it didn't appeal to the casuals. As a competitive game it was a thing of beauty.

Lack of RNG =/= greater skill

Piloting a braindead combo deck that can consistently combo off a certain turn is not as skill intensive as piloting a much less consistent control deck where dealing with unpredictable RNG for yourself and your opponent is a part of the skill in managing your resources.
 
playing to your outs include some of the most incredible plays I've ever seen.

There was that one time where someone put their opponent to 4 in magic for the low chance for a Bob to flip exactly Kalitas.
On the one hand it's bullshit on the other incredible.

In Hearthstone those would be Firelands Portal for a taunt and such kinda plays.
 

Lyng

Member
Lack of RNG =/= greater skill

Piloting a braindead combo deck that can consistently combo off a certain turn is not as skill intensive as piloting a much less consistent control deck where dealing with unpredictable RNG for yourself and your opponent is a part of the skill in managing your resources.

Only true to a point. When rng becomes a deciding factor you remove strategy.
 

ZeroX03

Banned
Lack of RNG =/= greater skill

Piloting a braindead combo deck that can consistently combo off a certain turn is not as skill intensive as piloting a much less consistent control deck where dealing with unpredictable RNG for yourself and your opponent is a part of the skill in managing your resources.

Braindead? Did you play (OG) VS System...?

Trying to think of what decks could even be considered that simple. Big Bat variations? Justice League of Arkham? Both of which were nerfed. And still pretty easy for a bad player to screw up.
 
If Druids innervate is touched, then here is my wishlist of the other classes sacrifices:

Mage:Ice Block
Warlock: Siphon Soul
Hunter: Highmane
Paladin: Blessing of Kings
Warrior: Fiery War Axe
Rogue: Preparation
Shaman: Hex

it's only fair
The fact that you had to stoop to Siphon Soul amplifies how shitty Warlock cards are.
 

gutshot

Member
If Druids innervate is touched, then here is my wishlist of the other classes sacrifices:

Mage:Ice Block
Warlock: Siphon Soul
Hunter: Highmane
Paladin: Blessing of Kings
Warrior: Fiery War Axe
Rogue: Preparation
Shaman: Hex

it's only fair

I can't even imagine what the Hunter class would look like without Highmane. May as well delete it from the game at that point.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
If Druids innervate is touched, then here is my wishlist of the other classes sacrifices:

Mage:Ice Block
Warlock: Siphon Soul
Hunter: Highmane
Paladin: Blessing of Kings
Warrior: Fiery War Axe
Rogue: Preparation
Shaman: Hex

it's only fair

lol
 

traveler

Not Wario
Uh, in what universe does siphon soul pose as much of a potential meta problem as innervate? Or any of the other spells on that list outside preparation and ice block potentially for that matter. (and I don't think those 2 are that close to innervate either)

Braindead? Did you play (OG) VS System...?

Trying to think of what decks could even be considered that simple. Big Bat variations? Justice League of Arkham? Both of which were nerfed. And still pretty easy for a bad player to screw up.

I was responding to the implication that a lack of rng is somehow catering to casuals.

I've never played VS and don't have any opinion on it. For all I know, it was as great a game as you suggest.
 

Crazyorloco

Member
The fact that you had to stoop to Siphon Soul amplifies how shitty Warlock cards are.

Yeah I looked at that and laughed. Siphon soul does not compare to those other cards.

The only card I feel that could possibly get nerfed is Bloodreaver guldan for warlock. But that's a late 10 mana card anyway.
 

Ikkarus

Member
If Druids innervate is touched, then here is my wishlist of the other classes sacrifices:

Mage:Ice Block
Warlock: Siphon Soul
Hunter: Highmane
Paladin: Blessing of Kings
Warrior: Fiery War Axe
Rogue: Preparation
Shaman: Hex

it's only fair
....madness.

Innervate is broken in Druid. They can empty their hand with ramp and replenish via UI or even Nourish if needs be. The fact Power Overwhelming is in the hall of fame and innervate isn't is mind blowing. The only negative thing about innverate is that it's a terrible top deck but otherwise the card literally has no downsides.

Also if I was to shelve one Paladin card it would be Divine Favour.
 

Hybris

Member
I don't understand the logic.

Druid ladder population is too high. Other classes are not. Better nerf 1 card from each class ????
 

Yaboosh

Super Sleuth
Saw on Reddit that Naga Sea Witch now changes Giant base mana cost to 5 and it reduces from there. So you only have to be missing 5 life for molten giants to be free, have five cards in hand for mountain giants to be free, played five spells for arcane giants etc.
 
If Druids innervate is touched, then here is my wishlist of the other classes sacrifices:

Mage:Ice Block
Warlock: Siphon Soul
Hunter: Highmane
Paladin: Blessing of Kings
Warrior: Fiery War Axe
Rogue: Preparation
Shaman: Hex

it's only fair
Wat.

I'm the first one here to point out the ridiculousness of FWA and Ice Block and I agree that Prep can be problematic but Siphon Soul? Really?
 

wiibomb

Member
Saw on Reddit that Naga Sea Witch now changes Giant base mana cost to 5 and it reduces from there. So you only have to be missing 5 life for molten giants to be free, have five cards in hand for mountain giants to be free, played five spells for arcane giants etc.

that sounds nice. wonder if that would make that card somewhat playable in those nutty giant decks floating on wild
 
So this was just my draw with druid.

Turn 1 coin wild growth, turn 2 jade blossom, turn 3 nourish into wild growth, turn 4 innervate UI

If I'd known I'd draw an innervate the next turn I would have kept the wild growht but I had an UI in hand I wanted to accelerate out.
Almost lost the game to a doubly buffed spreaded plague but cleared his board with 2 doomsayers behind my own plague. Surprisingly enough my opponent played Geist.
 

Lyng

Member
Not true at all since few of the random effects are entirely random.

Wrong. A roll of a dice is entirely random, even if you have a fixed number of outcomes. Several cards in hearthstone now are essentially dice. You roll, maybe the give you trash or they give you the one card you need to win. Especially the random spells ones.
This is monopoly levels of gameplay which ofc is outdated and garbage design.
 
Wrong. A roll of a dice is entirely random, even if you have a fixed number of outcomes. Several cards in hearthstone now are essentially dice. You roll, maybe the give you trash or they give you the one card you need to win. Especially the random spells ones.
This is monopoly levels of gameplay which ofc is outdated and garbage design.

well if you want to go down that route then you're wrong because Hearthstone is definitely using a pseudo random number generator.

The point was it takes cosndierable skill to stack the odds in your favour against all odds and even if that just means playing towards high rolling a doomguard from a firelands portal.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
....madness.

Innervate is broken in Druid. They can empty their hand with ramp and replenish via UI or even Nourish if needs be. The fact Power Overwhelming is in the hall of fame and innervate isn't is mind blowing. The only negative thing about innverate is that it's a terrible top deck but otherwise the card literally has no downsides.

Actually, Innervate is supposed to have one other downside. Anything you Innervate out has to do serious work. If you Innervate out a Viscious Fledgling for example, if it gets immediately removed by a Frost Bolt, War Axe, SW:p, or whatever else, you are down a card. That can put you at a disadvantage for the rest of the game.

But when Druids have UI, card advantage in Druid is turned completely on its head. People are innervating into Nourish for ramp. Prior to this expansion, a play like that would be some straight up YOLO nonsense. But if you can draw an extra 3-4 cards for free, then the card advantage drawback of Innervate has no meaning anymore.

This is why I say that the issue here is UI and not Innervate.
 

Yaboosh

Super Sleuth
Actually, Innervate is supposed to have one other downside. Anything you Innervate out has to do serious work. If you Innervate out a Viscious Fledgling for example, if it gets immediately removed by a Frost Bolt, War Axe, SW:p, or whatever else, you are down a card. That can put you at a disadvantage for the rest of the game.

But when Druids have UI, card advantage in Druid is turned completely on its head. People are innervating into Nourish for ramp. Prior to this expansion, a play like that would be some straight up YOLO nonsense. But if you can draw an extra 3-4 cards for free, then the card advantage drawback of Innervate has no meaning anymore.

This is why I say that the issue here is UI and not Innervate.


Aggro druid may be a larger problem than jade druid and they don't run ramp or UI. Druid has way more problems than any one card.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
People talking about the brawl without telling the rest of us what it is is cancerous.
 

Lyng

Member
well if you want to go down that route then you're wrong because Hearthstone is definitely using a pseudo random number generator.

The point was it takes cosndierable skill to stack the odds in your favour against all odds and even if that just means playing towards high rolling a doomguard from a firelands portal.

So you think rolling dice = skill?
 
Actually, Innervate is supposed to have one other downside. Anything you Innervate out has to do serious work. If you Innervate out a Viscious Fledgling for example, if it gets immediately removed by a Frost Bolt, War Axe, SW:p, or whatever else, you are down a card. That can put you at a disadvantage for the rest of the game.

But when Druids have UI, card advantage in Druid is turned completely on its head. People are innervating into Nourish for ramp. Prior to this expansion, a play like that would be some straight up YOLO nonsense. But if you can draw an extra 3-4 cards for free, then the card advantage drawback of Innervate has no meaning anymore.

This is why I say that the issue here is UI and not Innervate.
It could be both. Innervate into Fledgling is a goddamn problem.
 
So you think rolling dice = skill?
no I think maneuvering a game into the position where rolling a specific number of eyes wins you the game is.
Hope you don't hate the meta because of druid, pirate warrior and priest. Because i have some bad news for you.
please give me all the pirate warriors, I love playing against that deck in comparison and not because of a great matchu or anything.
 

TankUP

Member
no I think maneuvering a game into the position where rolling a specific number of eyes wins you the game is.

Some people need to believe that Hearthstone requires no skill. It doesn't matter that it's the same players who reach top legend every month -- they're just luckier, and if they were that lucky, they'd be top legend too.
 
Actually, Innervate is supposed to have one other downside. Anything you Innervate out has to do serious work. If you Innervate out a Viscious Fledgling for example, if it gets immediately removed by a Frost Bolt, War Axe, SW:p, or whatever else, you are down a card. That can put you at a disadvantage for the rest of the game.

But when Druids have UI, card advantage in Druid is turned completely on its head. People are innervating into Nourish for ramp. Prior to this expansion, a play like that would be some straight up YOLO nonsense. But if you can draw an extra 3-4 cards for free, then the card advantage drawback of Innervate has no meaning anymore.

This is why I say that the issue here is UI and not Innervate.
Pretty much. And fatigue isn't even a downside because of Jade Idol (which even gets put into non-Jade lists for this purpose).

No matter what other changes get made, the card draw from UI has to get hard if you want ramp to have a downside.
 
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