Take the word "Random", never print it on a card again.
This is a bad idea. Making it not random at all just makes it a magic ripoff. The digital space has flexibility for this mechanic and it should be in the game. As Reynad has said though, it shouldn't be at a low level as it often determine the outcome of games. The new priest spell which is 6 mana is a good example of randomness done right. You can high roll or low roll, but it doesnt determine the fate of the game and gives players plenty of time to counteract it.
Definitely chose the wrong spell to try to make a point.Got a golden tinkmaster overspark from my brawl pack, and 100 free dust for a bloodknight. Good days work.
This is a bad idea. Making it not random at all just makes it a magic ripoff. The digital space has flexibility for this mechanic and it should be in the game. As Reynad has said though, it shouldn't be at a low level as it often determine the outcome of games. The new priest spell which is 6 mana is a good example of randomness done right. You can high roll or low roll, but it doesnt determine the fate of the game and gives players plenty of time to counteract it.
Terrible example.
Definitely chose the wrong spell to try to make a point.
The variance is determined by you with that card is why it's a bad example. In the deck it sees actual play it has like a 2/3rds hit rate.I'd say its the perfect example. The variance is so high that some people will be dissuaded from using it. The time it takes to cast the spell is lengthened from something with high variance like madder bomber. It has a variety of outcomes (getting a statute is good, barnes is bad, priest of the feast in the middle)
I'm not going to take any heat for late game random cards being far more acceptable than early game random cards. If anything, lack of randomness should probably be blamed for some of the issues the game is having, given that there is nothing random about the top decks and they are far too good.
The variance is determined by you with that card is why it's a bad example. In the deck it sees actual play it has like a 2/3rds hit rate.
Anyone with Kun the Forgotten King, how much use do you get out of him right now? Is just nice to have as an additional win condition or does it feel like a necessary part of the deck like Fandral?
I have enough dust for 4 legendary's and I'm on the fence about him.
Anyone with Kun the Forgotten King, how much use do you get out of him right now? Is just nice to have as an additional win condition or does it feel like a necessary part of the deck like Fandral?
Welcome to card games?
I play several who are much more strategic. Star Wars LCG, Netrunner, Dominion, Arctic Scavengers, Gwent, heck even mtg is much less random than hearthstone. So maybe I should ask you how many card games you play.
I wasn't being that serious. But if you want more "deterministic" games, card games are not where it's at.
as a person who has played a ton of jade druid, I can say that I can perfectly win without it.
There are two reasons to run KUN. There is the tempo of playing a 7/7 and UI or a bunch of jade cards on the same turn. There's also the option to gain armor, which is sometimes relevant now that Druids have cut feral rage and earthen scales.
I don't think it's a "must-have", but KUN is very good in the mirror where you have to have tempo to win.
as a person who has played a ton of jade druid, I can say that I can perfectly win without it.
Anything that has odds better than the flip of a coin has no place in discussions about RNG, that's better odds than to start the game or go second.So randomness that you can control is a bad thing? Would you prefer every random effect to be like madder bomber? The trade off is that you can only have a few strong minions in your deck. In classes with hard removal like rogue, that means you stand no chance. Once again, i fail to see how this is a bad thing.
Boy have I got an upcoming reveal for you: http://www.pcgamer.com/wizards-of-the-coast-unveils-magic-the-gathering-arena/More determanistic than hearthstone at the moment. Random draws is part of card games and I don't mind that, but the idea of magically pulling an answer out of a hat that you didn't even have in your deck is too much for my taste.
More determanistic than hearthstone at the moment. Random draws is part of card games and I don't mind that, but the idea of magically pulling an answer out of a hat that you didn't even have in your deck is too much for my taste.
What are these VS and Arctic Scavenger games? Anyone got a link?
To be fair, and this comes with downsides and upsides, hearthstone is really consistent in a lot of areas where they try to reduce by having more RNG affects on cards. I am talking about 30 card decks, no lands/resource management because it's all done automatically, and the bane of this is curve stone of course and the problem with RNG cards is being too much and it feels bad. Also mulligans being card by card make for a lot more consistent opens compared to other card games, like MTG.
They walk a delicate line imo. Sometimes they step over it. Right now, I don't think RNG is a problem, I think the curvestone is a bigger issue.
I think gwent has the curvestone problem, not that they curve out or anything, but at least too consistent gameplay wise leads to repetitive scenarios too often. That was my criticism of that game at least when I played it.
I once tried to add someone to tell them they can use sacrificial pact on the jaraxxus hero instead of the infernal he destroyed. Didn't acceptI tried to add him to recommend he get a deck tracker but for some reason he wouldn't accept my friend request.![]()
Damn I wish I could use a deck tracker. I wonder if that would increase my win percentage. I mean I'm pretty decent at keeping track in my head, but it's a pain in the ass sometimes.I played against a Jade Druid today at rank 7 wild who was still running the old "Cycle" Jade Druid list with none of the new cards. So Auctioneers, moonfires, Wild Pyromancers, Acolyte of Pain, feral rage, earthen scales--the idea is to draw your whole deck and go off with Auctioneer into infinite jades after you're "out" of cards.
The only problem is, the guy obviously wasn't running a deck tracker because he used his second jade idol to summon a jade instead of shuffling. I could tell he thought he still had an idol because he when he had only one card left in his deck, he played Wild Growth into Excess Mana to draw it--not a play you'd make if you knew you had no jade idols.
So, he's at fatigue vs a full health Shadowreaper Priest and his hand is pretty much all draw. He conceded pretty quick after that. I tried to add him to recommend he get a deck tracker but for some reason he wouldn't accept my friend request.![]()
I play a lot of Magic The Gathering, and I was wondering if there are Hearthstone equivalents to Aggro, Burn, or Token decks? I kind of created a Token deck for the Paladin, and it's okay, but I would love to hear any recommendations from you guys.
Yes. They are generally some of the best decks in the game. Token Druid, Token Shaman, Pirate Warrior, Burn Mage are all decent to very strong decks right now.
Got legend in wild with out even trying. Jade druid got me to rank 1 with a 12-1 streak. Too much aggro made me use aggro druid to finish the job.
I was responding to the implication that a lack of rng is somehow catering to casuals.
I've never played VS and don't have any opinion on it. For all I know, it was as great a game as you suggest.
What's the aggro deck difference in wild?
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What's the aggro deck difference in wild?
Hit rank 5 in standard using primarily aggro Druid, something I haven't done in like a year because I tend to forget the end of the month is coming.
That wasn't the implication. VS System's issue was the opposite. It had very little RNG, was extremely hard to play and one card shifted the meta so you could make complex decks that were very consistent. Made it so the best players always won and there was very little variance. Throw in that the most popular decks usually didn't involve the popular DC/Marvel characters (something they tried to change later on and with the new game) and it really had trouble staying alive when it was a purely high level competitive game.
Pali is still king in this Brawl. It feels like you are doing so much in one turn so the FTK feels impressive. Druid is mostly just powering up your own face, which is great, but feels a bit less spectacular.
The best I got was 48 Turn 1 Damage with a windfury boar
You just buff the hell of out one of your charge minions and hope for the best. Lots of the spells have draw, so that help. You are mostly looking for Lay on Hands or Divine Favor for the big draw. Small-Time Recruits helps thin the deck to achieve the OTK.which is the OTK for paladin?
because druid just needs a single draw of any of its draw cards and it wins on the spot.
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Murloc Druid is obscene in Wild IMO. I have had nightmares about it.
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### Wild Egg Druid
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