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Hearthstone |OT9| Our raid wiped in Icecrown Citadel

Well, I suppose it might just be another combo that's only insane if you draw is the nuts, but Druid can draw their entire damn deck by turn 10, which makes it pretty damn consistent.

5 mana ultimate infestations make me v happy

You're probably not going to see it in hunter for instance, or maybe any other class, even though Naga Sea Witch is a neutral.

actually it has very high potential in hunter due to stitched tracker being able to copy key combo cards.
 

TankUP

Member
Giant Druid is gaining a lot of popularity. Apparently the giant discount happens after the "set your minions to (x) mana" effect, so Naga Sea Witch and Aviana lets you dump your hand of giants.

Look at this crap. I'm at 7 mana and dead to a huge board.

It's all I'm seeing today. Thank you lightbomb and Anduin battlecry.

I wonder if they are going to fix that Giant/Witch interaction. It only affects Wild so they might slide but the interaction does not seem intended.

They say it's intended but it fucks wild so hard.
 
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thepotatoman

Unconfirmed Member
It's all I'm seeing today. Thank you lightbomb and Anduin battlecry.



They say it's intended but it fucks wild so hard.

Light Bomb is ruined by Loatheb.

Priest DK and a Shadowflame with mountain giant already on the board are basically the only two ways to clear with loatheb.
 
some how beat the lich king with this deck

### Custom Paladin2
# Class: Paladin
# Format: Wild
#
# 2x (0) Forbidden Healing
# 2x (2) Dirty Rat
# 2x (2) Doomsayer
# 2x (2) Equality
# 1x (2) Lorewalker Cho
# 2x (2) Unstable Ghoul
# 2x (2) Wild Pyromancer
# 2x (3) Mind Control Tech
# 2x (3) Mindbreaker
# 2x (3) Rallying Blade
# 2x (3) Saboteur
# 2x (3) Vicious Fledgling
# 2x (4) Consecration
# 2x (6) Spikeridged Steed
# 1x (9) Alexstrasza
# 1x (9) Majordomo Executus
# 1x (9) Uther of the Ebon Blade
#
AAEBAZ8FBMUE7wjpEY7TAg2KAdwD3gX0BfYHkA6QFIquAtmuAp/CAt/EAojHAoLiAgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Just have mage left
 
Ostkaka cut a grimscale chum from his murloc paladin for a stormwatcher. I saw some streamers mess around with that but didn't expect to see it brought to any tournament.

Being a 4/8 it's really difficult to kill a great buff target and more importantly makes corpsetaker truly into a mini alakir
 
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thepotatoman

Unconfirmed Member
The Sea Witch / Giant interaction is tough, because you have two different effects attempting to manipulate the mana cost of the card, a direct set and a variable set. Should a direct set always override a variable set?

It doesn't even make logical sense because a Variable effect can only happen once, while a static effect can happen an infinite amount of times.

Set cost to 5, set cost to 0, and set cost to 5 again. If you set cost to 0 again after that, then you're doubling the variable effect, which doesn't make sense.

Not that I would care if they decided for balance reasons that variable effects should stack on top of the static, but in this case they're ruining the balance by making this change.
 
It doesn't even make logical sense because a Variable effect can only happen once, while a static effect can happen an infinite amount of times.

Set cost to 5, set cost to 0, and set cost to 5 again. If you set cost to 0 again after that, then you're doubling the variable effect, which doesn't make sense.

there's 2 static effects conflicting, those are usually handled by layers and/or time stamps. It looks like it's handled by layers in HS such as that cost defining is handled above cost reductive effects.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
It's all I'm seeing today. Thank you lightbomb and Anduin battlecry.

They say it's intended but it fucks wild so hard.

I'm looking at HSReplay and while the Sea Witch / Giants deck seems pretty popular, it has pretty much the same winrate as other Druid decks that don't run that package.

Dreadsteed is too powerful, but a board full of 8/8s on turn 5 is OK.

Dreadsteed + Defile would have been a guaranteed full board clear for two mana that would have taken minutes to resolve the animations.

If that shit had gone through you would have been livid.
 

Pooya

Member
even taunt warrior loses to Anduin. Turns out 8 dmg hero power is worse than a 0 cost one you can target, shocking.
 

Tomcat

Member
this giant druid deck is worse against aggro than jade druid
and in wild there is a lot of aggro if yougo to higher ranks
so yeah if you want to punish stupid greedy decks at rank 15 play that. For everything else jade druid is better
 
this giant druid deck is worse against aggro than jade druid
and in wild there is a lot of aggro if yougo to higher ranks
so yeah if you want to punish stupid greedy decks at rank 15 play that. For everything else jade druid is better

are you using double doomsayer? ive actually been very surprised at how often I can wreck pirate warriors and the like due to innervate and turn 5/early turn 5 being untouchable against them
 

Grief.exe

Member
Ostkaka cut a grimscale chum from his murloc paladin for a stormwatcher. I saw some streamers mess around with that but didn't expect to see it brought to any tournament.

Being a 4/8 it's really difficult to kill a great buff target and more importantly makes corpsetaker truly into a mini alakir

And you can hit that beast with a Mare or Spikeridged Steed.
 
Dreadsteed + Defile would have been a guaranteed full board clear for two mana that would have taken minutes to resolve the animations.

If that shit had gone through you would have been livid.
I'm not saying the card should have stayed the same, but making the deathrattle "end of turn" annihilated the card. They could have instead tried to work it mechanically to something like "Deathrattle: Summon a Dreadsteed. This deathrattle may only trigger 5 times per turn." So now if you have a board of Dreadsteeds, it will wipe your board, and only get 1 Defile proc. It only becomes powerful if you have a single Dreadsteed on the board, so now there's another layer of strategy as to when you might want to save your Dreadsteed combo. Then all reasonable Dreadsteed combos are intact and the card is alive. Sure, it's not an elegant way to write a card, but it's Wild, and the power levels and expectations for player competence are higher. I would have been happy with this compromise.

What really frustrates me is that the Deathknight Warlock card is the ideal closer for a Dreadlock deck - once you get your Dreadsteeds, you no longer need to Lifetap because you have your win condition, and you can't benefit from Jaraxxus because your board space is limited. What I found time and time again while trying to make a serious Dreadsteed deck is that I am vulnerable to OTKs (not much I can do about that) and people who burn face once they figure out my deck (since there's no "board" to maintain). Siphon Life was the perfect answer to that situation and would have completed the deck IMO. But now it's a dead archetype, and that's very upsetting to me. It's entirely because changing the Deathrattle to End of Turn resulted in EVERY SINGLE DREADSTEED COMBO DYING.

Keep in mind that right now people can drop like 4-5 8/8 giants on turn 5 because of the Naga change. Letting people have their 1/1 that replenishes isn't a problem. Even if Defile combo'd with Dreadsteed fully in its original form...I honestly see a Dreadsteed deck once every other month at most. It's not something I would be worried. I usually browse GAF or watch TV while playing Hearthstone, so long animations just mean I continue to browse or watch while they go off - lol.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
Also, is this stat of Hunters having good winrates at lower ranks really true? I played from 23 last month and I seriously struggled to reach 20. I'm actually afraid of ranking up right now since I know there are going to be top tier meta decks at those ranks. Might wait for a week or two before climbing.

It might or might not be true in the current meta, but I'd imagine that since most of Hunter's best cards are commons and rares they are easy to grab for new players who don't have big collections yet.
 

Q8D3vil

Member
Nothing beat losing tons of games to aggro druid and pirate warrior then picking ez priest and getting barnes in opening hand with eternal servitude.
Fuck off jade, aint your day.
 

TankUP

Member
Blizzard guy: too many druids in standard how do we solve this?

Blizzard guy 2: let's change Naga sea witch and make sure all of wild is also playing druid.

Blizzard guy: you're a genius
 
Blizzard guy: too many druids in standard how do we solve this?

Blizzard guy 2: let's change Naga sea witch and make sure all of wild is also playing druid.

Blizzard guy: you're a genius
I actually think they might have intended this to help Handlock, because I've seen a lot of Warlocks playing this combo as well.
 
why does (non golden) ultimate infestation spawn a golden ghoul when you go face with it against a golden class? that's how it works right? it's just such a bizarre glitch.
 
Man, after getting tired of playing against druid I went to wild and made a stupid Casino Mage Deck. I forgot how much fun dumb rng is when your not trying to be competitive
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
ah. wtf. that interaction just doesn't make any sense to me but thanks for clearing it up.

I think Blizzard went with the Midas Touch approach, where if there's any golden thing involved in any interaction, that generated minions/ghouls/spells also become golden.
 
I think Blizzard went with the Midas Touch approach, where if there's any golden thing involved in any interaction, that generated minions/ghouls/spells also become golden.

Not true

The Ancient One for example needs both Ancient Bloods to be gold in order for it to be gold. If one is gold and one isnt, it comes out normally.
 
Had a crazy game against a Shaman.

His TFB evolved into Lich King when he played DK.

Medivh gave me a Howling Fiend, which made me lose my second Ice Block as he hadn't popped my first one yet.

A low roll on Lightning Storm saved my Alex and for some reason he removed it with Jade Claws.

Nearing fatigue, I won because he didn't topdeck Storm Guardian so I got enough burn and face damage.
 

Vanillalite

Ask me about the GAF Notebook
hearthstone_2017-09-0f4lgs.png

Keep Rot or dust it?
 
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thepotatoman

Unconfirmed Member

That was literally turn 6 after we both ramped twice. Both hands were pretty crazy, but his still looks very pathetic compared to mine.

You can practically beat aggro by just trying to outrace them. It just does not feel like this is right.

This is my experimental decklist with it:

### Giant Druid
# Class: Druid
# Format: Wild
#
# 2x (0) Innervate
# 2x (2) Doomsayer
# 2x (2) Wild Growth
# 2x (2) Wrath
# 1x (3) Jade Blossom
# 2x (4) Mire Keeper
# 1x (5) Loatheb
# 2x (5) Naga Sea Witch
# 2x (5) Nourish
# 2x (5) Spreading Plague
# 1x (7) Malfurion the Pestilent
# 1x (9) Aviana
# 2x (10) Sea Giant
# 2x (10) Ultimate Infestation
# 2x (12) Clockwork Giant
# 2x (12) Mountain Giant
# 2x (25) Molten Giant
#
AAEBAZICBPoO7BXLvAKZ0wINX4oB0wH+AcQG4QfkCNwKuRHeFr6uAqDNAofOAgA=


I'm looking at HSReplay and while the Sea Witch / Giants deck seems pretty popular, it has pretty much the same winrate as other Druid decks that don't run that package.

I find it weird that none of the Druid lists on hsreplay.net run Clockwork Giant. That might be the best Giant to run. You can actually play it without combo unlike Mountain Giant, and even if they only have like 2 cards it's still only 3 mana with Naga and 0 with Aviana.

Kun is also extremely idiotic when it that could easily be another giant and serve the same purpose way better. It's not like you have anything to aviana/kun combo. There's a 0% chance that card is correct. And even with that it's about equal to Jade.
 
kun is great in giant druid, there's a reason it's in every list. don't discount a minion that refreshes your mana crystals in a deck with insane draw, nor the armor boost which has won me games against aggro. the deck is chock full of cheap idiots, it'd be crazy to not include the versatility kun gives you (hint: 5 mana kuns aren't a rare occurance, it's not just aviana)

also blossom is better than mire keeper, the 3 ramp > 5 cost is a lot more useful than going 4> 6 mana, which gives you absolutely nothing cos the deck doesn't have any 6 drops so you're just playing a 5 drop you were already going to play and having an empty crystal, plus blossom is another arcane trigger
 

greepoman

Member
Toast said he'd take a shot for every druid he faced while laddering. Said it around the 4th druid...so far 10 druids in a row lol.
 
Ended up being a really rewarding druid mirror. I won the game by not playing UI. Only thing I was ahead of was in Jades so I did the usualy bad play of Fandral Jade Idol in the early game because I had Kun and Nourish in hand. Allowed me to go aggressive and race my opponent who had a billion cards in hand but significantly behind in jades.
 
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thepotatoman

Unconfirmed Member
https://hsreplay.net/replay/QfTxSCELLMyPeG38TFcVs2

I think this Giant Druid vs Jade Druid game perfectly shows how Giant Druid is OP. It's a below average draw for me vs an above average draw for him, and I still destroyed him.

I'm 11-2 with this deck up to rank 11 this early in the season, and I know exactly what I should have done differently to turn those two losses into a win. One i was too greedy with doomsayer vs Secret keeper paladin opening, and the other I was too afraid of Priest DK despite it being a 25% chance he has it that early.

Anduin Deathknight and Pirate Warrior are the only decks that are close to a 50/50 for me.
 

scarlet

Member
Against mirror it's more important to get your jade bigger ASAP than ramping. Unless you don't have any jade cards in hand.
 
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thepotatoman

Unconfirmed Member
kun is great in giant druid, there's a reason it's in every list. don't discount a minion that refreshes your mana crystals in a deck with insane draw, nor the armor boost which has won me games against aggro. the deck is chock full of cheap idiots, it'd be crazy to not include the versatility kun gives you (hint: 5 mana kuns aren't a rare occurance, it's not just aviana)

also blossom is better than mire keeper, the 3 ramp > 5 cost is a lot more useful than going 4> 6 mana, which gives you absolutely nothing cos the deck doesn't have any 6 drops so you're just playing a 5 drop you were already going to play and having an empty crystal, plus blossom is another arcane trigger

5 mana kuns only happen at turn 10 or they let a Naga live a turn, either way you probably already won at that point. It's barely even run in Standard who have the same amount of ramp, and I think when it is run there it's also wrong.

For Jade Blossom, don't forget that coin into mire keeper puts you to 5 mana, and wild growth naturally puts you at 4 mana. I also think it's usually worth paying 1 mana for +2/+2, but I'm not as sure about it as I am sure about not running Kun.

Also I'm running Clockwork Giants instead of Arcane Giants. I just think Clockwork Giant is more flexible. The deck isn't that spell heavy, and if you do get to play a ton of spells early, it probably means you've ramped pretty hard and won the game already.

Honestly I'm pretty set on my deck being as refined as possible for a Druid meta. Might have to tech in a little more help for an aggro meta, but not much. Like I'm not even sure how good swipe is against aggro. It's so damn expensive. Maybe an earthen scales for a clockwork giant in aggro metas?
 
Rotface sees zero play right now, not even in whirlwind warrior decks that much is certain.
That says little to the potential of the card over time which seems decent imo.

If you have an immediate need or use for the dust. I would consider doing so. If you can sit on it w/o hurting it's just banked dust for when you do while also improving your boosters by a very low percentile.

I opened a golden rotface and haven't dusted it yet so I'm in a similar boat.
 

TankUP

Member
Rotface is straight garbage. The only reason to keep Rotface is so you don't open him again.

Been working on my golden Priest a little today... got this message for only the third or fourth time ever...

vhKIlQj.png


I'll get golden priest tomorrow. I'm 13 wins away.
 

Fewr

Member
The issue with arena is that you can complete a run as slowly as you want. So you could still face pretty much anything and players could try to game the system by saving decks from a better arena cycle.
Ah, I hadn't considered that.
 
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