This naga change has made wild very unfun to play. I guess some day with all the powercreep that would happen. Between pirates and aggro druid now you have this deck too that makes many midrange or even control decks obsolete. You craft a deck and should ask your self. Does it have an answer for turn 5 giants? If not delete lol
I played with these decks yesterday and against, came with the following conclusions.
*These decks annihilate all Midrange decks except with very specific counters.
*One of the specific counters is Mage. Mahe can use Polymorph Secret which can catch a Naga, rendering the deck useless. Mage can also play Freeze/Quest to Nova and Doomsayer the board which works well against Druids at least.
*Priests have double Lightbomb and Anduin to counter this. Probably the class that has to make the least changes to adapt.
*Warlocks are definitely playing Giant Handlock now and they have to play double Shadowflame, one Twisting Nether to counter. Shadowflame a free Giant wipes their board. Warlocks can exploit this deck better than most too.
*Paladin has counters. Equality plus Wild Pyro/Consecrate and Sunkeeper Tarim. They can even play Eadric and Enter the Colisseum if they have to.
*Warriors still have Brawl but they would rather just play PW and kill Giants before turn 6.
*Druids can run Poison Seeds now to counter this. They can then over run with Druids because the second Naga/Giants turn is a lot weaker.
These decks can be countered but the meta has to be prepared for it. What these decks do really well is farm jank ass decks. It's definitely going to construct the Wild meta until the next broken stuff comes out: Giants decks, Control/Combo decks with huge clears and removals and hyper aggro decks to win by turn 6. Anything else gets pushed out.
What I am actually scared of is Holy Wrath Paladin. Turn 5 Paladin just randomly hits face for 25 running a Giants Holy Wrath deck.