slightconfuse
Banned
Mage going to stomp warrior now
I believe standard PW has been hit harder but it's a pretty big hit on the wild deck too.How badly hurt is pirate warrior (both standard and wild) by this nerf? Seems like wild is OK still because of ships cannon. Standard?
How badly hurt is pirate warrior (both standard and wild) by this nerf? Seems like wild is OK still because of ships cannon. Standard?
Its so badHow badly hurt is pirate warrior (both standard and wild) by this nerf? Seems like wild is OK still because of ships cannon. Standard?
How badly hurt is pirate warrior (both standard and wild) by this nerf? Seems like wild is OK still because of ships cannon. Standard?
Garbage tier.
By the way, I sure hope you guys weren't tired of seeing Token Druid, because holy shit.
First time in years that Priest has had a viable tier 1 deck that relies heavily on luck and it's a problem. Grow up people! It's nowhere near as oppressive as jade druid and interactive as exodia mage. Please give me a break.
First time in years that Priest has had a viable tier 1 deck that relies heavily on luck and it's a problem. Grow up people! It's nowhere near as oppressive as jade druid and uninteractive as exodia mage. Please give me a break.
Big priest is as unfun to play as it is to play against.
because telling people to grow up for voicing their opinions is mature to do.
if you mean the reason why aggro Shaman stopped being a thing in standard then it was mostly because TGT cards rotated out.Also Shaman nerfs deleted aggro shaman.
Dragon Priest was a high-tier deck before BRM rotated, and it was still pretty good up until the Frozen Throne release.
And if you're gonna get upset everytime someone complains about these high-rolly priest decks people are playing these days, you're going to have a really bad time for the next couple of months. It feels AWFUL losing to a priest who high rolls Barnes or who machine guns for 20 damage in a single turn.
Yes you are an expert in reading comprehension. Please decipher more of my opinion for me.
you're literally complaining about people calling big priest a problem and then tell them to grow up.
Don't need to be an expert.
What analysis? You're being just as childish, completely with the derisive tone.Right. Complaining about every thing that is unfun or difficult is childish. Once again, please spare me your analysis of my opinion. You're offbase.
It's just annoying to read since the dream scenario happens once every 5 games. What is there to complain about? Jade Druid has 60% winrate and will probably take an extra turn or two to win the game now with the innervate nerf.
Anyway. I was just voicing a dissenting opinion.
First time in years that Priest has had a viable tier 1 deck that relies heavily on luck and it's a problem. Grow up people! It's nowhere near as oppressive as jade druid and uninteractive as exodia mage. Please give me a break.
Hey, I'm not judging you for getting emotional about your favorite class, just offering some advice. You have to realize how much people hate losing. Well, they hate losing to Priest nonsense EVEN MORE. They nerfed Mind Control to 10 mana not because it was an OP card, but because it felt so, so bad to lose to. Well, I'd argue that Big Priest feels a million times worse when you lose to it.
My advice is to enjoy Priest being a top tier deck and ignore all the haters, because the grumbling about Priest is going to get louder and louder from now on.
And yet Murloc Warleader and Innervate changes go against that."The other option we considered for Fiery War Axe was to lower its attack to 2, but that change didnt feel intuitive enough. Generally, changing the mana cost of a card is less disruptive, because you can always see the mana cost of cards in your hand."
Glad they're catering to people that don't read the cards in their hand
Watching someone hero power, play a card, hero power, play a card, hero power, play a card, especially given there is a small delay between being able to use the hero power after playing a card .
Gonna use my dusts for Y'shaarj and Ysera EZ BIG EZ PRIEST!
my dust refund is going directly for that Y'shaarj.
BTW, when can we expect the nerfs to hit?
If you ask me Druid will beat priest even harder with these change.. those flex slot to combat aggro can be used for heavier card.. hell I even say maybe its no use to prefering spreading plague over primordial drake.. the remaining aggresive deck left got rekt by drake anyway
And its hella easy to made rogue build that can cheese out priest
Too bad control pally lacking flash draw.. beardo OTK can be deadly since priest has no answer to burgly bully
Wasn't there supposed to be more big news today besides the nerfs?
I absolutely think Razakus will be T1 after the nerf, but I don't really consider it a RNG fest. If anything Razakus is about as control-style of a deck we've got in HS.
try with "I was just crying because Priest is my favourite class and people don't like it!"It's just annoying to read since the dream scenario happens once every 5 games. What is there to complain about? Jade Druid has 60% winrate and will probably take an extra turn or two to win the game now with the innervate nerf.
Anyway. I was just voicing a dissenting opinion.
I dusted mine a few weeks ago.Oh shit I have golden warleader I pulled back in classic. Thanks for the dust blizz.
Big Priest is high roll city.
Razakus Priest isn't high roll but it's still fairly luck dependent given that it's a highlander deck. Less consistent than a Renolock for example which is always drawing for cards and getting to the necessary cards more often.
Ben Brode responded to a few reddit threads today, nicely detailed in this article:
http://www.hearthstonetopdecks.com/...ing-nerfs-fiery-war-axe-murloc-warleader-etc/
Maybe I'm misunderstanding him, but I can't think of a more disruptive 1-mana cost Warrior change than FWA.In a world where we are looking at making a change, we felt like these changes are slightly less disruptive and that is upside, in a vacuum.
But as a Wild player, I am not happy that you are deleting my FWA.Our goal isn't to cripple archetypes. Control Warrior needs control cards, yes, but is it fun to play the same cards every year? Wild is an option for players who want a format with less change, but Standard should be all about change. We'd rather create new and different cards that present new challenges and new options to Control Warrior players.
I think disruptive in the sense that they are changing the card's mechanics, changing how it is played effectively (like the suggested can't attack face with it which would definitely disrupt Pirate Warriors a lot).Maybe I'm misunderstanding him, but I can't think of a more disruptive 1-mana cost Warrior change than FWA.