Also, beside Wild being all Priest, i wanna complain about another thing.
All nerfs (except warleader) made cards cost 1 more. Why was innervate reduced to 1 mana produced instead!?!? Had it costed 1 not only it would have been slightly worse with UI and Auctioneer, but it also would have differentiated it from Counterfeit Coin. Ugh, i hate that there are two perfectly identical cards in different classes.
"we prefer nerfing mana costs because it's easier to see the change" - nerf innervate to be the same card as counterfeit coin NotLikeThis
EDIT: Also, at this point, since it seems they want to nerf every card from the basic set instead of just removing the basic set from standard to make buying new sets more appealing, a list of future nerfs:
- wild growth, 3 mana changed to : choose 1 , gain 1 mana crystal or draw a card (remove the confusion about it drawing a card at 10 mana etc...)
- mana wyrm, changed to 2 mana: we think 1 mana creatures should be answerable and mana wyrm is often not counterable easily and as such bla bla bla
- frost bolt, 3 mana: we need to open design space because frost bolt make designing new burn spells too dangerous because critical mass of spells bla bla bla
- fireball 5 mana: we wanted mage to have the best damage spells, but fireball is obviously intimidating to new players and too often remove much more expensive creatures, making people feel bad, also it has been part of every combo bad bla bla bla
- backstab changed to deal 1 damage: we think that class identity is really important, so after nerfing the weapon class to have worse weapons than other classes, we're gonna make druid and rogue the same class slowly but steadly. After counterfeit coin being innervate, backstab is changed to moonfire. Coming soon, Nourish changed to 7 mana draw 4.
- acidic swamp ooze changed to 3 mana, players like playing cards, and they don't like when said cards get destroyed. As such, acidic swamp ooze was a bit too efficient at removing cards, so we're nerfing it slightly. We're confident it's still gonna be a card that see play in some very specific metagames instead that in only somewhat specific metagames. Also, you can find gluttonous ooze in Un'Goro packs.
- Power: word shield changed to 2 mana: since purify is played alraedy, PWS should also cost 2. Free cyclers are bad for deck variety and all that blablablabal
- Savage Roar changed to 4 mana: cost was changed to bring it more in line with Bloodlust. No seriously.
- Shadow Word: Death , changed to 4 mana. We've found that this card gained too much tempo for priests when they could play it. Since priest shouldn't have tempo efficient answers because of its class identity, we've increased its cost to 4. Board clears don't count.
- Stonetusk Boar: changed to 2 mana. Over time, we've seen that in problematic decks, this card tend to appear. With this nerf, we hope to reduce the appearance of problematic decks.
- Wolfrider: changed to 4 mana. See Stonetusk Boar.