Will Control Mage fill the gap now that aggro and Jade Druid has been nerfed?
Ben Brode responded to a few reddit threads today, nicely detailed in this article:
http://www.hearthstonetopdecks.com/...ing-nerfs-fiery-war-axe-murloc-warleader-etc/
If they are so damn upset about classic cards being used than they need to change how they handle expansions in this game.
Will Control Mage fill the gap now that aggro and Jade Druid has been nerfed?
Ben Brode responded to a few reddit threads today, nicely detailed in this article:
http://www.hearthstonetopdecks.com/...ing-nerfs-fiery-war-axe-murloc-warleader-etc/
????????????????????We'd rather create new and different cards that present new challenges and new options to Control Warrior players.
Anyone know why some Hunters are running Infest? Only seen it a handful of times, so maybe it was just a coincidence, just wondering if there was a streamer deck or something that popularized it.
I don't know but I'd bet it was StrifeCro. That guy loves infest.
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So make those cards. The only "constant change" for Hearthstone is decks types being gutted and replaced with nothing. The onus falls on Blizzard to make new types of cards that people want to use that are actually viable. Change for the sake of change is not some noble goal and the state of Warlock and Hunter speak to the issues that arise when classes do not have a solid foundation to rely upon with Basic/Classic cards.
Worse yet, instead of appropriately retiring these cards by Hall of Faming them they have conflated their nerfs to new cards with their desire to reduce the presence of certain classic cards. And for whatever reason classes almost entirely propped up by older cards like Mage and Rogue have gone untouched. And what a dangerous road it is to go down removing basic tools from the classes when they show such little interest in assuring classes have something like solid removal.
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So make those cards. The only "constant change" for Hearthstone is decks types being gutted and replaced with nothing. The onus falls on Blizzard to make new types of cards that people want to use that are actually viable. Change for the sake of change is not some noble goal and the state of Warlock and Hunter speak to the issues that arise when classes do not have a solid foundation to rely upon with Basic/Classic cards.
Worse yet, instead of appropriately retiring these cards by Hall of Faming them they have conflated their nerfs to new cards with their desire to reduce the presence of certain classic cards. And for whatever reason classes almost entirely propped up by older cards like Mage and Rogue have gone untouched. And what a dangerous road it is to go down removing basic tools from the classes when they show such little interest in assuring classes have something like solid removal.
Obviously talking about the patch they just announced................Rogue untouched? Rogue is probably the best example of your first paragraph. Blade Flurry is one of the most impactful class-specific nerfs in the game's history.
Obviously talking about the patch they just announced................
They complain about people using too many Basic/Classic cards but something like Rogue still sees its greatest representation from Miracle decks that revolve around the same base set of cards/combos. My point is not that these classes need to be nerfed, just that there is no consistency to the logic of targeting cards just because they have been around forever.
Hmm.. I had it wrong all this time. I seriously thought their intention was to keep Classic as the base for everything + a few from latest expansion and bits and bobs from previous. I've been buying classic packs only, and it's worked great so far.Its not a vacuum, obviously, but the goal here was to reduce power level because the ratio of basic/classic cards in Standard decks is still too high (they represent the biggest percentage of played cards, still).
This is not a discussion of which classes need nerfs. Rogue is simply an example of a class that heavily relies on Basic/Classic cards in order to find a playstyle similar to one that has defined it since early in Hearthstone's life. The goal has been clearly stated. Classic/Basic cards have been identified as being too abundant in decks. Blizzard wants players to buy more packs and only use the meager amount of new underpowered cards they release.There's the understood part there that there have to be other reasons for the nerfs, too, which they explained in their blog post.
How often should rogue be hit? They HoF'd conceal earlier this year. They nuked Blade Flurry last year. If anything it's an example of them carrying out that very practice when you see them losing a core classic tool two straight years in a row.
Honestly the weirdest class to try to make a point with. Mage makes sense, but come on.
This is not a discussion of which classes need nerfs. Rogue is simply an example of a class that heavily relies on Basic/Classic cards in order to find a playstyle similar to one that has defined it since early in Hearthstone's life. The goal has been clearly stated. Classic/Basic cards have been identified as being too abundant in decks. Blizzard wants players to buy more packs and only use the meager amount of new underpowered cards they release.
And not that it was my point, or that I even want Rogue nerfs, but they are not some kind of persecuted class that is always the only one under the gun. Conceal was HoF'd but the October patch for 2016 tried to target Shaman and hit base Warrior cards like Execute and Charge.
Hmm.. I had it wrong all this time. I seriously thought their intention was to keep Classic as the base for everything + a few from latest expansion and bits and bobs from previous. I've been buying classic packs only, and it's worked great so far.
Also, given Blizzard's love for jade things, I wouldn't be surprised if it survived the rotation and was moved to classic instead
This is is not a call for unilateral nerfs to Classic/Basic cards, but is instead an observation on how many classes still utilize older cards in order to find some kind of solid foundation when the new cards handed to them are not playable. Rogue in particular was used as an example because they maybe tread furthest into neutral Basic/Classic cards with things like Thalnos, Questing Adventurer, and Auctioneer.edit: I guess to make it short: did they need to get hit with something this very day for that relying on too many classic / basic cards thing to ring more true? Despite the established trend of that happening on other days?
There is something intensely dissonant about the decision to hit War Axe alone when it is positioned as a necessary removal tool for cards that can scale out of control like Northshire Cleric or Mana Wyrm. This is how the game was intentionally designed from the start and changing only bits and pieces of it around is disruptive in the wrong way. Should Blizzard attempt to remove Doomsayer from the pool because it is seen universally across almost all classes in control variants as one of the best forms of removal? Control decks rely on these Basic/Classic cards and the ideas Blizzard are presenting are an attack on the basic shells that serve thoughtful play in this game.And what a dangerous road it is to go down removing basic tools from the classes when they show such little interest in assuring classes have something like solid removal.
I'm ok with that tbh. I'd rather see new takes on old decks (like they say) than see the same old cards over and over.The intention seems to be to force you to craft as many new legendaries and epics as possible. Can't do that if over half of every deck is basic and classic cards.
This is is not a call for unilateral nerfs to Classic/Basic cards, but is instead an observation on how many classes still utilize older cards in order to find some kind of solid foundation when the new cards handed to them are not playable. Rogue in particular was used as an example because they maybe tread furthest into neutral Basic/Classic cards with things like Thalnos, Questing Adventurer, and Auctioneer.
I am directly speaking against the toolset provided by Basic/Classic cards being taken away, particularly when it is used for removal:
There is something intensely dissonant about the decision to hit War Axe alone when it is positioned as a necessary removal tool for cards that can scale out of control like Northshire Cleric or Mana Wyrm. This is how the game was intentionally designed from the start and changing only bits and pieces of it around is disruptive in the wrong way. Should Blizzard attempt to remove Doomsayer from the pool because it is seen universally across almost all classes in control variants as one of the best forms of removal? Control decks rely on these Basic/Classic cards and the ideas Blizzard are presenting are an attack on the basic shells that serve thoughtful play in this game.
Isn't mage going to become strong like previous expansions after these nerfs?
when will the new patch be out? will grind out token aggro druid before the nerfhammer hits.
He didn't "hit" top 100 Legend with it LMAO!But Dog hit top 100 legend last month with Dead Man's Hand Fatigue Warrior.
Fiery Wack AxeFiery Lose Axe
Probably in a week whenever apple's cert feels like putting it out.
This is is not a call for unilateral nerfs to Classic/Basic cards, but is instead an observation on how many classes still utilize older cards in order to find some kind of solid foundation when the new cards handed to them are not playable. Rogue in particular was used as an example because they maybe tread furthest into neutral Basic/Classic cards with things like Thalnos, Questing Adventurer, and Auctioneer.
I am directly speaking against the toolset provided by Basic/Classic cards being taken away, particularly when it is used for removal:
There is something intensely dissonant about the decision to hit War Axe alone when it is positioned as a necessary removal tool for cards that can scale out of control like Northshire Cleric or Mana Wyrm. This is how the game was intentionally designed from the start and changing only bits and pieces of it around is disruptive in the wrong way. Should Blizzard attempt to remove Doomsayer from the pool because it is seen universally across almost all classes in control variants as one of the best forms of removal? Control decks rely on these Basic/Classic cards and the ideas Blizzard are presenting are an attack on the basic shells that serve thoughtful play in this game.
He didn't "hit" top 100 Legend with it LMAO!
He hit Legend and high ranks with whatever top tier deck then streamed himself playing Dead Man at rank 100 Legend. That's how it is with the top players and streamers.
Well most of them, some of them do it legit all the way.
For players who like constant change, Standard is meant to be a format that changes dramatically when new sets are released. We've been very open that the evergreen sets pose a great challenge to that dream - if you're playing against the same cards year after year for many years, it is more difficult to create an always-changing format. Our Hall of Fame solution helped us to make small changes each year to push us a little closer to a format more defined by the things that change.
yeah I don't think mage has any auto include cards at the same level as war axe or innervate. It's only maybe frostbolt and that's an identity card that is not too strong. Stuff like arcane intellect are just generic, fair and not worth changing ever.
Remove iceblock and style of mage decks that are played would change a lot. Mage has never been some one trick kind of class like warrior/druid has been for most of their life. They don't really live or die with one card.
We had freeze mage/ mech mage/ tempo mage/ aggro freeze mage/ grinder decks/ giants echo deck and so on. The class really changed every year.
Unless there are better ways to earn dust, this seems like it would be very challenging.Here's Ben Brode's response to all this.
If evergreen sets are such a problem, maybe Blizzard shouldn't have them? They should do what they shoulda done in the first place. Create a rebalanced and rotating core set of cards every couple of years.
Unless there are better ways to earn dust, this seems like it would be very challenging.
If they refunded dust and let you re-buy the new standard/classic cards that could work.
Creating a mix-and-match set of base cards for Standard would be hilarious. Imagine the salt levels when Dr. Boom comes back from the grave.
"P-piloted Shredder?! What are you doing here?"