@Sonic, I have marsh queen (thats the Hunter quest I'm assuming). I always thought it looked bad (Hunter Quest) but maybe I'll give your deck a whirl if time presents. bookmarked for now
like i said in wild it is better with brann (lets say you have 8 mana, brann, and a raptor. every time you drop raptor, you have 2 shots at grabbing another. then another. then another. along with another card for next turn) and quickshots to pick up steam. but i've played a ton of it, my rules:
TAKE BEAST SYNERGY. it's silly not to, cards like glacial shard seem good but they are 100% GARBAGE in top deck late game draws.
use 2x novice engineers, tolvir wardens, tracking, and tundra rhinos. don't even think of skipping these.
for draw i use buzzard, you can try the cult master but they both have their downsides.
most importantly, take beast synergy and play 2 hyenas! if you do this you have a deck with like 40 beasts! hyena is a freaking monster, and you even are capable of giving it charge.
also play mad board control early! you are a burst deck! not a face deck! sometimes you get a good game and win by turn 6 or 7 without the quest but your win conditions are:
rhino with a carnassa chain: 17 + damage out of hand depending what you get
hyena: this thing is a game winner
attrition: how many board clears does your opponent have? it's probably not enough.
and make sure you play 2 timber wolves and 2 UTH. this is your main comeback mechanic/board clear unless you need to spend a rhino to do so (don't be scared to)
the point of the quest is this: you can refil your board easier than your opponent can! you have 15 1 drop beasts that draw a card for goddsake. seeing people play the deck as a face deck is why it's communially looked at as a joke.