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Hearthstone |OT9| Our raid wiped in Icecrown Citadel

Pooya

Member
don't think shield slam is worth running. There is only shield block for it to work. Some might say that you have a bunch of taunts so you get to keep your armor, the thing is you don't want to armor up, you want to play stuff instead. This is not a passive deck. Maybe 1 at most.
 

Blizzard

Banned
primordial drake, dirty rat, what else?
I'm missing 1x Dirty Rat, 2x Primordial Drake, 2x Brawl, 2x Sleep with the Fishes, and 1x Shield Slam.

I might have had a Sleep with the Fishes once and dusted it, so that one was my fault. I don't remember the others. Dirty Rat was definitely a recent drop/craft. The rest, even though I've played a fair bit of Warrior, I'm still missing.
 

Yaboosh

Super Sleuth
I'm missing 1x Dirty Rat, 2x Primordial Drake, 2x Brawl, 2x Sleep with the Fishes, and 1x Shield Slam.

I might have had a Sleep with the Fishes once and dusted it, so that one was my fault. I don't remember the others. Dirty Rat was definitely a recent drop/craft. The rest, even though I've played a fair bit of Warrior, I'm still missing.


Dirty rat and shield slam can be worked around. So can the fishes. Brawl and Drake seem the most important. Brawl especially.
 

Lyng

Member
Freezing the hell out of a quest rogue that got his quest done by turn 4 is the best.
Turn 9 Alex, turn 10 double fireball + 1 frostbolt.
So satisfying.
 

TankUP

Member
Any Warrior archetypes working on ladder besides Quest and Pirates?

I have both of the above but I'd really like to play a more classic control deck. I'll give it a go myself, just curious on your experiences.

Fibonacci posted some lists, but looking at the stats there's almost no tempo or nonquest control warrior on the standard ladder at all.

His most recent lists are on his twitter: https://twitter.com/FibonacciHS

(and if you didn't know, he's pretty much THE control warrior specialist.)
 

Vitanimus

Member
Started playing HS after a long break and playing Miracle Priest and having a lot of fun with Lyra - but I have NO idea how to deal with Quest Rogue at all. I'm not sure I understand the "lul they don't do anything for the first 4 turns" sentiment since they're usually bouncing back cards that already generate a card once they're played so they never really run out of steam. The only way I can ever have a chance of a comeback is through my only Dragonfire Potion - even though they have Novice Engineer or Mimic Pod to refresh their hand - or getting lucky with a taunt + divine/inner fire combo. Any ideas on how I'm meant to counter them as priest?
 
http://www.shacknews.com/article/99659/hearthstone-designer-says-rogue-quest-raised-power-concerns

"You'd be surprised how many designs get axed because of Stonetusk Boar," he said. "In playtesting, if you put Stonetusk Boar in a deck, in the middle of playtesting for a new set, that's always the sign of like 'uh oh, what did he do?' We had a card at some point that was 'Gain the card types of your other minions' and everything was going great until someone put Stonetusk Boar in their deck."

The best part of all this quest rogue stuff has been seeing people eat their own shit talk prior to release. At least Trump owned up to how wrong he was.
 
I've gotten into the swing of the rogue quest

it's complete bullshit

coooomplete bullshit


cooooomplete bullshit

Like holy crap. There's so many varieties to complete it. Firefly? Oh fill your hand with cheap one drops.

Swashburglar? Fill your cards with beneficial cards from the opponents class. Mage? Shaman? Get ready to have a ton of removal.

Novice Engineer? Prepare to draw your whole deck in benefit of your quest

Like holy shit I've never seen some bullshittery

and it feels good

I have people forfeiting at turn 5 because they see I"m about to complete crystal core. Holy crap this is insane.

It does need to be nerfed.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Wait a minute...

the red stuff around Bloodmage Thalnos' head is the collar of his ragged coat and not a clown wig?

400px-Bloodmage_Thalnos_-_full_art.jpg


765px-Bloodmage_Thalnos_TCG.jpg


Bloodmage_Thalnos_-_WoW.jpg
 

patchday

Member
Fuck quest rogue fuck it so fucking hard.
Quest is consistently finishing before turn 5 and then boom vanish and its gg.

ya that deck is broken af

I'm missing 1x Dirty Rat, 2x Primordial Drake, 2x Brawl, 2x Sleep with the Fishes, and 1x Shield Slam.

I might have had a Sleep with the Fishes once and dusted it, so that one was my fault. I don't remember the others. Dirty Rat was definitely a recent drop/craft. The rest, even though I've played a fair bit of Warrior, I'm still missing.

yeah Control Warrior is a Wallet warrior (I am actaully thankful- otherwise we'll see so many more of them). Control Warrior matches take forever+++. it's a deck for folks with near infinite time on their hands I kid you not

you probably just want to run a solid aggro deck bro

Yeah you will hear us talking bout Taunt Warrior is fun to play blah blah blah but it's rare when I actually run the deck cause it takes forever. sure the guys that go to Legend will run the deck but they have so much time on their hands already obviously
 
As a Quest Rogue

In Perfect conditions, you can finish your quest by turn 3.

In near perfect conditions, turn 4

In standard conditions, turn 5

Bad luck, turn 6

Either way once you do the tempo changes radically. Man. This card needs to be COMPLETELY changed. A simple cost nerf or output nerf wouldn't be enough.
 

Grief.exe

Member
I've gotten into the swing of the rogue quest

it's complete bullshit

coooomplete bullshit


cooooomplete bullshit

Like holy crap. There's so many varieties to complete it. Firefly? Oh fill your hand with cheap one drops.

Swashburglar? Fill your cards with beneficial cards from the opponents class. Mage? Shaman? Get ready to have a ton of removal.

Novice Engineer? Prepare to draw your whole deck in benefit of your quest

Like holy shit I've never seen some bullshittery

and it feels good

I have people forfeiting at turn 5 because they see I"m about to complete crystal core. Holy crap this is insane.

It does need to be nerfed.

Glacial Shard

Freeze your opponents minions so they can't touch you until you've completed your quest.
 

Yaboosh

Super Sleuth
As a Quest Rogue

In Perfect conditions, you can finish your quest by turn 3.

In near perfect conditions, turn 4

In standard conditions, turn 5

Bad luck, turn 6

Either way once you do the tempo changes radically. Man. This card needs to be COMPLETELY changed. A simple cost nerf or output nerf wouldn't be enough.


You can finish your quest turn 1. Hand starts prep, mimic pod, 1 mana card, quest. Quest, coin, Prep mimic pod into shadowstep. Swash shadowstep swash shadowstep swash shadowstep swash.
 
You can finish your quest turn 1. Hand starts prep, mimic pod, 1 mana card, quest. Quest, coin, Prep mimic pod into shadowstep. Swash shadowstep swash shadowstep swash shadowstep swash.

Oh yeah. I can see that happening.

Other quests take a few turns in order to finish, but Rogue is completely crazy.

Glacial Shard

Freeze your opponents minions so they can't touch you until you've completed your quest.

The amount of synergy it has with cheap 1 cards is amazing. It's stupid.
 
As a Quest Rogue

In Perfect conditions, you can finish your quest by turn 3.

In near perfect conditions, turn 4

In standard conditions, turn 5

Bad luck, turn 6

Either way once you do the tempo changes radically. Man. This card needs to be COMPLETELY changed. A simple cost nerf or output nerf wouldn't be enough.

Before the "omg rank doesn't matter crowd" gets on my case, what rank are you playing it at? The deck has like 6+ strong counters to it and holds a sub50 winrate according to VS live stats and that hasn't changed since they were publishing live reports.
 

patchday

Member
As a Quest Rogue

In Perfect conditions, you can finish your quest by turn 3.

In near perfect conditions, turn 4

In standard conditions, turn 5

Bad luck, turn 6

Either way once you do the tempo changes radically. Man. This card needs to be COMPLETELY changed. A simple cost nerf or output nerf wouldn't be enough.

not going to ask for a nerf although I 100% its crazy broken. It's mandatory surely for every pro to bring to tournaments

edit- Hm, need to think bout this more. Is it more unfair then Pirate Warrior? I just find it odd Devolve/Hex is useless against the Quest. But its also kind of freakin' awesome
 
Before the "omg rank doesn't matter crowd" gets on my case, what rank are you playing it at? The deck has like 6+ strong counters to it and holds a sub50 winrate according to VS live stats and that hasn't changed since they were publishing live reports.

rank 13 atm. I'm sure when you get higher it gets worse, but I imagine the counters need to be specific.
 

Gothos

Member
I've gotten into the swing of the rogue quest

it's complete bullshit

coooomplete bullshit


cooooomplete bullshit

Like holy crap. There's so many varieties to complete it. Firefly? Oh fill your hand with cheap one drops.

Swashburglar? Fill your cards with beneficial cards from the opponents class. Mage? Shaman? Get ready to have a ton of removal.

Novice Engineer? Prepare to draw your whole deck in benefit of your quest

Like holy shit I've never seen some bullshittery

and it feels good

I have people forfeiting at turn 5 because they see I"m about to complete crystal core. Holy crap this is insane.

It does need to be nerfed.

And it will be. When the next expansion launches :D
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Its almost been worse then the Dr. Boom predictions.

The "streamers were wrong" video should be pretty epic.

I'm thinking of doing an addendum video where I talk meta about the review process. Card reviewers I think are doing a good service and others that... aren't. In this round in particular there was a lot of hubris, like Lifecoach saying the sky was falling about The Marsh Queen, or Trump's reviews actually getting worse over time.

Like, Kibler gets it. Almost nobody else does.
 

Pooya

Member
I don't think quest rogue is good for tournament format at all, it's very weak to the very common tournament strategy... full aggro line up.


The deck might be annoying on ladder here and there but I don't see much tournament future for it, it doesn't fit any line up with a coherent strategy. Maybe you bring it if you have to bring every class or something like that. I think it's more consistent than the miracle list, you actually win those match ups you want with rogue much better with quest than with miracle. You want to beat slower or mid range deck, quest works way better. Actually I have no idea what Iksar talks about in that shacknews piece about control warrior beating quest rogue, brawling things away? lol sure. I don't think warrior is favored, not even close if you play it correctly.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
But what does Kripp think of Quest Rogue?

Kappa.

Also what if they were 3/3? Would that still be absurd?

It would be unplayably bad. The deck isn't even Tier 1. Quest Rogue isn't exactly fun to play against when the Rogue draws the nuts but I think people are still overreacting about its power.
 

Q8D3vil

Member
The first version of the quest was beatable by tempo and aoe ( I dont play aggro so thats out of the question ), but the current refined version combine all the fucking uninteractive shit in the game.
Fuck vanish, fuck that single target freeze asshole and fuck 1/2 elementals.
I guess i need to make some pirate shithead deck and run.
 
So the only seemingly worthwhile cards I'm missing from the set now are Shadow Visions x2, Lyra, Unite the Murlocs and Umbra.

Seems like all of them are pretty safe crafts at this point?

Outside of those, next on the list would probably be Zavas but is that even being run?
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
rank 13 atm. I'm sure when you get higher it gets worse, but I imagine the counters need to be specific.

Nope, just have an aggro deck and play curvestone, and you win most of the time.

Midrange Hunter is slightly slower, but by the time they complete the quest you usually have enough damage to burn them down a turn before they can kill you.
 

patchday

Member
I don't think quest rogue is good for tournament format at all, it's very weak to the very common tournament strategy... full aggro line up.


The deck might be annoying on ladder here and there but I don't see much tournament future for it, it doesn't fit any line up with a coherent strategy. Maybe you bring it if you have to bring every class or something like that. I think it's more consistent than the miracle list, you actually win those match ups you want with rogue much better with quest than with miracle. You want to beat slower or mid range deck, quest works way better. Actually I have no idea what Iksar talks about in that shacknews piece about control warrior beating quest rogue, brawling things away? lol sure. I don't think warrior is favored, not even close if you play it correctly.

I thought I saw it played at HCT Spring qualifier in China (broadcast on Tempo_storm) but only got to watch like 1 match before rushing off to work. I thought the deck would be auto-include for pros I hope I am dead wrong and talking out of my rear
 

Blizzard

Banned
I've gotten into the swing of the rogue quest

it's complete bullshit

coooomplete bullshit


cooooomplete bullshit

Like holy crap. There's so many varieties to complete it. Firefly? Oh fill your hand with cheap one drops.

Swashburglar? Fill your cards with beneficial cards from the opponents class. Mage? Shaman? Get ready to have a ton of removal.

Novice Engineer? Prepare to draw your whole deck in benefit of your quest

Like holy shit I've never seen some bullshittery

and it feels good

I have people forfeiting at turn 5 because they see I"m about to complete crystal core. Holy crap this is insane.

It does need to be nerfed.
Keep playing. There are like 5 decks that counter it, and even if you're not countered, you'll have games where you can't play quest until turn 8 or so.
 

QFNS

Unconfirmed Member
It would be unplayably bad. The deck isn't even Tier 1. Quest Rogue isn't exactly fun to play against when the Rogue draws the nuts but I think people are still overreacting about its power.

This right here.

Quest rogues destroy when they draw most of their good cards in the top 10. Like today I lost to one who had his entire combo done on Turn 4 then on turn 5 prepped the quest and hit me with both stonetusk boars and Patches and the 1/2 (now 5/5) pirate on the board. The he killed me with 19 cards left in his deck. So he got both shadowsteps, the novice engineers and fire flys a prep and those gadgetzan ferry guys. With all that I only lost because I didn't have brawl. After all that, If I had the brawl on turn 5 it was over for sure. I didn't, GG.

The deck loses VERY reliably to QW with 2x Brawl and 2x Dirty Rat. If you rat out on of their combo pieces early (either the boars, pirates or bounce guys), you win. Against rogue these days you ABSOLUTELY play Dirty Rat on 2. It fucks them so hard, if they are forced to use cards to remove it, then you are just coming out ahead. It's great.

Honestly put 2x Dirty Rat in almost every deck in this meta. It really screws over a LOT of the decks these days. Many of them are very dependant on those battlecries.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
did they change the arena awards? I swear every time I get to 6 or 7 wins now, they throw in a random crappy common card instead of enough gold to buy another arena ticket
 
As a Quest Rogue

In Perfect conditions, you can finish your quest by turn 3.

In near perfect conditions, turn 4

In standard conditions, turn 5

Bad luck, turn 6

Either way once you do the tempo changes radically. Man. This card needs to be COMPLETELY changed. A simple cost nerf or output nerf wouldn't be enough.

How cool would it be if Paladins got the Rogue quest reward? 5/5 Silver Hands would be a great win condition for them.
 
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