SonicXtreme
Member
i could see pyros being good in reno zoth mage. a golden one would be hard to keep tho
i could see pyros being good in reno zoth mage. a golden one would be hard to keep tho
I know it has a lot of value, but I just don't see it as a great card. 10 mana for a 10/10 that does nothing when I play it? How often do we have the luxury to play something like that in this game?
Shadowcaster I think is just too slow in Standard, especially since there's limited healing.So on to Rogue, and I am hoping Mobius will chip in here because he's our resident Rogue expert. The only Rogue legendary I have is Shaku. I have zero interest in Quest Rogue. So for deck considerations, that leaves Edwin, Sherazin, and Xaril. Xaril seems much less popular these days, but I don't know why because he still seems great to me. What's my best craft here?
Also @Mobius, have you ever tried Sherazin + Shadowcaster to try and get a Sherazin Board that you maintain through value generators like the petal cards?
I am also really interested in Water Rogue, which would mean crafting Finja - thoughts on that deck vs. a more classic Miracle approach?
Keep in mind that I only play Wild.
Edit: Kind of looking at this deck:
http://www.hearthstonetopdecks.com/...-sherazin-miracle-rogue-april-2017-season-37/
Or this deck:
http://www.hearthpwn.com/decks/748238-yulsics-water-rogue-winter-championship-2017
Both are just within my crafting range, with the major difference being Sherazin vs. Finja.
Edit2: This deck looks like it's exploring my Sherazin + Shadowcaster idea:
http://www.hearthpwn.com/decks/789846-sherazin-gardener-rogue
Edit3: How does N'Zoth interact with Sherazin?
Shadowcaster I think is just too slow in Standard, especially since there's limited healing.
As for Wild, I tried to make the greediest deck possible with Sherazin and Shadowcaster and it was SO much fun. I didn't think it would work but I've won quite a few games with it, but the games last a LONG LONG time. What's funny is another poster linked a video to a deck that was similar to mine and I was just surprised to see someone actually try it. The idea is to eventually just have a bunch of 1/1 Shadowcasters, Brann, Healbot, New Elise, Vilespine Slayer. So you avoid fatigue, can heal forever, destroy everything and deal damage with Sherazin. I feel like it can be hard as fuck to set up, but it's so satisfying. I'm still working on the deck. I feel like I can squeeze Edwin in there somewhere.
Edit: Gonna try to find that video so you get an idea. That deck didn't have Sherazin though, I don't think
Dane is the king of shadowcaster shenanigans.
Yup it was Dane. I'm gonna have to check out more of his shit since I've really come to like Rogue.
https://www.youtube.com/watch?v=QG5hfYkrnQA
i might have to experiment with youthful brew master as tech in hunter...getting back a razormaw for 2 hits in a late turn is nasty, esp on highmane, or possibly in quest since would either get 2 1 drop drops or 2 carnassas or raptors late which might be better than novice engineer
Tarim offer more flexibility because he also used in divine favor smorc murloc deck
I'd craft Tarim
I have all standard pally Legendary btw HahAA
feelsgoodman
Sounds like a quest Mage.WTF someone just got OTK on me with 4 Sorcerer's Apprentice, Antonidas, and infinite fireballs.
Sounds way way way way too greedy for hunter.
WTF someone just got OTK on me with 4 Sorcerer's Apprentice, Antonidas, and infinite fireballs.
Yah I had that happen earlier today in Wild. Not sure if that can happen in standard or not.
FixedPrimordial glyph is total bullshit
Didn't you get one from pack?
Tyrantus is just like King Krush in that it's an awesome card when you get it randomly but you'd never actually put it in your deck.Tyrantus from Atiesh saved my life twice!
How on earth is priest expected to deal with primordial drakes?
How on earth is priest expected to deal with primordial drakes?
I've seen a lot of Priest decks run a copy of Pint-Size Potion alongside Lyra.
Anyone up for the challenge a friend quest? (NA)
(I'll be around for about 1hr )
Let's do this.
EDIT: Taken. Thanks for the games.
Pulled Sherazin from a pack. So I built a deck around it.
Started with a 20% win rate, but after some tweaks and getting used to Rogue (I'd never played the class in constructed before) I'm creeping over 50.
Current list:
2x Backstab
1x Counterfiet Coin
2x Preperation
2x Fire Fly
2x Swashburgler
1x Bloodmage
2x Eviscerate
2x Razorpetal Lasher
1x Sap
2x Undercitt Huckster
1x Fan of Knives
2x Mimic Pod
2x Questing Adventurer
2x SI:7
1x Sherazin
1x Leeroy
1x Vilespine
2x G Auctioneer
1x Arcane Giant
I don't have the other Rogue legendary cards, so I subbed in the Arcane Giant for Van Cleef.
The deck I based this on ran 2x Cold Blood in place of the Swashbucklers, and didn't include the Hucksters, but I found it starved too often.
The added card draw gives me a chance to keep my combo cards and helps when the deck doesn't pull card draw.
So far it seems really fun! I've never piloted a deck like this before so it feels quite exciting when the combos work, and it seems to have enough utility. Drawing two Sherazin and some QA shenanigans have caused people to concede. Plus the random aspect of the stolen cards can swing/be really fun.
Of course, this is my first time playing Rogue. I feel quite exposed as I usually play control with armour/healing, but I've tried to view my health as a commodity here, and to focus on setting up devious ways to force a win, but if anyone could give me advice on the deck or tips on how to play combo Rogue I'd appreciate it.