qualitydisc
Member
Vita Remote Play is telling me to update, but if I cancel it and retry, can use it fine.
Got a PS TV 2nd hand, although it's still signed in as someone else. I can't sign out as the previous person because it wants to update past 3.60... Any ideas? How bizarre that the thing won't fully factory reset offline.
Really, the format system option doesn't work?
You have to go into the recovery menu and reset it.
That's a pretty terrible button combination for the vita. This did not work for me though. With the latest nightly, it doesn't look like there's a shortcut set for the menu. Had to select a new one using Down + Square + L + R
So I did this last night and got Retroarch emulators. For some reason anytime I save in a game and quit it never keeps the save. Do you have to use save states?
Exit the game first on the core and after that close the bubble.
https://www.reddit.com/r/vitahacks/comments/4y0f1f/koth_progress/
Yikes. Yifan Lu has outright said that there has been very little progress in reverse-engineering the exploit and that the scene is already dying. And it doesn't look like he's going to release the source code before at least a year...
What a depressing way to halt progress
https://www.reddit.com/r/vitahacks/comments/4y0f1f/koth_progress/
Yikes. Yifan Lu has outright said that there has been very little progress in reverse-engineering the exploit and that the scene is already dying. And it doesn't look like he's going to release the source code before at least a year...
What a depressing way to halt progress
Why doesn't he just release the source code now?
https://www.reddit.com/r/vitahacks/comments/4y0f1f/koth_progress/
Yikes. Yifan Lu has outright said that there has been very little progress in reverse-engineering the exploit and that the scene is already dying. And it doesn't look like he's going to release the source code before at least a year...
What a depressing way to halt progress
I didn't expect much out of Henkaku.
Unfortunate, but not surprising. I think he overestimates both the talent and technical interest from the scene with respect to the in-and-outs of the exploit. People seem more interested in utility than anything else - which is understandable, of course.
Ego? I'm glad I kept my 1000 Vita on a lower firmware that can use TN-V. I didn't expect much out of Henkaku.
I'm the same too. As much as I'd love to play all the emulators etc. in native resolution outside the PSP environment, there's not enough to pull me away from everything I can do with TN-V.Ego? I'm glad I kept my 1000 Vita on a lower firmware that can use TN-V. I didn't expect much out of Henkaku.
https://www.reddit.com/r/vitahacks/comments/4y0f1f/koth_progress/
Yikes. Yifan Lu has outright said that there has been very little progress in reverse-engineering the exploit and that the scene is already dying. And it doesn't look like he's going to release the source code before at least a year...
What a depressing way to halt progress
yeah, ok.
Scene is having news every day. Hardly dying.
I believe the rationale for not releasing source code of the exploit is to make it less likely that Sony completely removes it in a firmware update. If there's enough interest in the scene, that's a minor issue since firmware spoofers, etc will be developed, but without such utilities there's little to gain from releasing source code.
Start any of the retroarch cores (I believe they all share the same config for now) then go to Settings > Input and look for "Menu Toggle Gamepad Combo" and just choose a setting that works for you. Once you do that, make sure you quit the app. Just head back to the top most main menu and select "Quit Retroarch". I believe by the design, retroarch only saves config settings after you exit the app properly. Closing the bubble/app through the vita os will not make your settings stick.It didn't work for me either. Where do I set the button configuration to open the menu?
Unfortunate, but not surprising. I think he overestimates both the talent and technical interest from the scene with respect to the in-and-outs of the exploit. People seem more interested in utility than anything else - which is understandable, of course.
Give me a break. Like any good thing it takes time, but there are enough passionate Vita users out there that can attest that this thing has the capability of becoming the greatest handheld emulation machine with the proper works.
On top of that, there are so many - Vita/PSP titles that could use modifications. IE - Persona 4 Golden with Japanese voices, Star Ocean PSP translated for the US - and I could keep going. To talk about the scene dying when we haven't even passed the six month point is ridiculous and premature.
So I did this last night and got Retroarch emulators. For some reason anytime I save in a game and quit it never keeps the save. Do you have to use save states?
How do you do that? Once I'm in a game I can't get any kind of menu to open. I've tried several button combinations and nothing has worked this far.
I wouldn't say that the scene is already dying, but I don't know how much more it can keep its momentum without proper access to the kernel.
i'm confused. what do you mean by proper kernal access?
So far, most developers are only able to use HENkaku as an entry point to execute unsigned software. Developers like Mike H. have been reverse-engineering the exploit, but have just been able to show what is happening (what functions are being called), not to explain why it happens. That is why we still have no access to the kernel exploit, even though HENkaku is widely available: it's there, but no one knows how to take advantage of it. As a result, only very "basic" applications have been developed so far, like RetroArch or Moonlight, but nothing that fundamentally changes the system's behavior.
To put it in perspective, think of the 3DS scene before and after A9HL. Before it, the scene was limited to 9.2 or prior firmwares, no downgrades were possible and CFWs were very limited. Having access to boot functions opened the door to a myriad of possibilities. The same is happening here: until developers can control the Vita from the very core (the kernel), only superficial stuff can be achieved. Firmware spoofers, CFWs, and hell, even piracy are very difficult to achieve without kernel access.
Yifan Lu has promised to release the source code once someone reverse-engineers the exploit completely, but I feel like he's not going to do it. Hopefully, either someone has a major breakthrough or he realizes that things will slow down to a crawl sooner rather than later and releases the source code of his own volition.
i really appreciate this post! thank you!
i guess i don't see the appeal of kernal access because HENkaku is already doing everything i want/expect from a hacked vita, from actual vita game modding to homebrew. (i know psp is missing right now, but still). not interested in piracy, as i'm a physical collector.
i know it sucks for henkaku to be limited to a certain amount of people, but maybe it isn't so bad.
Before you start a game check the settings then Input.
Its called "Menu Toggle Gamepad Combo".
Its:
L1+R1+Start+Select
Though you can change it to
Down+L1+R1+Y
To save properly just exit from there after youve saved in game.
youtube.com/watch?v=ntlIMkc_ikc
reddit.com/r/vitahacks/comments/4y1owp/ps_vita_moonlight_demo_w_sound_and_60fps/
damn moonlight already has sound, 60fps, and running at vita native resolution
I wouldn't worry about getting too hung up on the direction the scene is going in. These things take time, but often progress very quickly in short bursts when people manage to make a breakthrough (as we've seen since Henkaku was made available).
Don't underestimate people's ingenuity.
I'm hopeful in the ability of Mike H. et al to successfully crack the code, literally and figuratively, and have Yifan Lu release HENkaku's source code, so the Vita scene can reach its full potential.
I guess that you mean this more as a funny gest, but i've seen other people being angry at someone because they dont release something. Yifan Lu has contributed greatly to the Vita scene, perhaps the most, so i really dont see why he would reach "zero status" simply because he wont release the source code anytime soon. I assume that he does it like this to prevent piracy, or at least that being a part of it.Yifan Lu, Hero to Zero in record time.
Release the source code and let the community take over.
As a guy who havnt followed the 3DS scene that much, whats the difference before and after A9HL? Then i'm mostly thinking about in terms of homebrew developement, not things like firmware downgrade possibilities and such.So far, most developers are only able to use HENkaku as an entry point to execute unsigned software. Developers like Mike H. have been reverse-engineering the exploit, but have just been able to show what is happening (what functions are being called), not to explain why it happens. That is why we still have no access to the kernel exploit, even though HENkaku is widely available: it's there, but no one knows how to take advantage of it. As a result, only very "basic" applications have been developed so far, like RetroArch or Moonlight, but nothing that fundamentally changes the system's behavior.
To put it in perspective, think of the 3DS scene before and after A9HL. Before it, the scene was limited to 9.2 or prior firmwares, no downgrades were possible and CFWs were very limited. Having access to boot functions opened the door to a myriad of possibilities. The same is happening here: until developers can control the Vita from the very core (the kernel), only superficial stuff can be achieved. Firmware spoofers, CFWs, and hell, even piracy are very difficult to achieve without kernel access.
Yifan Lu has promised to release the source code once someone reverse-engineers the exploit completely, but I feel like he's not going to do it. Hopefully, either someone has a major breakthrough or he realizes that things will slow down to a crawl sooner rather than later and releases the source code of his own volition.
Mind you, I'm not being a pessimist. I would love to have such a vibrant scene on Vita as on 3DS. But let's be real: we're not there just yet.
Rejuvenate was a ray of hope, but it was just a sparkle that died quickly. It wasnt due to lack of effort on the scenes end though: I drove a homebrew competition with $1000 in cash prizes for the Rejuvenate hack, but that wasnt enough to bring more users to the hack. That effort wasnt in vain though: Its thanks to the revitalize competition that we had native Vita homebrews such as VitaQuake, Snes9XVita and SMSPlusvita available on day 1 for HENkaku. The winner of the Revitalize competition, VitaShell, was used as the base for HENkakus main program MolecularShell.
I was checking for updates for CATSFC for Vita because of the issue with the mario platformers (fixed with some other emulators that have the same issue by configuring the Player 2 inputs to match Player 1*) as he hasn't updated in a while and it looks like he's working on Mupen64 for Vita.
Reading up on wololo.net, the background of henkaku is so interesting:
If it hadn't been for the effort by the community and wololo herself/himself (+1 grand), then henkaku wouldn't have been a thing. Amazing