piratepwnsninja
Member
Still need to figure out how to gift a tier to a friend before time runs out.
Still need to figure out how to gift a tier to a friend before time runs out.
Despite that implication, you're given an unlimited amount of them in PvP, much like you have an unlimited amount of land cards you can put in your deck.Upgraded to King. Yeyoooo.
Still not sure what exactly you can craft (and how)/how gems for sockets work. I know you can socket cards before starting games and that they're not permanent (you can move them from one card to the other), but that'd imply that they're limited, right?
Despite that implication, you're given an unlimited amount of them in PvP, much like you have an unlimited amount of land cards you can put in your deck.
You do? Do you get an unlimited amount for PvE as well, or are they restricted there?
I was under the assumption that crafting components were loot from PvE used to craft gems... Guess I was wrong. What CAN you craft? Cards? e.g. I know 4 Black Panthers make one Spectral Lotus, if I'm not completely wrong...
Don't you need a garden to do that though
Don't you need a garden to do that though
Definitely at King level at the moment though I'm still wondering if I should go to 250 tier -
With Dungeon Crawler gone Collector Edition could be work well with the value of those alt art PvP cards (as per the foil/rare art MTG card discussion above), though not knowing what cards makes it pretty meh: if they are unpopular no one will want them.
The 1 yr worth of boosters would be the main draw for set 2/3 cards but for an extra $130 I may be better using that cash to buy boosters from future sets or subscribing for boosters ($4 a week is it?) to ensure I get non set 1 cards.
Also, do we know what the VIP program is and what benefits it grants? Curious to see how much it will be per month after the free time expires.
I don't understand how everyone can be so confident that this will take off to invest several hundred dollars in it. I mean it's a nearly carbon copy of MTG with some added online components.
I'm not trying to criticize the game, so do don't take me wrong. I just want to know why everyone thinks this will do so well.
I don't understand how everyone can be so confident that this will take off to invest several hundred dollars in it. I mean it's a nearly carbon copy of MTG with some added online components.
I'm not trying to criticize the game, so do don't take me wrong. I just want to know why everyone thinks this will do so well.
WotC is too afraid to risk MTG to truly bring it into the realm of digital TCGs.
Have there been any comments as to when an alpha might arrive? It's why I pledged at the Squire tier.
You get unlimited basic resources in all formats, and unlimited gems in all PvP formats. In PvE I believe you have to earn your gems via dungeons etc.You do? Do you get an unlimited amount for PvE as well, or are they restricted there?
Yep. Only thing confirmed so far.What CAN you craft? Cards?
One booster every week from current set, and a "goldfish" function that lets you dummy draw your deck to see how your starting hands turn out.Also, do we know what the VIP program is and what benefits it grants? Curious to see how much it will be per month after the free time expires.
One booster every week from current set, and a "goldfish" function that lets you dummy draw your deck to see how your starting hands turn out.
So i take it its better to choose the 25 Booster packs over the 3 decks for Warrior tier?
You get both;D
The (Your Choice) means you get to choose which 3 starters you want. It should read -
3 starters of your choice +
25 Booster Packs
Wonder which one will come out as winner between this and Scrolls in the end. Scrolls got Mojang and the Minecraft army behind it, this one has a (seemingly) really cool team who doesn't take itself too seriously and comes off way more sympathetic.
Haven't seen much of the actual gameplay of Hex yet, but Scrolls actually seems to have some great ideas, like positioning and all that. Hex on the other hand has that whole RPG thing going and a great graphic fidelity.
Wonder which one will come out as winner between this and Scrolls in the end. Scrolls got Mojang and the Minecraft army behind it, this one has a (seemingly) really cool team who doesn't take itself too seriously and comes off way more sympathetic.
Haven't seen much of the actual gameplay of Hex yet, but Scrolls actually seems to have some great ideas, like positioning and all that. Hex on the other hand has that whole RPG thing going and a great graphic fidelity and quality. Oh, and there's also that Warcraft thing which name I forgot. Which should be an instant winner just because Blizzard.
So many TCGs.
The only one who seems to really lose here is WotC. See guys, you had your chance with the Planeswalkers series, and you blew it. And everyone called out why, so there's not really an excuse here.
edit: stop editing your post, dammit;D
Scrolls is nice, but they should've really made it a F2P game. At 21$ in beta, and possibly 30$ later on, this would limit the playerbase so much. Games which depend on an active playerbase (competitive PvP) should be F2P by default, really
Hex has the benefit of having a F2P trojan horse in PvE where periodic free drafts would entice more players to spend money
Sort of helpful post here in the hex forums about money strategies when the game is released.
A few things I probably read but overlooked worth mentioning are:
- The booster price you should be purchasing if you do buy boosters is actually ~$0.92 due to VIP pricing (preferably less if you want to come out ahead), not $2.
- Instead of opening boosters, even if you're pressed for time, drafting against Pro players (which are likely found in the highest stakes draft) gives the best chance of getting a rares draft, which is immensely more valuable. Even if you aren't good, drafting and losing is better than straight opening boosters because everyone wins, you get a chance of getting a rares draft, and everyone else who's actually playing gets a chance of playing someone not as good so they're happy too lol.
- Normal boosters have a chance to turn to primal packs when won from drafts or bought in the AH, which will probably be worth a ton, so see the above point again about why never to open booster packs.
Other little odds and ends most people probably are aware of, but it's still a nice little fyi for anyone not too familiar with tcgs.
and any pack you get on the AH has the potential to *"turn into" a primal pack.
From that link:
This seems like a weird system to have in place. Couldn't you just sell packs back and forth between two accounts until they turn into Primals?
I hope the final goal is shown a bit earlier today, clock is ticking down
I'm tempted but I'm really hesitant. What's the monitezation model exactly? I like MTG, but do not play it due to the absurd cost required to stay competent.
Not a fan of permanent boosts granted to Kickstarters either.
I'm tempted but I'm really hesitant. What's the monitezation model exactly? I like MTG, but do not play it due to the absurd cost required to stay competent.
Not a fan of permanent boosts granted to Kickstarters either.
I'm tempted but I'm really hesitant. What's the monitezation model exactly? I like MTG, but do not play it due to the absurd cost required to stay competent.
Not a fan of permanent boosts granted to Kickstarters either.
Big thing this game has over Scrolls is drafting, drafting is a huge draw for MTG and they don't have that in Scrolls.
How can you tell when a card is PvE-only?