Liberty4all
Banned
Meijimasha said:The system, as I understood it, was similar to counterstrike and Modern Combat: Domination and MGS4 Online. You start the same, get a kill you can buy a weapon, 2 kills give you more points to spend, etc.
My only concern is can you save up points or do they go back to zero after you die? I was never into any of the above games I mentioned, so...
Loadouts are different from Battle Points. Loadouts are customizable and many pieces unlock as you level up. You don't buy weapons with battle points, weapons are unlocked by levelling and you can customize your charachter in between matches in the Armoury.
Battle Points on the other hand are used for special abilities (call in a drone, an airstrike, put on a flak jacket, call in UAV support, spawn in a humvee, spawn in a tank, spawn in a chopper, etc). They are used
1. In game on the fly for special items (for example I can put on a flak jacket in the middle of a match while still alive, for 250 bps)
2. At death if you want to spawn in a vehicle (the cheapest vehicle is the Humvee at 400 BPS)
Battle point purchased Items are priced high enough that matches don't become special ability spam fests. On the same note, using some of the most expensive items WILL have an effect on the match.
Typically most matches are infantry only affairs for the first half, with progressively tougher vehicle spawns starting to happen as people save up their Battle Points. Mid match the heavy armour starts rolling in and by the end you might see a couple of attack choppers in the sky.
Consider that vehcles are not cheap. YOu only get approx 100 bps a kill and 250 bps a capture point. The cheapest vehicle is 400 bps and it gets progressively more expensive. The attack chopper is 3800 bps if memory serves.