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Liberty4all

Banned
Meijimasha said:
The system, as I understood it, was similar to counterstrike and Modern Combat: Domination and MGS4 Online. You start the same, get a kill you can buy a weapon, 2 kills give you more points to spend, etc.

My only concern is can you save up points or do they go back to zero after you die? I was never into any of the above games I mentioned, so...



Loadouts are different from Battle Points. Loadouts are customizable and many pieces unlock as you level up. You don't buy weapons with battle points, weapons are unlocked by levelling and you can customize your charachter in between matches in the Armoury.

Battle Points on the other hand are used for special abilities (call in a drone, an airstrike, put on a flak jacket, call in UAV support, spawn in a humvee, spawn in a tank, spawn in a chopper, etc). They are used

1. In game on the fly for special items (for example I can put on a flak jacket in the middle of a match while still alive, for 250 bps)
2. At death if you want to spawn in a vehicle (the cheapest vehicle is the Humvee at 400 BPS)

Battle point purchased Items are priced high enough that matches don't become special ability spam fests. On the same note, using some of the most expensive items WILL have an effect on the match.

Typically most matches are infantry only affairs for the first half, with progressively tougher vehicle spawns starting to happen as people save up their Battle Points. Mid match the heavy armour starts rolling in and by the end you might see a couple of attack choppers in the sky.

Consider that vehcles are not cheap. YOu only get approx 100 bps a kill and 250 bps a capture point. The cheapest vehicle is 400 bps and it gets progressively more expensive. The attack chopper is 3800 bps if memory serves.
 
That sounds like a ton of fun, actually. Not a day one, but I will be getting this game.

I'm just SO SICK of the UE3. Poor lighting, texture popin, linear environments, zero destructibility, weird character models that always seem to turn up in these games.

I wish Sony would license some of its first party engines and dev tools.
 
MMaRsu said:
Have ya played Bulletstorm? Best UE3 shooter ever.

I beat it today, actually. I loved the script, characters, writing and environments, but pretty much everything else about the game left a sour taste in my mouth. I turned it off a couple of times because I was just sick of playing. A good contrast to Killzone 3, which also had a poor campaign, but at least in that game I stopped playing because it was late, not because I was ever sick of it.

Bulletstorm had potential, a ton of it, but it still left a lot on the table.
 

Liberty4all

Banned
There weren't enough people online yet when most of those vids were made.

So journalists were jumping on and going to the most populated servers (which was the Ground Control game mode)

More people are starting to get on though I played through Battle Commander mode all day yesterday and it is BY FAR my preferred.
 

Stallion Free

Cock Encumbered
Meijimasha said:
That sounds like a ton of fun, actually. Not a day one, but I will be getting this game.

I'm just SO SICK of the UE3. Poor lighting, texture popin, linear environments, zero destructibility, weird character models that always seem to turn up in these games.

I wish Sony would license some of its first party engines and dev tools.
1. Texture pop-in happens because you are playing on a console. UE3 games shouldn't be played on a console if possible.
2. Since when are linear environments the engines fault and not a design choice? Last I checked, a linear shooter is going to have linear environments no matter what engine you put it on. See: Killzone, Call of Duty, anything.
3. Because environmental destructibility is an industry standard. Oh wait, no. The only games that actually push that are Battlefield and Red Faction. Every other engine has the same lack of destructibility issues.
4. Character models are the art designer's fault not the engine's.
 
Bamelin said:
Battle Points on the other hand are used for special abilities (call in a drone, an airstrike, put on a flak jacket, call in UAV support, spawn in a humvee, spawn in a tank, spawn in a chopper, etc).

Typically most matches are infantry only affairs for the first half, with progressively tougher vehicle spawns starting to happen as people save up their Battle Points. Mid match the heavy armour starts rolling in and by the end you might see a couple of attack choppers in the sky.

I see, thanks for clarifying.

Section 8 uses this system too (think they came up with it even), and it's an excellent (imo much better) alternative to the timed vehicle spawns of battlefield games.
I love the battlefield games (not bad company) to death so you won't easily hear me prefer anything different :p

off topic: section 8 would have been such a kickass game with this buying vehicles/turrets idea and the tribes/bf like gameplay if they hadn't tacked on that auto lock on junk :p
/off topic.
 

Liberty4all

Banned
Destructable environments would wreck the gameflow in Homeland. Multiplayer is all about cover, use of cover, dodging from cover to cover, camping behind cover, etc.

Destructable environments can work if a game is designed for it but I see destructable environments as a design philosophy choice rather than a game feature (although it's often marketed as such)
 

Klocker

Member
one thing that I was made to understand that sounds good is say someone saves 3800BPS for a chopper. when the chopper is taken down, he can't just respawn another one (or go stand by a helipad waiting for one to spawn :>0 )

he has to work to save up BP again to get another one.

I like it
 

SapientWolf

Trucker Sexologist
Klocker said:
one thing that I was made to understand that sounds good is say someone saves 3800BPS for a chopper. when the chopper is taken down, he can't just respawn another one (or go stand by a helipad waiting for one to spawn :>0 )

he has to work to save up BP again to get another one.

I like it
Yeah, no more worthless chopper campers. Steal this idea, DICE.

People are gonna be really salty when their new toy breaks, though.
 

~Kinggi~

Banned
Klocker said:
sounds more like a RUN through
Im sure they dont waste too much time but typically these walkthroughs arent speed runs, they are just some guy playing the game till the end.

I'd add maybe 40 minutes onto that time with deaths and stuff.
 

Klocker

Member
Bamelin, I have just heard that battle commander only allows 24 players instead of the standard 32 players?

any idea why if if true?
 

Bboy AJ

My dog was murdered by a 3.5mm audio port and I will not rest until the standard is dead
With such a high cost, are choppers easy to take down? I'd be pissed if I saved up 3800 BP only to get it shot down in an instant. At least let me get one or two kills...
 
SapientWolf said:
Yeah, no more worthless chopper campers. Steal this idea, DICE.

People are gonna be really salty when their new toy breaks, though.

No kidding, I really hope DICE takes a hint for BF3.

Klocker said:
Bamelin, I have just heard that battle commander only allows 24 players instead of the standard 32 players?

any idea why if if true?

Pretty sure this is false. Apparently, in TDM on consoles, 24 players is max. Ground control is 32. I don't think BC mode has any bearing on this.


Bboy AJ said:
With such a high cost, are choppers easy to take down? I'd be pissed if I saved up 3800 BP only to get it shot down in an instant. At least let me get one or two kills...

I haven't seen any vids of infantry taking them down, but pretty sure there are AA launchers you can purchase. Chopper v. chopper have lockon rockets.
 

Liberty4all

Banned
Klocker said:
Bamelin, I have just heard that battle commander only allows 24 players instead of the standard 32 players?

any idea why if if true?

My guess is that 32 player matches might get so chaotic there would be "too many" Battle Commander alerts. Likely a balance issue.
 

Liberty4all

Banned
Bboy AJ said:
With such a high cost, are choppers easy to take down? I'd be pissed if I saved up 3800 BP only to get it shot down in an instant. At least let me get one or two kills...

They aren't easy to take down. At least so far they haven't been. Not alot of people using launchers properly yet though.

Alot of the time you end up with opposing choppers so busy with each other they can't spare a moment for the ground war. Air combat from opposing aircraft is a very real threat.
 

WarZombie

Neo Member
Damn that Best Buy pre-order is sweet, wish I would've seen that before. Pretty pumped for this game, hoping for a great single player though. Hope I'm not the only one in that category, though. So sick of short FPS campaigns, a lengthy one would be awesome.
 

SapientWolf

Trucker Sexologist
Bamelin said:
They aren't easy to take down. At least so far they haven't been. Not alot of people using launchers properly yet though.

Alot of the time you end up with opposing choppers so busy with each other they can't spare a moment for the ground war. Air combat from opposing aircraft is a very real threat.
I would have thought that the chopper pilots would avoid high lethality air combat and just rack up easy ground kills. Maybe chopper kills are worth more points.
 

Liberty4all

Banned
SapientWolf said:
I would have thought that the chopper pilots would avoid high lethality air combat and just rack up easy ground kills. Maybe chopper kills are worth more points.

Well

Choppers are deadly to ground troops. You can't ignore them. Half the time the other team will pop out a chopper BECAUSE of the enemy chopper.

It's hard to ignore the other chopper shooting lock on missiles at you.

That's been my observation so far.
 

SapientWolf

Trucker Sexologist
Bamelin said:
Well

Choppers are deadly to ground troops. You can't ignore them. Half the time the other team will pop out a chopper BECAUSE of the enemy chopper.

It's hard to ignore the other chopper shooting lock on missiles at you.

That's been my observation so far.
Wait, that sounds suspiciously like teamwork. I'll believe it when I see it.
 

Liberty4all

Banned
SapientWolf said:
Wait, that sounds suspiciously like teamwork. I'll believe it when I see it.

Seriously you really have no choice. One chopper can lock down half the map. Choppers HAVE to be taken care of.
 
WarZombie said:
Damn that Best Buy pre-order is sweet, wish I would've seen that before. Pretty pumped for this game, hoping for a great single player though. Hope I'm not the only one in that category, though. So sick of short FPS campaigns, a lengthy one would be awesome.
The campaign isn't going to be lengthy so be aware of that if you're buying it for the SP.
 

zorbsie

Member
Heavy said:
The campaign isn't going to be lengthy so be aware of that if you're buying it for the SP.

This. I just finished the campaign on normal. 4 - 5 hours long. Died a few times here and there and got half of the collectibles. Looks like the multiplayer is where this game has it's legs.
 

MMaRsu

Member
WarZombie said:
Damn that Best Buy pre-order is sweet, wish I would've seen that before. Pretty pumped for this game, hoping for a great single player though. Hope I'm not the only one in that category, though. So sick of short FPS campaigns, a lengthy one would be awesome.

Have you played Bulletstorm? Nice 8 hour campaign :)
 
zorbsie said:
This. I just finished the campaign on normal. 4 - 5 hours long. Died a few times here and there and got half of the collectibles. Looks like the multiplayer is where this game has it's legs.
Soooooo what did you think of it? No spoilers please.
 

zorbsie

Member
Heavy said:
Soooooo what did you think of it? No spoilers please.

I liked it. The story was OK. They didn't pull any punches with some of the graphic violence. I played it on the 360. I thought the graphics were good enough and sometimes they looked great. There were a few really long checkpoints I could of done with out. My major gripe is the escort mission.
 

Deadly Cyclone

Pride of Iowa State
Mr. Snrub said:
Two good MP vids:

http://www.youtube.com/watch?v=C6VWKUfYvV8
http://www.youtube.com/watch?v=TsgREJDrxJU

Drone gameplay...it also looks like you can carry two primary weapons? This guy is rocking an SMG and an LMG.

You can't equip two, but you can pick up a second from a dead player to replace your pistol I believe.


MMaRsu said:
Have you played Bulletstorm? Nice 8 hour campaign :)

Funny thing is, the reviews I read said Bulletstorm's campaign was something like 4-5 hours too, must just be each person's playstyle.
 

desu

Member
Watched some multiplayer. I like the look but I am a little concerned how it will play out in the end. Like you invest tons of money for a tank and then someone instant buys a rocket launcher and blows your ass off.
 
desu said:
Watched some multiplayer. I like the look but I am a little concerned how it will play out in the end. Like you invest tons of money for a tank and then someone instant buys a rocket launcher and blows your ass off.
Tanks don't go down with one hit. And I'd rather take that than the alternative of vehicular domination.
 

desu

Member
From the videos I saw it looked like vehicles got taken out really really quickly. Considering you might be able to just buy 1-2 tanks a game that makes them possibly worthless. But I guess that also depends on the map. In that city zone people can just hide way too well (especially since you can also access most of the roofs). So I guess a tank isnt all that appropiate to choose there.
 

ArjanN

Member
zorbsie said:
This. I just finished the campaign on normal. 4 - 5 hours long. Died a few times here and there and got half of the collectibles. Looks like the multiplayer is where this game has it's legs.

I'll probably skip straight to hard for the first playthrough then.
 

SapientWolf

Trucker Sexologist
desu said:
From the videos I saw it looked like vehicles got taken out really really quickly. Considering you might be able to just buy 1-2 tanks a game that makes them possibly worthless. But I guess that also depends on the map. In that city zone people can just hide way too well (especially since you can also access most of the roofs). So I guess a tank isnt all that appropiate to choose there.
If it's anything like BF2, tanks need support in the form of gunners, spotters, and engineers for repairs, otherwise they're just metal deathtraps.
 
SapientWolf said:
If it's anything like BF2, tanks need support in the form of gunners, spotters, and engineers for repairs, otherwise they're just metal deathtraps.
Yeah, haven't seen the spotting/recon drone used much at all in these vids.
 

Liberty4all

Banned
desu said:
From the videos I saw it looked like vehicles got taken out really really quickly. Considering you might be able to just buy 1-2 tanks a game that makes them possibly worthless. But I guess that also depends on the map. In that city zone people can just hide way too well (especially since you can also access most of the roofs). So I guess a tank isnt all that appropiate to choose there.

You have to be careful with your armour. Charging in = death. Hanging back = kills at range

As well like you mentioned, depends on the map. Even in the closed in city/suburban maps armour has it's uses (blocking a route to a control point for example).

Humvees are VERY useful as they are cheap, and provide a roving spawn point.
 

Mikey Jr.

Member
How is KAOS in terms of supporting their games afterwards? Mainly patches, but also DLC stuff. Some developers are great for that stuff (Bungie), and some are terrible (Infinity Ward).

I know they only made Frontlines, so there probably isn't a lot of history.
 

Bboy AJ

My dog was murdered by a 3.5mm audio port and I will not rest until the standard is dead
It would be awesome if they patched in a tactical button configuration :/
 

legacyzero

Banned
Mikey Jr. said:
How is KAOS in terms of supporting their games afterwards? Mainly patches, but also DLC stuff. Some developers are great for that stuff (Bungie), and some are terrible (Infinity Ward).

I know they only made Frontlines, so there probably isn't a lot of history.

Cant say for sure, because Frontlines really wasn't a mess at all. As far as DLC, however, there wasn't alot. Although they kept their promise for 50 person dedi's
 

desu

Member
Mikey Jr. said:
How is KAOS in terms of supporting their games afterwards? Mainly patches, but also DLC stuff. Some developers are great for that stuff (Bungie), and some are terrible (Infinity Ward).

This might also relate to the success of the game. I wouldn't be surprised about more frequent dlc/patches if the game indeed does as well as reported (lots of preorders for THQ). Weren't there also reports on how the future of the dev studio depends on the success of the game?
 
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