The ropecaster is a godsend a bit later on hard mode.Only weapon I haven't tried is the Ropecaster. I hear it's p good?
The ropecaster is a godsend a bit later on hard mode.Only weapon I haven't tried is the Ropecaster. I hear it's p good?
Both are fine. Resolution has a slightly softer image but it is clearer than performance. Just pick the one that looks better to you.
I dunno, res mode also looks a lil softer to me in my TV. That being said, there's more aliasing (mainly foliage) in perf mode too.
Sorry, what?This game looks so ridiculously good all the damn time.
It's seriously the best looking game I've ever seen, it's on a weak-ass console, and its fucking open world.
So yeah, that's apparently not an excuse anymore.
Guerrilla are some god damn magicians.
The narrative expands really quickly after the proving, it just gets better and better. As well, early combat against watchers and striders is nothing in comparison to fighting multiple scrappers, grazers or a thunderjaw.
As you go in, stealth becomes a necessity for dealing with a lot of the large guys. It's the same here as it was with Dragon Age Inquisition, get out of the Hinterlands and you'll see everything expand massively.
Sorry, what?
On hard you really have to use every tool there is.
Potions, Traps, Stun-ammo, several weapons, stealth
What's that fluff about "enhanced graphical features" or whatever it was in the options?
Ummm no.
Resolution will still provide a sharper image than performance. It's basically a (checkerboard) 4K image with post process AA vs a 1080P image with the same AA, it's not physically possible for the resolution mode to have a softer image than performance mode on 1080P TV.
Performance mode also means you lose out on the AF and higher resolution textures quality that resolution mode has. Considering how stable the game runs already there is zero reason to use performance mode, even if it means dealing with minor dips (that don't last long) in very rare occasions since you do get the benefits of superior AF, AA and texture resolution in resolution mode.
Ashly Burch is doing a great job voicing Aloy, but I still hear Chloe from Life is Strange whenever she speaks.
It's not physically possible for the resolution mode to have a softer image than performance mode on 1080P TV. Resolution will still provide a sharper image than performance. It's basically a (checkerboard) 4K image with post process AA vs a 1080P image with the same AA.
Performance mode also means you lose out on the AF and higher resolution textures quality that resolution mode has. Considering how stable the game runs already there is zero reason to use performance mode, even if it means dealing with minor dips (that don't last long) in very rare occasions since you do get the benefits of superior AF, AA and texture resolution in resolution mode.
People are free to disagree with me. But this game's downsampling is one of the least impressive on the PS4 Pro out of all the games I've played.
I found stealth useless outside of the first few hours when I didn't have anything. Aloy is just so powerful that you can just take anything on head on provided you have the right equipments.The narrative expands really quickly after the proving, it just gets better and better. As well, early combat against watchers and striders is nothing in comparison to fighting multiple scrappers, grazers or a thunderjaw.
As you go in, stealth becomes a necessity for dealing with a lot of the large guys. It's the same here as it was with Dragon Age Inquisition, get out of the Hinterlands and you'll see everything expand massively.
I was excited to load up the Pro and carry on with my game but you ruined my mood by reminding me about Inquisition
Yeah, I totally disagree, it is actually the best.
Me too.I found stealth useless outside of the first few hours when I didn't have anything. Aloy is just so powerful that you can just take anything on head on provided you have the right equipments.
Blast tripwires and tear arrows make short work of even the biggest robots. And once you get abilities like longer slow mo and shooting multiple arrows at once make it becomes quite a cakewalk.
I can take down a Thunderjaw without even taking damage since and it'd be half health before the fight even begins due to the traps and tear arrows.
And that picture is a bit too compressed to tell the IQ.
And this is pretty much the only AAA game that does constant 4k checkerboarding. All other games downsample from much lower resolution, again I am simply not sure how it is physically possible for a 1800P something downsampling image to be more impressive than a full 4k downsampling image.
It's the same post process AA solution on both. A post process AA solution on a lower resolution will inherently be blurrier and less capable than the same solution at higher resolution. Additionally you have better AF and texture resolution leading to even more crispness over 1080P mode.Let me rephrase the wording to make my point a bit clearer. Performance mode has more aliasing than Resolution mode but due to some other factor, perhaps AA, there is an added softness that detracts from the overall image quality. That is what I've observed.
People are free to disagree with me. But this game's downsampling is one of the least impressive on the PS4 Pro out of all the games I've played.
Ashly Burch is doing a great job voicing Aloy, but I still hear Chloe from Life is Strange whenever she speaks.
I'm comparing it to stuff that's out on PC, so relatively speaking. I'm not trying to antagonize, I don't own a windows PC in the first place.
Just saying this looks remarkable even when compared to things that run on objectively superior hardware.
That image is an uncompressed png. I'm starting to think something's wrong with your TV/monitor.
Me too.
But it will get tougher. Now at times I just run away from fights because shit can get absolutely bonkers. Absolutely fucking bonkers.
OK someone pls upload a video of fighting shellwalkers. I just can't fight those properly and They cost me so much healing items.
It's the same post process AA solution on both. A post process AA solution on a lower resolution will inherently be blurrier and less capable than the same solution at higher resolution. Additionally you have better AF and texture resolution leading to even more crispness over 1080P mode.
And this is pretty much the only AAA game that does constant 4k checkerboarding. All other games downsample from much lower resolution, again I am simply not sure how it is physically possible for a 1800P something downsampling image to be more impressive than a full 4k downsampling image.
Umm...Deus Ex uses an artificial sharpening filter, that's why it looks "crisp". But it is by far one of the worst sharpen filter in any game out there due to how strong it is and how much artifacting it causes. You can increase sharpen in your TV's settings and you'll get a similar effect in Horizon.That's cool. I much prefer the method in something like Deus Ex which is pretty much crystal clear.
Umm...Deus Ex uses an artificial sharpening filter, that's why it looks "crisp". But it is by far one of the worst sharpen filter in any game out there due to how strong it is and how much artifacting it causes. You can increase sharpen in your TV's settings and you'll get a similar effect in Horizon.
It's not that other games look blurrier, it's that Deus Ex artificially sharpens the image beyond what's normal for that resolution and that isn't really a good thing.
I played an hour yesterday and got through the young Aloy part, did a side quest as older Aloy. I'm absolutely having a great time so far. Now to do this Proving and see if I can get answers about my mother. Playing on Very Hard, by the way.
Ashly Burch is doing a great job voicing Aloy, but I still hear Chloe from Life is Strange whenever she speaks.
Let me put it this way, at higher resolution the post process AA interferes far less than it does at lower resolution. A downsampled mage with no post process AA will obviously look crisper than a downsamplefrom image with post process AA. But we are not talking about that are we? Cause that's pretty much a given.The same post process AA on both doesn't necessarily alleviate what I'm talking about. I've downsampled games on PC and sometimes, downsampling a game from a higher resolution without an AA solution is better for the image quality than downsampling with an AA solution (depends on what the solution is too).
I just wanted to ask how the side quests in the game are like?
Are they more like Witcher 3's own or are they closer to something like DA:I?
For me I fought a two ravages... Was holding on fine and then 4 shellwalkers showed up. Dodged, hit at them with all I've got when suddenly two scrappers came.I barely made it through a fight against 4 Corrupted Scrappers and 3 Glinthawks last night. Didn't help when my Broadhead got corrupted during the fight.
First time fighting them, but it didn't take long to figure out.....Glinthawks are assholes.
There are a few fetch-type quests, but in general I'd say it leans more in the Witcher 3 direction for side quests. Maybe not AS involved as some of the biggest side quests in the Witcher 3, but definitely more crafted than just empty filler quests.
Jeez, this is out of stock at Amazon? People must be really buying this game.
My two favorite games of this gen so far, this is cool of CDPR! I do see some ideas borrowed from the witcher in Horizon.
Let me put it this way, at higher resolution the post process AA interferes far less than it does at lower resolution. A downsampled mage with no post process AA will obviously look crisper than a downsamplefrom image with post process AA. But we are not talking about that are we? Cause that's pretty much a given.
We are talking about downsampled image with post process vs non downsampled image with the same post process. The post process AA will have to work with less information leading to more aggressive results. I have never seen an example where the non downsampled image ends up sharper than the downsampled image (provided everything else stays the same between those two)...it just doesn't make sense.
My two favorite games of this gen so far, this is cool of CDPR! I do see some ideas borrowed from the witcher in Horizon.
That's because Guerrilla hired a few CDPR developers to work on Horizon
http://n4g.com/news/1741694/guerril...3-veterans-for-its-rumored-ps4-open-world-rpg
Man, what did I just do? I got rid of my bow with the fire and got this shitty freeze and shock bow( Carja war bow) this shit is awful. I'm getting my ass handed to me with this bullshit ass bow.
Only weapon I haven't tried is the Ropecaster. I hear it's p good?