Yup it's pretty crappy, a lot of the time I go on foot. The contrast is probably more pronounced because Aloy feels so good to play as. I also wish the camera would pull back a little more when you're on a mount, it's a little too close. They do feel slow and clunky though, barely worth taking the time to override and mount depending on the length of your intended journey.
You have the ropecaster? Just tie one up and run up to it with critical strikes until it dies. Once you kill one do the same for the other or take your time with arrows.Jesus, some of these Cauldron fights are bullshit. Put in two huge, super aggresive robots into an empty pit with me and expect me to be a fuckin sharpshooter that just gets everything right.
Yes, this is how it's for me as well. I'm not playing with any DLC armor, someone posted that it's OP.This game is hard.
Is it normal that I get killed in one hit or two by everything? Even human? I'm playing on hard but it's getting frustrating...
Aprart from that the game is amazing.
Everybody has friends.
I hardly bother with them since i jut fast travel every where .
If i play in HDR do have to crank up the ingame brightness to max as well?
But the world is too beautiful to fast taravel!
Jesus, some of these Cauldron fights are bullshit. Put in two huge, super aggresive robots into an empty pit with me and expect me to be a fuckin sharpshooter that just gets everything right.
This game is hard.
Is it normal that I get killed in one hit or two by everything? Even human? I'm playing on hard but it's getting frustrating...
Aprart from that the game is amazing.
20hs in and still have to fast travel once.
Bought the unlimited item though, just in case.
I am. 3.1 right now unfortunately, so I can't speak to surrounds, but i have noticed that dialogue doesn't come through the center channel in a lot of the conversations, which i also found very odd
If you need certain materials it'll allow you to concentrate on just doing that until you have enough of whatever you need.Quick question though, what does the "Create Job" function do? I've seen it in the crafting section but haven't used it yet.
BOTW isn't going anywhere, but the massive viewer spike from a new game is. The main focus of a lot of streamers is to follow the hype to make more money, not taking their time to fully enjoy a game.
On normal you take a bit less damage. No one hit deaths, but the game isn't braindead easy either. Normal is more difficult than other game's normal mode. You might want to change it to that.
I feel like they could improve mount movement. It doesn't feel smooth at all times. If you get on a hill that is too steep, I've found my mount walks and refuses to go any faster, even if you're going downhill or sideways. I'm fine that at a certain angle going straight up is slow, but going down or sideways should not force your mount to walk. That becomes extremely frustrating. Jumping up ledges and over smaller rocks is also not particularly smooth.
I'd say that's a good thing. The machines should always feel like a threat, no matter how leveled up you are. It gives the world, concept, story overall cohesion, and just makes sense. Even if you have the most powerful bow, you still going up against towering weapon-laden robots with a bowSo with regards to difficulty - I have to say that after playing for a while I feel like the curve is pretty damn flat. Like even at higher levels you just have more health and abilities, but don't actually do more damage inherently (that comes from gear alone). And the difficulty settings don't make a huge difference either, it seems.
It tends to be more like an action game than an RPG in that sense, since each dino provides roughly a similar challenge each time it's encountered. I'm at level ~27 and still don't really feel like I'm at a point where dinos encountered earlier are trivial, per se, just slightly easier as a result of my better gear and marginally improved skill.
Agreed.I'd say that's a good thing. The machines should always feel like a threat, no matter how leveled up you are. It gives the world, concept, story overall cohesion, and just makes sense. Even if you have the most powerful bow, you still going up against towering weapon-laded robots with a bow
So with regards to difficulty - I have to say that after playing for a while I feel like the curve is pretty damn flat. Like even at higher levels you just have more health and abilities, but don't actually do more damage inherently (that comes from gear alone). And the difficulty settings don't make a huge difference either, it seems.
It tends to be more like an action game than an RPG in that sense, since each dino provides roughly a similar challenge each time it's encountered. I'm at level ~27 and still don't really feel like I'm at a point where dinos encountered earlier are trivial, per se, just slightly easier as a result of my better gear and marginally improved skill.
Yes, this is how it's for me as well. I'm not playing with any DLC armor, someone posted that it's OP.
If you need certain materials it'll allow you to concentrate on just doing that until you have enough of whatever you need.
I'd say that's a good thing. The machines should always feel like a threat, no matter how leveled up you are. It gives the world, concept, story overall cohesion, and just makes sense. Even if you have the most powerful bow, you still going up against towering weapon-laden robots with a bow
Can you only find modifications from animal bots? And how do you rearrange your mods? I can't even take them off my unequipped weapons cause apparently I havent learned how?
Absolutely incredible. If I'm not running around, I'm doing amateur photography.It's amazing when it's nighttime and you are able to see the lights from striders glowing through the trees from long distances. This game is something else.
So with regards to difficulty - I have to say that after playing for a while I feel like the curve is pretty damn flat. Like even at higher levels you just have more health and abilities, but don't actually do more damage inherently (that comes from gear alone). And the difficulty settings don't make a huge difference either, it seems.
It tends to be more like an action game than an RPG in that sense, since each dino provides roughly a similar challenge each time it's encountered. I'm at level ~27 and still don't really feel like I'm at a point where dinos encountered earlier are trivial, per se, just slightly easier as a result of my better gear and marginally improved skill.
I've used it once or twice when I'm going back exactly the way I came but 99% of the time I enjoy the journey.
Can you only find modifications from animal bots? And how do you rearrange your mods? I can't even take them off my unequipped weapons cause apparently I havent learned how?
To note: I didn't investigate this further, nor do I have that DLC armor myself. It's just what someone posted.Well now I'm glad I have never had her use her tokens for any.
Three hardpoint arrows from the purple hunter bow are almost as good but you can spam more of them.Fucking Longlegs
Always gotta start some shit
I'm getting good with sniping those fucks and obliterating their chest cavities that sends them reeling
Damage+ Tear+ Very Rare are massive destroyers
I have the triple arrow ability unlocked, shooting 3 Hard Piercing or Tearblast arrows in Triples just destroys them
I think I hit 250+ on Thunderjaw, 350+ if I hit at the heart!
I'd say that's a good thing. The machines should always feel like a threat, no matter how leveled up you are. It gives the world, concept, story overall cohesion, and just makes sense. Even if you have the most powerful bow, you still going up against towering weapon-laden robots with a bow
I'd say that's a good thing. The machines should always feel like a threat, no matter how leveled up you are. It gives the world, concept, story overall cohesion, and just makes sense. Even if you have the most powerful bow, you still going up against towering weapon-laden robots with a bow
Oh yeah totally, I probably should have specified that that was praise. It would be very tedious if you didn't feel like fighting was commitment and you could just casually one-shot them. I find that as I get further I am spending more time just hiding and avoiding fights when I can. The southwest part of the map is no joke!
Game is like Dino Monster Hunters
Im finding myself trying to stealth kill all the little ones as much as possible.
Not yet. I hope they do a really large expansion like The Following on Dying Light.
Absolutely incredible. If I'm not running around, I'm doing amateur photography.
Three hardpoint arrows from the purple hunter bow are almost as good but you can spam more of them.
Ludonarrative...cohesion?
Is that a term yet?
I found the horseback riding is pretty realistic other than steep jumps that they didn't seem to be able to animate well so it jumps/phases awkwardly down. And maybe it's cause the horse feels my trepidation as I'm not an expert horseback rider at all and downhill always makes me a bit nervous (mainly cause I worry the horse is going to trip and tumble downhill) but whenever I horseback ride it doesn't seem like the horse wants to run downhill (and I don't want him too either... all that momentum as a horse is heavy is harder to stop) unless he's near the bottom of the hill. In fact they seem less reluctant to run uphill than down.
Also, I love how they got her riding animations accurately. She doesn't just sit straight on the horse, if she is going downhill she leans back and uphill she leans forward. It makes it feel more like real horseback riding.
The only complaint I have is going down a real steep step (not slope) or up it seems they coudln't get the animation smooth and the horse does an awkward jump down that looks like it should have faceplanted. And one could argue that would not have been realistic anyways IRL for a horse to do.
You can knock off parts:Those the Terablast ones? What do those do? I have them but never use em. I've tried and sometimes they'll do damage and other times they seem kinda useless.
Knocking parts off does the following:
1) You can use the parts as materials
2) Some robots have weapons that can be used when knocked off
3) Knocking parts off lowers their defended, in some cases it causes an explosive damage
4) Last and the most important reason, knocking off a certain part mean the robots lose a certain ability.
The way to quickly kill a robot is by doing the following in this order:
1) Lay traps before fight
2) Knock out the important stuff using tear arrows, it might do some damage it might not....But damage isn't important here.
3) Debuff the robot using an elemental weakness
4) Use heavy arrows at critical points, if possible fire 3 arrows at once provided you have the skill.