Sanctuary
Member
Apparently you have to return at night? Or at day or something. It's closed most of the time.
I'm there at night now. I guess I'll just wait until I have all of the
power cells but that one.
Apparently you have to return at night? Or at day or something. It's closed most of the time.
Yeah I just rolled over the human fighting sections. I think I have a really high headshot rate.
I wonder if having a more robust melee system would lead to better human combat. Especially in bunkers and the like with little rooms and corridors.
ThanksGlitches and progression fixes.
A good soundset adds 50 points to immersion
I use the PlayStation Gold Series with Uncharted 4 Audio Mode, can't believe there's no audio mode for Horizon but Uncharted works awesome qualitywise.
Don't use it all the time though, mostly at night.
I do. I use Philips Fidelio X2's and they're spectacular with this game. The explosions to the dino-growls to ambient music, all sounds wonderful.
Just found out if you press square while holding your bow you change your stance.
Yeah I just rolled over the human fighting sections. I think I have a really high headshot rate.
I wonder if having a more robust melee system would lead to better human combat. Especially in bunkers and the like with little rooms and corridors.
LOL.. well.. they kind of make it easy to get headshots when they keep walking up to find fallen comrades all the time.
Is this legit?
LOL.. well.. they kind of make it easy to get headshots when they keep walking up to find fallen comrades all the time.
Sounds more like your system has an issue with the game. I've not heard this from anyone else and I run a 7.1 system through HDMI and it sounds great to me. Directional sounds are so immersive to me I know what direction a machine is walking from/to when they're not even on screen. It's definitely not the sound mix.
I'm there at night now. I guess I'll just wait until I have all of thepower cells but that one.
To me it's relatively simple to stealth kill everyone in a human compound. You can Stealth Strike kill someone 5 feet from another enemy and they won't be alerted -- it's a bit ridiculous.
With high Stealth armor on its super easy to just walk around shanking everyone.
lolNo, what's ridiculous is "Hey, I think there's a body over here...hey, it's one of ours! Oh, I guess it was nothing". *Whistle* "Huh, what was that?" *Shank* "Hey, is someone hiding over there?" *Dum de dum, walks nonchalantly to a pile of corpses* *Shank*.
You go from crouch to standing or vice versa.
No, what's ridiculous is "Hey, I think there's a body over here...hey, it's one of ours! Oh, I guess it was nothing". *Whistle* "Huh, what was that?" *Shank* "Hey, is someone hiding over there?" *Dum de dum, walks nonchalantly to a pile of corpses* *Shank*.
Oh yeah,
Weapons and their upgrades are the main disadvantange in the game. Whole equipment seems poor to me.
Which is to say what the button does regardless of whether your bow is being used.
I guess I'm weird because I have enjoyed clearing bandit camps so far. Not as much as the robots, of course, but bandit combat hasn't been the blight on humanity I was expecting based on many comments.
Are there any side missions that only pop up a certain amount through the story, or at a certain time of day?
Wow that's crazy. Does that happen often? I don't even remember that for uncharted 4.Wow the game is out of stock on Amazon US/UK/FR/DE !
Are there any side missions that only pop up a certain amount through the story, or at a certain time of day?
I'm on that main mission where there's a Stormbird on the northern end of the map. I don't think I'm ready for this lol Time to get rekt.
I like taking everyone out via stealth. There's certain instances where you're forced into open combat with them and those typically aren't fun.
A lot of people complain about the AI but honestly, if they behaved intelligently, it would be less tolerable.
Anyone's Pro getting super loud when looking at the map? Almost makes me nervous to have it that loud, maybe it's overheating?
apparently the latest patch was to fix that.
Anyone's Pro getting super loud when looking at the map? Almost makes me nervous to have it that loud, maybe it's overheating?
Weird. I do have it installed. It's not any less noisy.
The combat against the humans is the most obvious thing for GG to work on for the sequel. They have to improve it all around.Yeah I just rolled over the human fighting sections. I think I have a really high headshot rate.
I wonder if having a more robust melee system would lead to better human combat. Especially in bunkers and the like with little rooms and corridors.
Someone mentioned earlier putting it in Performance mode fixes that. May be a glitch in Resolution mode.Anyone's Pro getting super loud when looking at the map? Almost makes me nervous to have it that loud, maybe it's overheating?
Game is starting to get savage on hard difficulty. I made my initial push into Carja lands this evening and turned right back around haha the massiveI went straight back over the border to gather supplies. At least merchants are stocking the echo thingmies for the tear arrows now but yea. Meeting new enemies and learning the best tactics against them in this game is a blast,and on hard you really need to use the tools at your disposal. Very hard must be Bloodborne levels of hurt on your health meter I assume?buffalo like guys and a storm bird on my ass
apparently the latest patch was to fix that.
Anyone else noticing awful looking textures since the patch? Never noticed it before today, but now I can watch the ground about 15 feet in front of Aloy become more detailed as she runs. And on mountainsides further away I can run back and forth and watch details appear and disappear. Everything in general just looks bad until you're standing on top of it, and sometimes not even then. :/
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I'm on that main mission where there's a Stormbird on the northern end of the map. I don't think I'm ready for this lol Time to get rekt.
I had the same experience when crossing the border. The wide open landscape and flat ground made me feel more vulnerable. It was like playing a different game!
I turned music and sfx down to 70 and I still can hardly hear anyone's voice. Definitely not random passing NPC's, and frequently not Aloy herself when she passes comment. Cut scenes are usually better, but the sound mix is a minor blight for me, just playing on my telly.The machine sounds are good. That's not what I'm talking about. It's the other sounds that are lacking as I stated.(many NPCs, music, some of the ambient sounds) This isn't a regular problem for me on my system so I doubt it's on my end. I've seen plenty of other people mention the NPCs as well.
Gamespot just uploaded a video about Aloy being a great character:
https://www.youtube.com/watch?v=OzGRmi1kXo8
Now, I know people always say we shouldn't look at the comments, but I don't think ignoring is fixing the problem either.
A few comments:
I hate the gaming community...
I don't know if that's a time of day issue or a loading issue. Leave that area (cross the bridge) for a while and then come back. That's what I did and it opened for me. Could see everyone walking in.So is there actually a way to get back to theafter the prologue? Because it never gave me a quick travel marker for it, and all areas into it are surrounded by impassable mountains or behind a locked, impassable gate.All-Mother ruins for the second power cell