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Horizon Zero Dawn |OT| The Land After Time

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zulux21

Member
Oh definitely each to their own. I'm getting the scratch for Zelda because Horizon, while gigantic in its landscape, is still very structured in I know where I need to go.

Like the poster before who stumbled on somewhere they weren't suppose to, I kind of did with a place to the very north in the first section of the game. While the game told me I couldn't go there yet, I was kind of bummed that I couldn't. That to me is a big difference to Zelda's open world approach in that you can go in that cave at your own peril. Obviously this is done by not tying the cave to the story like I presume Horizon has but it is a nice touch to making the world feel open.

I think my current problem is I'm getting burnt on the side quests while ignoring the main story portion which is top notch. Side quests barely deliver reasonable storylines, mostly repeating themselves with fetch objectives or "detective" mode like Batman. Again, not a major problem as an open world game does need it's fluff but too much can be a detriment when the player does want to go off the leash.

I'd like to repeat that I'm having an absolute blast with this game. It is amazing and was one of my major reasons for trading in my Xbox One for the PS4. I'm at 40+ hours, bit it is running its course on me when I'm bring teased by Zelda's open world approach.

Also yes, our Australian statue is the superior one ;)
I prefer structure in general as sandbox things I tend to get bored with quickly, and I too was getting tired of meaningless side quests thus why i just stopped and focused on the main story when I got about halfway done with horizon lol.

but yeah I can get the appeal of being able to go anywhere, and figured I would do so. it's hands down just the crappy climb mechanic in the zelda game keeping me from doing it. I shouldn't need to grab a book while climbing something to have something to do while I climb for 5 minutes up a tower to unlock more of the map :/ It's just way to slow and kills any motivation I have for exploring in zelda. (thus why I am just ignoring everything from the start and focusing on the main story until I find a damn fix for the horrid climb mechanic)
 
Hunger games protagonist is the only thing I thought of with aloy. Brave is a much younger English accent girl in a land of magic and Ellie is not at all defined by her bow. Neither is Laura Croft.

I think she's pretty unique in the entertainment world.


Not a main protagonist but I remember thinking when the game was first announced that they may have taken some inspiration from Ygritte from Game of Thrones, what with the red-haired outcast, raised in the wild angle.
 

zulux21

Member
Lol ok guys sorry I have an opinion. (that I backed up with 6 examples)

you really don't have an opinion beyond white females (with hair, brown or red) that have used bows have existed before and thus Aloy is completely done to death.

I mean it's an opinion sure, but it's not a very good one.

I mean it's a very vague observation with most of the characters having very little in actual common with Aloy, and your last example is a throw away filler character from a bad tv series.
 

Dinda

Member
Lol ok guys sorry I have an opinion.

Your trying to tell us how common it is, and need to look across a whole lot of different media to find examples....I'm sure you also will also find art in some museum picturing a woman with a bow... looking forward to that.
 
I prefer structure in general as sandbox things I tend to get bored with quickly, and I too was getting tired of meaningless side quests thus why i just stopped and focused on the main story when I got about halfway done with horizon lol.

but yeah I can get the appeal of being able to go anywhere, and figured I would do so. it's hands down just the crappy climb mechanic in the zelda game keeping me from doing it. I shouldn't need to grab a book while climbing something to have something to do while I climb for 5 minutes up a tower to unlock more of the map :/ It's just way to slow and kills any motivation I have for exploring in zelda. (thus why I am just ignoring everything from the start and focusing on the main story until I find a damn fix for the horrid climb mechanic)

I love both approaches but I think for the Zelda approach, you need to pair it with an interesting world, which to me, Zelda doesn't do consistently enough.

Having played both, I'd love a game that combines both titles best elements. And for Horizon 2, I feel more confident in them not really having to copy much of BotW. Yea, have better climbing across the board but other then that, there's not much in Zelda that I'd like Horizon 2 to lift. And there's quite a few areas that Horizon Zero Dawn just easily bests Zelda in. Just focus on the strengths is what I hope they do for the sequel and polish up everything.
 

zulux21

Member
How many more fucking tramplers must I kill before I get a heart?

zero.
just go buy one in meridian.

I love both approaches but I think for the Zelda approach, you need to pair it with an interesting world, which to me, Zelda doesn't do consistently enough.

Having played both, I'd love a game that combines both titles best elements. And for Horizon 2, I feel more confident in them not really having to copy much of BotW. Yea, have better climbing across the board but other then that, there's not much in Zelda that I'd like Horizon 2 to lift.

from the few hours I have played zelda about the only thing in zelda I hope ends up in horizon 2 is some sort of paraglider. as I wanted to jump off so many cliffs in horizon as it was lol.

but yeah, neither game has amazing climbing. I got my climbing flow ruined a number of times in horizon because Aloy didn't want to go where I wanted her to go lol. wasn't a big deal most of the time though.
 
For how much the combat is cool, there's a lot of bullshit as well. Like, I'm dodge-rolling meters from the rocks those corruptors throw at me, yet I still get hit. It's very annoying when I'm actually playing well but I get hit by bullshit like this.

I tie them down, I shoot both of their weapons off, yet they still throw rocks at me and I can't get out of the way fast enough. It seems like it's nearly impossible.

Edit: looks like the "long dodge roll skill" might solve my problems?
 

vivekTO

Member
forgot one

arrow-dangers-road-trailer-feat-image.png

Who is she??

(I have seen arrow till Season 2 by the way)
 

Applesauce

Boom! Bitch-slapped!
wait what..I don't think I saw anyone with it 0_o Maybe I missed it. I'll go re-check. Thanks

It's a certain vendor you have to visit, there's 5 or 6 merchants there in Meridian. Animal hearts were kinda pricey so I put in the grind to get them.

Edit : machine hearts, not animal hearts, lol.
 

Cth

Member
Stretching it a bit (already too late? :D).. but surprised someone hasn't tried to compare Heavenly Sword's lead. Sure there's no bow and arrow, post apoc setting, etc.. but she's got red hair and is a strong lead character.
 

zulux21

Member
Stretching it a bit (already too late? :D).. but surprised someone hasn't tried to compare Heavenly Sword's lead. Sure there's no bow and arrow, post apoc setting, etc.. but she's got red hair and is a strong lead character.

Kai was way more fun anyways (and she did use a bow) :p
 
After 57 hours I finished the game, and here's my amateur review. I tried being succinct, but I failed miserably. Sorry. Also, I won't add "IMO" to every line because it's both obvious and annoying to read. It's also a review that considers you already know the basic premise of this being a post-post-apocalyptic action-RPG with machine dinosaurs and a fixed protagonist. And if you didn't, there you go.

What surprised me most about Horizon was the main story. It actually fascinated me - more the revelations about the old world and what led to the apocalypse rather than what came long after. There are big info dumps in the main missions that slow it down a bit, but it didn't bother me at all since I wanted to drink it all in. Many of the emotions were negative ones, in a good way - I was chilled, I felt sad, and one of the twists left me with goosebumps. I would've liked for the epilogue to be a bit longer - to see what happens to the cities, tribes and people after the finale. Voice acting also positively surprised me. There are some odd moments, but it's still a big RPG - they're never absolutely consistent across all NPCs. I really enjoyed Aloy's cheekiness and spunky attitude. The supporting cast was one I very much liked (and sometimes liked to hate), whether they were people in Aloy's life, or people from Earth before shit hit the fan. I really want more of the latter, honestly. The world of 2065 is stuck in my mind. It's cool and tragic and terrifying. Even the title of the game and the dumb-awesome robo-dinos make sense. Who would've thought. The side missions were mostly lackluster however and I eventually just stopped doing them altogether because very few of the ones I did complete interested me. A specific example for improvement that comes to mind is adding bits of lore to every machine you need to hunt in the quests of the Hunter's Lodge, not just the final big baddie. A bit like Witcher Contracts. Without that, it just suffers too much from a "I did this already" sensation.

Exploration was also a bit of a letdown. It's partly because I didn't feel there was too much to discover, partly because what there was to discover was usually marked for you on the map. I understand that it's there for the sake of those who want an easy time finding all the shit, but to me it just removes a lot of motivation for exploration. I even might have enjoyed finding collectibles in this game, for a change, since they had bits of lore attached to them, but when they're all on the map to "begin" with (you buy an in-game map for them, but once you do, they're there forever), there's not much fun in just randomly traveling. I don't recall many situations in the game when I went off the beaten path, not towards a town I noticed on the map but just to the wilds, and found something unexpected. Not story-wise, and not in items - since you just buy them from merchants all the time. Speaking of which, the merchants themselves could have been enhanced, to have their own stories and distinctly different inventories. Finding a new merchant in an RPG should be borderline exhilarating. In Horizon it's usually just a chance to dump your trash. So, when many of the activities are already revealed on your map, going to an empty spot on it for the off-chance that there just might be an NPC outside of a settlement with a story waiting for me wasn't too alluring. There just weren't enough. And this next point might be really contentious - I commonly felt that the map had too many enemies, which prevented me from casually trotting in open fields atop my trusted steed without aggroing whoever. It's a difficult balance, I know. Make it too empty and it's, well, empty. But this was on the other end of the spectrum for me. Too crowded. Not with quests or characters, with enemies. It's alright and even enjoyable for open-worlds to have down-time in traveling. Calculating how much, though, is tough.

I actually would've liked it if there were many more people to speak with. RPG is a very flexible term. I don't want to get into that silly and sometimes kinda prideful argument of "what's a true RPG!", and I accept that it's a very broad range. But still, since it was marketed as an action RPG, I expected to have more NPCs to chat with just for the sake of it, and more meaningful choices to make. One thing I love in the genre is finding myself in that "fuuuuck, dunno what to decide!" moment, and I don't think I had that... at all? in Horizon. I did like the skill tree though, for the most part. It could've used more stuff (how about dual stealth takedowns, for example?), but still, every time you got a new talent, it felt meaningful. It didn't strike me as having a lot of fluff. To me, fun progress in games is when I can do something I previously couldn't, not just do it better a la TW3's minor percentage increases. Horizon has the latter too, but it also has mechanical character development that is quite noticeable in combat, whether it's rolling farther away for the big monsters, nocking two or even three arrows (that's really fun), slowing down time, takedowns and more. Even when a talent is just a higher number of something you already have, it's usually a high enough number to be satisfying.

Onto graphics. Horizon is a very beautiful game. You don't need a reviewer to tell you that, all the footage shows it. But to be honest, I think making the environment just mildly more responsive to your movement would've improved it immensely for me. The vegetation and water are mostly static. I would've sacrificed graphical fidelity to change that. Maybe I'm just generally not really wowed by graphics anymore. I get used to it really fast, and then I become focused on the game itself and the interactivity. Sure, sometimes I stop and take in the view when it's one I find remarkably pretty, but it doesn't happen regularly. Not on merit of graphical prowess alone. The only times I recall actually pausing were when I stared at a Metal Devil, and when I saw Meridian (the main city) from afar alongside the spire. Not because I could see every little metallic part on the machine's limbs. The scenes themselves were awe-inspiring due to what they were - a monstrously huge and freakishly designed dead machine, and a city on a mountain with a giant, mysterious relic of the old world towering over it. These sites would've had the same effect on me even with less graphical power. I'll put it this way: I was more bothered by a thin tree I smacked with my spear not breaking, than I was impressed by the detail on Aloy's clothes. The latter is awesome, sure, but my priorities lie more in the former (and don't cling to that one specific example - understand the idea behind it).

Minor stuff:

Menus are thankfully fast, as is saving. Fast-travel limitation before you purchase the unlimited kit is a pointless, annoying hindrance. Map should have customization options for the icons littering it (did I miss that?). Having the quest waypoint in the middle of the screen instead of just on the compass bothered me - a compass which I could hide, due to the wonderfully dynamic HUD that makes for a much nicer experience. Underwater segments could have been cool. Speed of camera in Focus mode (= Detective mode, Survival instincts, Witcher senses, Eagle vision, etc) was irritating, as was hunting for animal parts to improve your gear. Horizon has an option of "creating a quest" for an ingredient you're missing. I thought this meant it would direct you to where that specific animal is, and do away with the RNG of its corpse having the "skin", or "bone" that you required. It doesn't, making it a wasted opportunity. It just marks it as an errand. Using tools in during battle was clumsy because I often had to both sprint away from danger while quickly searching for the trap or potion I wanted. Having a second quick menu for the accessories that also slows down time would've made it much more enjoyable for me to use them in a fight. Sometimes traps weren't set down too fast either. Combat overall was cool.

Alright, that's not a minor point.

Combat is probably the best aspect of the game for many, with good reason. Horizon has a big pool of enemies, and even if it's not a massive quantity of them (though it's still a respectable one), the quality is what's astounding. The machines you encounter at the beginning are fairly simple, but later on, the big ones have so many different attacks of their own, so many captivating animations and so many various parts for you to target for different effect that it truly is an exceptional experience. Especially in this genre, which is usually known to have not-so-intricate combat mechanics. Think of V.A.T.S. in the Fallout series, only it's real time (mostly - you can go into slow-mo while drawing your bow, with a cooldown, but that's kinda necessary with how fast some of the machines are, and it's not slow enough to make you virtually invulnerable), with the targetable objects being more interesting than humanoid limbs and a head, each one with a different advantage. Do you want to remove this machine's ability to use its rockets? Its laser? Its machine gun? Do you just want the resources on its back? Do you want to expose its shielded Achilles heel? I read that it took them 18 months to create the Thunderjaw. It shows. I can't think of another game with enemy design this impressive, and it can't be praised enough. Sans the bandits. They are as simple as you can imagine, and easily the weak spot of the game's combat.

It's not only what the machines can do that is impressive, but also the meaningful arsenal at your disposal. Each weapon with its own use and its multiple ammunition types, each suit, each potion and each trap serve a different purpose. Guerrilla Games opted for quality over quantity. You don't have dozens and dozens of bows, but those you do find buy (sad) usually feel important and different enough to be an exciting new acquisition. Some do bear similarities but they're never near-identical, and I'm certain that players will use different loadouts (your quick-menu doesn't cover your full weaponry, just 4 max - the rest are stored in your inventory). Between that, the ability to turn enemies on one another, basic stealth and just the robots in general, (non-human) combat in Horizon can be a ton of crazy fun. I did have a problem with it however. Not with what happened during a fight itself, but the things surrounding it. Eventually the logistics wore me down: the need to constantly keep stocked on resources to craft ammo and items, swapping weapons in and out of my quick menu, changing mods and switching outfits for different enemies. The bigger enemies also have so many variable parts to them that I constantly had to reopen my codex and search for the entry about this specific monster, reading again about what it was vulnerable to and what its strength was. This is cool, mind you. I like it. But I would've enjoyed a way to quickly jump into that specific entry instead of manually searching for it every time anew. It might seem like a small thing, but repeating it over time adds up to my weariness of it. Yeah, you can identify the weak spots live while using your Focus, but the machines always move, and they're usually far away if you're just scanning them out and planning, making it difficult to see all the parts. It's not as thorough a study as opening the menu again. Around halfway through my playthrough I got a bit tired of it all. It felt more like busy-work that slowed the game down in a way I disliked. I enjoy preparing for a fight, but at the higher difficulty levels in Horizon, preparing the right way can require quite a bit of customization, which involves too much menu-navigation for my liking 30 hours in. Fighting a Stormbird of a Thunderjaw (some of the tougher, bigger robots) for the 7th time made me lose patience for it. A few dozen hours in, after experiencing all the huge machines a few times, I lowered the difficulty to Easy. I didn't lose complete interest because they were still incredibly crafted and the story was great, but I wanted a smoother experience that was less interrupted by menu-fiddling by the end. Anyway, people searching for something challenging and even punishing can certainly find it here.

Aloy also controls and maneuvers really well (though I vote for an option to adjust camera sensitivity). She hops and climbs over machines and rocks fluidly, her animations blend together nicely, turning around sharply is instant but still smooth, sliding is just always enjoyable, horses feel good. There are some things to improve though. Jumping with the mounts, maybe? Swimming feels very subpar to ground traversal - not because it's different by nature, just because it didn't receive as much attention I suspect. And sometimes Aloy's jumps, when you're performing them over a cliff towards a ledge, feel a bit weird - like her body doesn't animate properly considering the distance she's making in the air, and she feels a bit stuck in her motion because she's locked onto that edge you're gonna grab. I will quickly address the platforming on this note. It's not the main focus of the game, which is probably why I had fun with it. Open-worlds, especially the western RPGs I'm familiar with, always kinda suck in this aspect, mountain climbing in particular. TW3 did make some nice strides, allowing you simple stuff that was standard in action games, but never in RPGs, such as hopping over a fence, grabbing a ledge and lifting yourself up - things like that. They were a nice touch, even if they weren't always animated smoothly. There wasn't anything noteworthy when it came to climbing mountains however. Horizon having some basic platforming abilities adds a layer to open-world exploration I wasn't used to. Suddenly getting up a cliff is not such an awkward process of default-jumping over and over, and over. To try and get up that one rock. And then the next, and then the next. That was never a fun sort of challenge, just something very weird and unnatural, so I appreciate this addition. What I would have liked for them to improve was expanding what constituted as a climbable spot, both to allow better interactivity with more of the mountain side, and just generally when traveling in the fields (there were a few times when I felt I should have been able to rise over a spot that was the right height, but I couldn't because that bit of elevation didn't have that designated white or yellow climbing sign on it). I also feel that momentum never had an effect on whether or not I reached the ledge I was jumping for - that's one small thing that can already make platforming a bit less automatic and just mildly involve the player more.

This went on for far too long.

It's a great game, and I'd like for NG+ to replay it - more for the story and understanding things I may not have comprehended at the beginning, rather than the combat. But I predict that my battle-satiation will disappear by the time I return to it in half a year or so, and then I'll have a literal and figurative blast all over again.

I won't buy the maps for all the collectibles on my second round though.
 

B.O.O.M

Member
unless I am remembering wrong
there should be a vender with robot parts that has all of the hearts.

It's a certain vendor you have to visit, there's 5 or 6 merchants there in Meridian. Animal hearts were kinda pricey so I put in the grind to get them.

Edit : machine hearts, not animal hearts, lol.

By the gods! How did I miss it lmao all those poor tramplers ..probably killed 10 or more. Thanks guys
 
I agree with your mini review. The game does a lot well but what it does wrong wears down on you after a while. The whole trap thing feels like an afterthought.

I find the mount controls lame though. Doesn't really handle terrain well.
 

zulux21

Member
By the gods! How did I miss it lmao all those poor tramplers ..probably killed 10 or more. Thanks guys

yeah... it's easy to miss a vendor in meridian... I still haven't found the vendor
that trades you boxes for items not the collectible ones but the normal enemy drops
... and i beat the game lol.
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
Random question but did anyone here ever receive an e-mail with the "quest rewards" from the horizon website pre-release?
 

zulux21

Member
Coming from Nier and Zelda the controls for this I just can't seem to do basic things. Keep hitting the wrong button for dodge and switching weapons.

I can get that as the control layout for zelda is horrible (for me).
I wish I could change those.
at least they let me move jump to x, but I want my sprint on L3 not triangle.
and I want to use R1/L1 to go between pages in the inventory not right stick, and R2/L2 to go between submenus.

aka horizon gets the controls closer to what I naturally want lol.
 
D

Deleted member 752119

Unconfirmed Member
Finished this up today. Loved it! Definitely my game of the generation so far. Incredible game, loved the story, setting, combat and graphics. They really nailed it and really looking forward to the inevitable sequel.

Beat it in just under 50 hours. Game completion is at 79.81% so still have some stuff I could chip away at if I wanted. Still have the hunting grounds (don't like time challenges) and a few corrupted zones and I think bandit camps. Also need a couple power cells for the armor.

Otherwise I did all the side quests to get the all allies achievements, and my tally is at 17 side quests and 13 errands completed.. I got all the collectibles, did all the cauldrons, happened to find the 3 stranded items and got the
warm socks
(whatever those end up being for) etc.

I've had my fill for now, especially after probably putting 25 hours into the past 3 days as I've been sick. :D. Time to focus back on Zelda and get ready for Mass Effect next week.
 
I can get that as the control layout for zelda is horrible (for me).
I wish I could change those.
at least they let me move jump to x, but I want my sprint on L3 not triangle.
and I want to use R1/L1 to go between pages in the inventory not right stick, and R2/L2 to go between submenus.

aka horizon gets the controls closer to what I naturally want lol.

Nah, I agree with you on Zelda controls. For me, the biggest hurdle was playing For Honor and Horizon. Different buttons to roll dodge (circle and cross) and it kept screwing me in both games so hard.
 
Coming up for 63 hours. Did everything there is to do in the Quest Log. Everything. Now I'm having fun just going over the map and triggering the bonfires and machine areas yet to be marked for no reason whatsoever lol I also like instigating fights by turning machine against machine and pillaging the bodies even though I have everything I could possible buy and about 20,000 shards burning a hole in my pocket. Great game. Would Recommend.
 

zulux21

Member
Nah, I agree with you on Zelda controls. For me, the biggest hurdle was playing For Honor and Horizon. Different buttons to roll dodge (circle and cross) and it kept screwing me in both games so hard.

to be fair Aloy is a better link then Link is.... At least Aloy knows how to move.

Ocarina of time speed run showing how link is supposed to move

aka I am really missing the ability to roll in breath of the wild :( it's my main way of movement in a zelda game.

Coming up for 63 hours. Did everything there is to do in the Quest Log. Everything. Now I'm having fun just going over the map and triggering the bonfires and machine areas yet to be marked for no reason whatsoever lol I also like instigating fights by turning machine against machine and pillaging the bodies even though I have everything I could possible buy and about 20,000 shards burning a hole in my pocket. Great game. Would Recommend.

even when I gave up on sidequests because they were boring me, and just ran past everything... I would still from time to time stop to sneak up on something to turn it against the others before continuing to run... I didn't even loot them lol.
 
So are there any documents/logs explaining
if they ever tried using EMPs or EMP effects from high-altitude nukes on the Faro Swarm? Or why that wouldn't have worked? Or anything? Cuz that on little thing is bugging me but I might have missed an explanation somewhere.
 

Applesauce

Boom! Bitch-slapped!
So are there any documents/logs explaining
if they ever tried using EMPs or EMP effects from high-altitude nukes on the Faro Swarm? Or why that wouldn't have worked? Or anything? Cuz that on little thing is bugging me but I might have missed an explanation somewhere.

Nothing I can recall but I assume the factories their machines were produced in or the machines themselves would have been shielded from EMP. They were dealing with some very advanced tech and AI by today's standards, after all.
 

zulux21

Member
Nothing I can recall but I assume the factories their machines were produced in or the machines themselves would have been shielded from EMP. They were dealing with some very advanced tech and AI by today's standards, after all.

yup... they were replicating at a rate that would have been hard to stop.

beyond that the system that let them use organic material as fuel quite possibly would make it so an EMP wouldn't work just like it doesn't work on us humans that use organic mateiral as fuel :p
 

HStallion

Now what's the next step in your master plan?
The prison break sidequest has some cool momentsl.
I liked the one guy who holed himself up in the narrow canyon and set it up with booby traps
 
So are there any documents/logs explaining
if they ever tried using EMPs or EMP effects from high-altitude nukes on the Faro Swarm? Or why that wouldn't have worked? Or anything? Cuz that on little thing is bugging me but I might have missed an explanation somewhere.
i remember a log where they talked about nuclear options but I assume that they were just replicating at such a fast rate that it wouldn't do any good
 
Help when i needed it.....Nice..
finally took on that Corrupted zone with the two rockbreakers and it wasn't going to good. Well that's till a Behemoth just happen to pass by, So i used the Corrupted arrows to make him fight on my side. thankfully both Rockbreaker where below 50% health so with his help i won
.
 
Coming up for 63 hours. Did everything there is to do in the Quest Log. Everything. Now I'm having fun just going over the map and triggering the bonfires and machine areas yet to be marked for no reason whatsoever lol I also like instigating fights by turning machine against machine and pillaging the bodies even though I have everything I could possible buy and about 20,000 shards burning a hole in my pocket. Great game. Would Recommend.

Now go and do this:

source.gif
 
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