Ok so I played for about 4 hours last night and made it to the
. Overall the game is great, and I do enjoy it, but let's be honest about some of its flaws.
First, melee combat is bad, as in, Witcher 3 bad, or worse (because of no lock on), if that's possible. It's so vague. At one point, I accidentally hit R2 while I was sort of near an enemy, thinking "whoops". Aloy did a 180 and warped several meters to strike the enemy. Basically, melee is inconsistent. Without a lock on button, target acquisition feels random and execution of attacks is all over the place. I don't get why western devs can rarely seem to get this right. I just want them to make it so that the same thing happens every time I hit R2 or R1, not this weird contextual shit where Aloy will do different things depending on the location/position of the enemy. Luckily, melee combat doesn't play a huge role unless you're surrounded by enemies or doing a stealth takedown, so it's not as big a deal as it might seem, but it could definitely use improvement.
And for people saying the game is not like Far Cry... it's like Far Cry. It's probably the best Far Cry since 3, but it's still a Far Cry clone. Not necessarily a bad thing, but let's not be delusional here.
And for those saying it's like Monster Hunter... not even close. Like seriously. Don't go there. This is not a Monster Hunter clone. I wish it was, but it's not.
Positives however are:
1. Graphics.
2. World map graphics, such a sick 3d effect they achieved there. Love it.
3. Story is compelling, and I rarely say that about any video game.
4. Sense of mystery and desire to push forward to see new things.
5. Ranged combat is on point. Arrows are fast and can hit weak spots easily.
6. Basic movement feels great.
7. RPG systems are Far Cry through and through, which is both good and bad.
8. Enemy design
Oh and OT2 should be "Horizon Zero Dawn |OT2| Follow".