Tomeru
Member
First, melee combat is bad, as in, Witcher 3 bad, or worse (because of no lock on), if that's possible. It's so vague. At one point, I accidentally hit R2 while I was sort of near an enemy, thinking "whoops". Aloy did a 180 and warped several meters to strike the enemy. Basically, melee is inconsistent. Without a lock on button, target acquisition feels random and execution of attacks is all over the place. I don't get why western devs can rarely seem to get this right. I just want them to make it so that the same thing happens every time I hit R2 or R1, not this weird contextual shit where Aloy will do different things depending on the location/position of the enemy. Luckily, melee combat doesn't play a huge role unless you're surrounded by enemies or doing a stealth takedown, so it's not as big a deal as it might seem, but it could definitely use improvement.
When you say inconsistent - what do you mean? I wreck with melee hits, and Aloy strikes where I aim. It's pretty bad ass. The small teleport is weird, true - but I don't see the inconsistency with the melee combat.