I had a lot of open world fatigue when I started HZD. After finishing the first hour or so (which I did find interesting) I got caught up in doing every side activity icon along the way through the early (5-15ish) story quests and started feeling negative about the content/gameplay also. I was seriously considering putting it down for a couple weeks, but after pushing through another few hours the combat finally clicked for me as I learned how to utilize the environment and all the different weapons to make the combat encounters exciting; I also started focusing on the main story stuff and it really takes off after that initial lull. A few suggestions I might make:
- Don't focus your skill points only on stealth. It makes the combat encounters too slow, boring, and easy, and playing it like a fast-paced action game was far more engaging for me
- Turn the difficulty up to Hard if you're playing normal, it forces you to engage with the combat systems in way that makes those encounters more satisfying. Normal difficulty + stealth reliance turns the game into a real snorefest.
- Turn on dynamic hud and turn off all of the quest/navigation icons - you can't get rid of the materials icons, but you can still minimize the HUD clutter
- Feel free to run past machine grounds and side content to get to the interesting stuff. They will always respawn, and the side content will always be there for you to return to.
- Don't buy the collectible maps at the start of the game unless you're capable of ignoring the bajillion icons they throw up or you want to spend half of your time looking around random areas in focus mode
The game is fantastic, but I think they made some mistakes with how much side content and icon spam they throw at the player within the first few hours. Combined with the brainless stealth combat on normal, it really did the game a disservice in its earlier hours for me. Stick with it until you get through the 12-15ish story quests and practice combat at the first couple hunting lodges, I think it gets much better after that.