Austin Walker wrote his piece which highlights his overall peaks and valleys with the game, which in general, while less down on it than USGamer, basically shared the general disappointments as Eurogamer, Kotaku UK & USGamer; in the sense that the game design chemistry failed to come together for them in the way that it did for other reviewers, where the sum of its parts managed to elevate it into an experience of its own and not just feel derivative and uninspired.
While I think USGamer's piece feels a overtly critical, Kotaku UK, Austin and Eurogamer's write-up are all very well-reasoned and valid elements for GG to take a good look into as feedback for improvement.
Honestly so many critics are jaded today, that's really a factor now. If I'm 15 on summer vacation games like Horizon are life changing experiences. When you're 34 and reviews games a tech for a living, you get annoyed by so many optional radio conversations that deepen the lore lol...
I'm going on a hunch and say gamers will be far more forgiving and less critical of Horizon's short comings and much more willing to invest in the game to get the most out of the story. I think the natural and most logical improvements are
- Improve facial animations further
- Even better writing/story
- More fleshed out melee combat
- More customization for the protagonist
- co-op MH-like mode
I think that US gamer review is bollocks and she's just being mean. I have a soft spot for people putting their creative work on the line and if I see quality, meh...I just feel like calling anything outside of that tiger game on PSN 4/10 is a spit in the face.