Literally every review and critique is this. I've already talked about the review. They found the narrative logic to be too cliche as someone who is constantly shunned and told to stay apart by her mentor is still a plucky errand boy for the ones who shunned her. When a game is hanging part of its weight on narrative, it's gonna be weighed as such. They talk about how the fetch quests aren't that great and get repetitive, which other outlets agree with. It has as much merit as the next which says the game is revolutionizing the genre.review that serves no purpose other than to voice the reviewers opinion that she didn't like
Have you read the review? It's filled with many paragraphs and hints to why it was scored the way it was:
I feel the same way about watch dogs 2 at the moment, though I did enjoy the broad narrative and characters, after the first maybe 7 hours, you've basically seen everything the game is gonna show you mechanically. I would come back to the game,wonder what to do, do a couple missions (which all sort of run together, though some spaces they created are really cool) then just run around the world just kind of fucking around till I turn it off.USGamer said:Horizon Zero Dawn waddles in an identity crisis. The game is action-packed and "open world" to the fullest extent of the definition, but then it shoves you into another battle of running in a big circle, flinging arrows aimlessly at your devilishly (and as the game drags on, redundant) massive target. It urges you to embark on bountiful side quests, but the bulk of them feel pointless and distracting to the central, pressing conflict. It attempts to tell a grand science fiction tale of humans and the mistakes we make with technology, but its central heart feels cold and unearned, and grows increasingly reliant on boring information dumps.(waypoint had similar issues)
You obviously care.