Euler007
Member
Just spam the circle button.Tldr.
Seriously though, I dropped FF7Rebirth because of Chadley and Mai. Peak obnoxiousness.
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Just spam the circle button.Tldr.
Seriously though, I dropped FF7Rebirth because of Chadley and Mai. Peak obnoxiousness.
No you are entirely correct, the problem with almost all modern games is that the dialogue is way, WAY too padded with meaningless shit.Midnight Suns is just awful in that regard. Some of the worst and most awkward dialogue I've encountered. Gameplay is great though.
I grew up with point and click adventure games and always enjoyed stories in games. When dialogue became voiced I was amazed. Lines of dialogue felt like a luxury and I treated it as such for quite a long time. A new dialogue option in a game like KOTOR was like a reward to me. These days though, there's so much padding that I struggle to resist the urge to skip dialogue in so many games. The amount of cut scenes and bland writing is frustrating in so many games especially RPGs as the quality doesn't always hold up. 5 dialogue options which are all lore dumps can feel like a punishment now. I guess part of it is having played many games you get a bit jaded and don't care as much about generic honorable knight #768 and his dragon issues or that predictable plot twist.
It's literally in the OPI totally agree that some games can get tiresome with so much dialog.
Try Helldivers 2.
Minimal dialog and whatever dialog IS in, is vitally important to democracy AND freedom.
I enjoyed Metro: Exodus and played it twice, but you’re right about it. I just wanted to be let loose to explore but they wanted to tell a gripping story. They’re pulling in opposite directions. I tried to start the DLC but I couldn‘t deal with Sam’s constant blathering. It got worse in that expansion. I dropped it about 30 mins in.I hate listening to stories so much I almost want a tl:dr about the original post above mine.
But, this was me with Metro Exodus. I just wanted to shoot cool shit and it was non-stop talking and standing around. Unbelievably boring. I tapped out in 10 minutes.
lol omg sorry man.It's literally in the OP
When it's optional that's a different story. If someone wants to speak to a random AI NPC for hours to get to know it, that's on them.You can expect even more talking in future games with AI voice generators.
i guess you haven't played much games that are older than 5 years old?Yes modern attention spans have gone to shit. Gotta check the phone.
Fully agreed on Mass Effect as a whole, but a lot of RPG developers and fans don't see the importance/excellence of Mass Effect 2's story pacing. It is damn near perfection.how this game (and mostly it's sequels barring the thirds conclusion) was just a perfect storm of talent and writing. along with just the score and mmmm it's all so good.
i love how even when he's not skipping calls, each character has at most two lines of chat. "did you find so and so" "you mean so and so, yes" "that is good commander, what will you do now" "i will go here and do this" ... done.
now some chop will fucking natter on at you for 30 fucking minutes. i'm getting starfield style vietnam flashbacks here even thinking of it.
Honestly.. Kojima for me is an exception.KoJima hates this thread.
I am normally cool with story but mgs4 was excessive and there are more.
Kojima makes up for dialogue with an incredible level of cinematography, which is a skill that more story-based game developers should look further into.KoJima hates this thread.
I am normally cool with story but mgs4 was excessive and there are more.
A lot of people would skip all of that today and tell you it's too much they want to play, span is getting shorter and shorterKojima makes up for dialogue with an incredible level of cinematography, which is a skill that more story-based game developers should look further into.
The base-level test in this is ‘how do you make two characters who are simply talking to each other, look and feel more engaging’.
Hell, there are still scenes in high profile games of 2023 and 2024 that can’t even hold a candle to the MGS3 intro scene.
No, the quiet millions who like that type of artistry still show up. They show up to these games when they’re done right. However, some of these are the same games GAF doesn’t like, and at worse(when deep in the GAF bubble) they will falsely state that a game like that didn’t sell well even though the double digit millions sale number is one google search away.A lot of people would skip all of that today and tell you it's too much they want to play, span is getting shorter and shorter
I hate listening to stories so much I almost want a tl:dr about the original post above mine.
But, this was me with Metro Exodus. I just wanted to shoot cool shit and it was non-stop talking and standing around. Unbelievably boring. I tapped out in 10 minutes.
I think you explained why I haven't been as interested in a lot of modern game stories as of late. I see this outside of gaming too. Simple doesn't always mean bad.I don't hate talking and story in video games, but today's writers try to be too clever and subversive, employing complicated symbolism, keeping everything vague and open to interpretation. A perfect example of this sort of narrative faffing about would be Returnal. Are the events happening in the game actually real or the delusions of a mentally ill person. I don't know, I'm not going to watch a 1h video with Vatisvidya or whatever explaining.
The recent Side Order DLC to Splatoon 3 on the other hand was simple story wise, they focused on snappy dialogue (that does not overstay its welcome), cute and mostly interpersonal drama.
I had a x100 better experience with that than Returnal.