crackajack
Member
Much like graphics options and dificulty levels, they could allow adjusting levels of storytelling intensity. Options are never bad, allowing the user to experience it however they want and a dev should have the vision to make all possibilities vaguely similarly enjoyable. Some games are built around story, skipping there everything would be a bit weird, but any gamey game, probably is alright without stories and could allow players to just ignore those.
The other way around a game like Detroit could remove all user inputs and you just choose one of a couple options in the very beginning, just deciding what kind of movie, basically which end, you want to watch, might also make sense and find a new audience. Especially women seem to be invested in crime stuff on TV without it being in an interactive medium, so might work for them.
The other way around a game like Detroit could remove all user inputs and you just choose one of a couple options in the very beginning, just deciding what kind of movie, basically which end, you want to watch, might also make sense and find a new audience. Especially women seem to be invested in crime stuff on TV without it being in an interactive medium, so might work for them.