DragoonWalker
Member
It's not just games but also movies and tv shows that won't shut up. Dialogue is an art and silence is the frame.
It's funny that stick of truth ripped into this years ago yet devs are still doing it.I like to record all the details of my life in a journal, then tear all the pages out and put them in random places all around my house and workplace.
Also like to make little 30 second audio recordings on SD cards and scatter them about.
That way it forms a really compelling narrative if I die and someone has to piece the puzzle together about what I was up to.
I guess you didn't play much xcom?Weak thread OP. You state games have too much dialogue, then describe a game where the dialogue and charcter interactions are a core part of the game. (BTW that's the reason I never started it, combat looks awesome dialogue looks tedious.)
Then compare it to a game that is the complete opposite to that in Helldivers 2, MP, no plot, no characters.
So when you say "video games talk too much" it reads false because even in your own example, you describe a game that doesn't.
It's not a 'video games talk too much' problem, it's a genre problem. It's like playing a turn based game then complaining combat is slow. Would Baldurs gate be even half as good without all that talking?
Sounds like you wish Midnight Sun's was a different game (I do too), but complaining that it isn't what you want it to be is a pretty weak complaint imo.
I do - it's pretty egregious in lots of recent games - Shenua's Saga went from 'voices in my head' in first game to 'chorus outright narrating the gameplay tutorial - for the entire game, all the time'.I don't mind characters talking as I'm exploring or fighting.
he's talking about cutscenes in games which do require some attention span to keep attention to, also interactable NPCs with text. That's not something brand new, that's something we had back in the 90s with Final Fantasy.Uh-huh, so smartphones are popular, most people have short attention span, and the most mainstream games have little to no dialogue to serve that audience, like Call Of Duty, GTA, God Of War... Oh wait...
Nah, you got it all backwards.
4 lines of pointless dialogue ARE there to keep your tiktok brain engaged.
The suits seem to believe that gameplay won't hold your attention by itself, so they'll assault your senses 24/7.
having actual humans with headsets creates the worst dialogue and banter in the entire history of gaming for meThis is why multiplayer games are superior.
yeah that stuff is so weird, and it's always janky and/or cheesy.The most bizarre one to me is stories, characters and press conferences/interviews in racing games; especially when it's unskippable. I just wanna race cars ffs..
I played a ton of Xcom, which is precisely why I wouldn't touch this game as it is stuffed full of conversations and relationship building. It is a core part of the game and was advertised to be exactly that.I guess you didn't play much xcom?
Basically the same game from essentially the same studio and they barely talk. Just the information you need then they throw you into the game.
If wanting a game to be a game first is "weak" then i guess we truly are at lowest point in gaming.
All spiderman has to do is make a quip then we play the game, we don't need 40 dialog options and some stupid romance option and 2hrs of exposition about why the stone of groblak in the sewer is bad that's just bad or as you would say... weak writing.
Sometimes the "it's not for you" argument doesn't really hold the water people think it does.
(Midnight suns is one of many games as well it just happened to be the example game of the thread I used, read other commentors who feel the same to get more examples)
i mean this is all just wishy washy, "I'm so smurt", gaslighting.I played a ton of Xcom, which is precisely why I wouldn't touch this game as it is stuffed full of conversations and relationship building. It is a core part of the game and was advertised to be exactly that.
If you blindly went into the game thinking "it's Xcom but marvel" that truly is on you is it not? There were tons of reviews and previews, there is zero reason for you not knowing what you were getting into.
I knew well before release it wasn't for me and I didn't have some secret insider information, I had access to everything you did.
"It's not for you" is a perfect arguement here as its entirely accurate. You liked Xcom you don't like Midnight Sun's. You don't like it because of the addition of all the talking, ergo it's not for you. Again, myself and MANY MANY others knew this before playing the game even launched. Somehow you didn't? Or the more likely outcome is you did know that, idealisticly hoped it wasn't exactly what the previews said and instead was secretly just like Xcom, played it, got pissed off it was exactly as advertised and then went to a forum to cry.
(Your thread is about games have too much talking and you literally give the example of Helldivers 2, a recent game without talking, one of MANY. That's why I called it weak. There may be more games with talking as a focus but to pretend that is the majority of games is just blatantly false. You might aswell complain that "games have too much combat", depends on what you play and that's up to you. I personally don't play games where the core mechanics are ones I really dislike, not sure why anyone ever would but that's on you. Other people agreeing with you doesn't make your point valid. People agree on lots of things, like biological sex doesn't mean anything, doesn't make them correct.)
I know this is a hot take, but i feel i'm surely not alone in feeling this way. I have aired grievances similar to this before on here, But recently i decided to startup Midnight suns on ps5 since it's now on premium, excited to jump into the great turn based action that firaxis is known for.
right off the bat i am hit with just an awful story beat, poor writing, terrible dialog. so my reaction is to just skip and i did and it was great, i was in the tutorial interacting with the combat system all was great. However as soon as the combat encounter is over i am stuck with another awful cutscene, for some reason Iron man is a bumbling fool who is basically simple jack, I think we know why self inserts would have done that but what ever i can skip. now im some dude in a graveyard, cool, walk forward, oh look! back into more long stretched out dialog. skip skip skip, choose some dumb dialog choice, skip skip, and now im in some town hall thing, loads of characters around me and guess what you can do, that's right, talk to more npcs and have more and more and more dialog thrown at you over and over and over....
so i close the game, delete it off my harddrive and launch up Helldivers 2 and BAM!!! im playing a video game within seconds, jumping around, having fun.
so basically im asking if anyone else feels this way about modern gaming? it just seems to be writers and artists trying their hardest to push their self inserts or beliefs or whatever onto you over and over and over and you barely get to play the actual game. Games are just so boring now, i'd rather watch a tv show or a movie.
If developers insist on being dialog heavy and story heavy it has to be some of the best writing out there and barely any developers working right now have that sort of talented writing staff behind them.
anyway that's my rant for the day. enjoy yours
If you think I'm gaslighting, being wishy washy or claiming I'm smart, that is absolutely your take. Throwing out a bunch of buzzwords doesn't make you correct, nor does ppl agreeing with your opinion. If you don't understand the term "critical thinking" then why use it?i mean this is all just wishy washy, "I'm so smurt", gaslighting.
Basically if you have no stance then that is fine. But don't call someones thread "weak" because you don't really have anything to say.
just because helldivers 2 exists doesn't now mean the thread is null and void. Have you never had to think critically before? Oh well there was one good apple in the bunch so how can we say the latest trend of rotten apples is true.
Lol ok bud, enjoy.If you think I'm gaslighting, being wishy washy or claiming I'm smart, that is absolutely your take. Throwing out a bunch of buzzwords doesn't make you correct, nor does ppl agreeing with your opinion. If you don't understand the term "critical thinking" then why use it?
Games have too much talking is a straight up false statement, proven by you're own example of a modern game that is not plagued by too much talking.
What you're really saying is you don't like the genre of the game you played but you are blaming the game for not being what you want, instead of understanding you are just wishing it was something else. (Again, I do too but my response is to not play a game that isn't for me, not to play it and then complain about it on a forum seeking validation.)
There is nothing critical about your view. It is hyper subjective and personal to your own tastes that's all. Saying there's too much first person perspective in games while playing Destiny, while you know The Division exists, rings false. Your not even engaging with my points just trying to shut me down, I see your game OP.
There are also many other not rotten apples out there, but you took midnight suns and extrapolated it to all modern games.Oh well there was one good apple in the bunch so how can we say the latest trend of rotten apples is true.
I've played many rpgs where the story and dialog isn't insufferable.There are also many other not rotten apples out there, but you took midnight suns and extrapolated it to all modern games.
RPGs are going to have a lot of text. Simple as. Play a shooter/platformer next time
What I love especially about FF7 & 8, is that the dialogue is realistic. The characters have unique personalities & they talk like how real people would speak, there's a certain grit.I start every game with the intent of reading or listening to all dialog. For most games, it is such shit, I quickly resort to skipping or skimming it to move things along. For someone who loves jRPGs, I am really getting tired of how much time is spent listening to the angsty teens talk. It is such mindless filler. It has gotten pretty bad. There was not that much talking in older jRPGs. Or at least, it was all text and I could read it quick and move on. Atelier, Tales, Trails, and Final Fantasy are major offenders in this regard. They really need to get to the point in these games.
I feel the same way on Genshin impact. You talk to an npc at your own peril. You think it'll be quip worth one text box before you know it, you're held prisoner while they ramble about how they were thinking of boiling stone carrots for a dish but their existential dread is holding them back.Every new character that i met in Wuthering Waves was yapping 10 minutes of exposision at me when i encountered them, it was ridiculous.