How big is the power gap between Wii U and PS3/360?

I'd just like to say that, on both sides, claiming "console <x> has nothing that looks as good as game <y>" when said game has a drastically different artstyle than what is typically seen on the opposing console and has nothing analogous, is one of the absolute worst attempts at making a point on this forum.

People need to stop doing it. It makes you look like petty console warriors.
 
Not sure why you mentioned Skyrim while i specifically mentioned GOW and Wipeout. Yeah PS3 had memory issues, but the Cell took the grunt. And why only talk about Skyrim when there are plenty of games that look better on the PS3. CPU of the WiiU is weaker than PS360.

I would be delighted to know how a CPU can mitigate the lack of memory.
 
How big is the power gap between Wii U and PS360?
Tiny, not worth mentioning no matter which way it swings. Smaller than the gap between PS4 and XB1 is another way to look at it. There really isn't any game on either system that couldn't be ported between them.
 
At this point I don't know if it's Nintendo's usual dedication to polish or the extra power of the hardware (which, on paper, has more oomph than the 360 or PS3). That said, Nintendo's games on the system look daaang good. 3D World, Pikmin 3, and Mario Kart 8 in particular. Not sure if I've seen anything like that on PS3/360.

And I know that Need for Speed game a year or two ago was the best-looking on Wii-U according to reports and screenshots. Are AssCreed, CoD, Arkham City, Mass Effect 3, etc better looking on Wii-U compared to PS3/360? Just curious because I've never seen those games runnning on Wii-U
 
The Wii U's GPU is 50% more powerful than the XB360's GPU.
The Wii U also has twice as much RAM available for games, and a hefty 32MB of eDRAM
to act as either a frame buffer, or to be used for some nice looking effects.

The main weakness of the Wii U is it's CPU which is clock much slower than the XB360's/PS3's CPUs, and has the same amount of cores.


So while the Wii U is capable of much better graphical effects than the last gen. consoles, it's cpu limits it's capability for complex physics or AI.
 
I'd just like to say that, on both sides, claiming "console <x> has nothing that looks as good as game <y>" when said game has a drastically different artstyle than what is typically seen on the opposing console and has nothing analogous, is one of the absolute worst attempts at making a point on this forum.

People need to stop doing it. It makes you look like petty console warriors.

Thank God for this post.

It's like people are still caught up over the difference between graphics and aesthetics.

https://www.youtube.com/watch?v=5oK8UTRgvJU

Just because there isn't a game with realistic visuals like GOW3 or UC3 on the Wii U rather then more artistic aesthetic for it's visuals doesn't imply that such visuals can't be done on the Wii U if a developer decided to go with that art style.

A game looking more "realistic" does NOT mean it is more technically demanding to achieve that sort of art style.
 
I'd just like to say that, on both sides, claiming "console <x> has nothing that looks as good as game <y>" when said game has a drastically different artstyle than what is typically seen on the opposing console and has nothing analogous, is one of the absolute worst attempts at making a point on this forum.

People need to stop doing it. It makes you look like petty console warriors.

Well said
 
There's nothing on wii u that looks better or is at the same level as this:

godofwariii-finalbosskq8ia.gif

image_uncharted_3_drake_s_deception-17367-2182_0005.jpg

I disagree.

WiiU_Bayonetta2_scrn09_E3resized.jpg


Bayonetta-2-1.jpg


And it's 60fps.
 
Mario Kart and Donkey Kong are more impressive to me than most anything (GTA V) last gen at a near flawless 60fps and 720p. There is so much color, so much going on compared to the drab brown and grey colors of most last gen games. This is all within the first year of the console coming out.
Really? I'd be of the opposite opinion. The likes of GTA5 and halo 4 look amazing on 360, haven't seen anything comparable on Wii u yet.

Both are end of gen games however, Wii u still has a lot of time to optimise and out perform those games
 
And, in God Of War's case at least, it doesn't have a fixed camera. All of the God Of War games look spectacular but the fixed camera does the games A LOT of favours.
 
There's not a single thing on PS3 or 360 that's as technically impressive as the initial Hyrule field unveiling this past E3.

Nothing.


Of course, I've seen better visuals, but that's not the same thing.
 
From the games I have seen and/or played, the WiiU is somewhere between the PS360 and the PS4/XB1. Kinda figures.
 
Thank God for this post.

It's like people are still caught up over the difference between graphics and aesthetics.

https://www.youtube.com/watch?v=5oK8UTRgvJU

Just because there isn't a game with realistic visuals like GOW3 or UC3 on the Wii U rather then more artistic aesthetic for it's visuals doesn't imply that such visuals can't be done on the Wii U if a developer decided to go with that art style.

A game looking more "realistic" does NOT mean it is more technically demanding to achieve that sort of art style.

Great post!

In the end, Wii U is capable of more than what people thought it could do when it first came out.
 
Maybe you are right and maybe you aren't, but I am equally sure a PS3 would melt trying to run Mariokart whiteout downgrades at 60 fps (59 if you want to be nitpicky).

Playing Mario Kart right now, and it doesn't look as good as Gran Turismo in 3D I was playing last night on the same projector, even with the frame drop from 3D.

Either way, it is all subjective bullshit without knowing what was left on the cutting room floor to achieve their primary objectives for the game.
 
slight? significant? tough to say, I think it is clear it has advantages where it counts (framerate) and when games are made to its advantages.

Nintendo clearly built it for 720p HD visuals, new effects and lightning, and most important favoring 60fps. This is a nice surprise that most people underplay, most Nintendo games are 720p60, it is the rule rather than the exception. I wish we could see this dedication to 60fps games on the PS4 or XB1. Framerate is KING!!
 
Anyone else notice half the water is missing in this shot? Look underneath the red bridge and it's all flat.

Even the bridge doesn't cast a reflection when it should at that angle.

Not to excuse what is happening back there .. But how in the hell are you going to notice that while playing this game lol ... This game has so much crap going if you stop to site see you die.
 
Would it be accurate to say WiiU is to PS360 what SNES is to TG16? Same "territory", with some improvements. Mario Kart does look pretty good, probably the nicest looking cartoonish racer I've played (and I went with PC instead of PS3 for Sonic Racing Transformed).
 
The Wii U's GPU is 50% more powerful than the XB360's GPU.
The Wii U also has twice as much RAM available for games, and a hefty 32MB of eDRAM
to act as either a frame buffer, or to be used for some nice looking effects.

The main weakness of the Wii U is it's CPU which is clock much slower than the XB360's/PS3's CPUs, and has the same amount of cores.


So while the Wii U is capable of much better graphical effects than the last gen. consoles, it's cpu limits it's capability for complex physics or AI.

Forgive me if I'm wrong but as far as I know AI routines are usually done with general purpose code not floating point and the Wii U cpu notably outperforms the 360 cpu at that
 
Speaking of power, people should never forget paper specs are just that - paper specs. They tend to go with peaks (sometimes purely theoretical), which could never be surpassed, but which also might not give a true sustained picture*. I wish we could get free-to-develop-for consoles one day, where we could sit and measure anything we cared about, but until then, trying to find game examples of similar artistic styles, similar scopes, and duh, similar amounts of effort behind them, is the only productive way to compare console A to console B, as subjective as it all is.

* Just using this as an example, not taking shots at the ps3 here.
 
I don't even know what to say to people that think The Last of Us is the best looking last gen game. What in the actual fuck? It's not even the best looking ND PS3 game.

Not to mention the frame rate that struggles every time you turn the camera around too quickly. Specially if there is a few enemies in the screen. Then it crawls to <20fps.
 
Mario Kart and Donkey Kong are more impressive to me than most anything (GTA V) last gen at a near flawless 60fps and 720p. There is so much color, so much going on compared to the drab brown and grey colors of most last gen games. This is all within the first year of the console coming out.

I can't believe you just compared DKCRTB to GTAV. I refuse to.
 
Are you saying when The Last of Us remastered hits you will be impressed when its at a locked 60 ( I would be)?


Not that GTA5 or The Last of Us does not impress me.. I just find games with unique art style and 60 fps locked more interesting. I think the PC Gamer inside of me says that anything locked at 60 is better than anything with better graphics at 30.
 
2.5x? It sure doesn't look it from the games. Just eyeballing the games, WiiU is maybe 20-30% better than PS360 level at best. Although comparison is difficult because no real direct comparisons can be made.

Okay but you are comparing early Wii U games to the best last gen had to offer. That is no different than comparing the first 360 games to the Wii U.
 
I can't believe you just compared DKCRTB to GTAV. I refuse to.

By that logic the Wii U will never outperform the PS360, simply because it will never have those type of games.

Are you saying when The Last of Us remastered hits you will be impressed when its at a locked 60 ( I would be)?


Not that GTA5 or The Last of Us does not impress me.. I just find games with unique art style and 60 fps locked more interesting. I think the PC Gamer inside of me says that anything locked at 60 is better than anything with better graphics at 30.

It'll look and play a lot nicer on the PS4 for sure.

I'm the same, I put framerate above everything else, not only does it look a lot better, it also affects gameplay. 30fps is tolerable, but anything lower than that is horrid.
 
Funny how some people are now saying Zelda WiiU is unimpressive, nothing PS360 couldn't do etc...
When everyone has been blown away by the reveal...

Also : don't try to compare an action game with a fix camera vs an open world adventure game.
 
Funny how some people are now saying Zelda WiiU is unimpressive, nothing PS360 couldn't do etc...
When everyone has been blown away by the reveal...

Also : don't try to compare an action game with a fix camera vs an open world adventure game.


"No way thats real time, it has to be CG" - It´s real time - "Well, it didn´t look good anyway!"
 
Okay but you are comparing early Wii U games to the best last gen had to offer. That is no different than comparing the first 360 games to the Wii U.

no. Dev's didn't just use hardware better, they themselves got better at making games. and that applies to all systems they made games for. Not saying that an early wii u game is not at a disadvantage, but there are some things that work in it's favor.
 
Hasn't everyone come to terms that the wiiu is a secondary system to Ps4 or xbone? Isn't the point of this to play Nintendo games? They look great on this system. Nuff.
 
Yes, neither Sony or Microsoft allocated half their system memory to the OS.

And neither did the Wii, when you look at generation 7 consoles. The PS4 and Xbone however reserve roughly around 3GB's of RAM to the OS while giving somewhere around 5GB's to developers. The Wii-U may be giving half of its system memory to the OS, but at the same time the OS is only using 1GB of RAM in comparison to those other two machines. All three systems reserve a lot of additional memory in the OS for online capabilities like web browsing and some additional functionality that runs i the background. The extra memory in the OS is used to help create a seamless transition when switching between the game and OS functionality.
 
Funny how some people are now saying Zelda WiiU is unimpressive, nothing PS360 couldn't do etc...
When everyone has been blown away by the reveal...

Also : don't try to compare an action game with a fix camera vs an open world adventure game.
Nothing about the Zelda U reveal was graphically impressive if you've actively played games on PS3 or Xbox 360.
 
By that logic the Wii U will never outperform the PS360, simply because it will never have those type of games.

No, it was just a weird comparison to make. Even if someone DID think DK looked better, why would you compare it to GTA? There's going to be lots of overlap from other games.
 
Simply: who cares.

In Wii U we are going to play a bunch of titles imposible to see in any other platform. What I've seen this E3 with Zelda, Bayonetta, Yoshi and Xenoblade is more than enough to amaze everybody who likes great games.

I'm not interest in the number and texture of the nostril hairs or the particulitis, seen thousands of burning ashes in the air. I like the artistic direction, and I think that Nintendo has given a master class the last week.
 
There´s nothing on the WiiU that look as good as Wipeout HD or God Of War 3/Ascension. And Zelda is no where near beyond PS360 capabilities.

Why bring a game that doesn't have a dynamic camera. God Of War share one thing in common with racers. You can predict where the camera will be, don't have to render what the player won't see until all enemies have turned into orbs of energy.
 
Funny how some people are now saying Zelda WiiU is unimpressive, nothing PS360 couldn't do etc...
When everyone has been blown away by the reveal...

Also : don't try to compare an action game with a fix camera vs an open world adventure game.

"No way thats real time, it has to be CG" - It´s real time - "Well, it didn´t look good anyway!"

Playing Mario Kart right now, and it doesn't look as good as Gran Turismo in 3D I was playing last night on the same projector, even with the frame drop from 3D.

Either way, it is all subjective bullshit without knowing what was left on the cutting room floor to achieve their primary objectives for the game.

I really think the heart of the matter isn't Gran Turismo 6 looking "better" it's just that it's aesthetic by using real world cars and tracks gives it visuals based on "realism"

I've begun to notice this trend more and more often lately, and I find it quite sad, that because a game uses "Realistic visuals" over a "Colorful Aesthetic" it makes the precedent that realism = better, and the fact that many posts in this topic are trying to push games with more "realistic graphics" as equating some sort of graphical milestone and by extension comes off the impression means it's more demanding or pushes the hardware further because of that reason.

Does GT6 have as much going on it's background compared to some of the stuff of Mario Kart's environments. Heavy animation in backgrounds and events that react to the racers on track. It's this semi-interactivity with everything going on at once at the same time without a drop of frame rate.

I've said this earlier, just because a game looks more realistic does not imply it pushes the hardware any more then a game with a colorful aesthetic. I'd say how much is going on, what's being rendered, how many animated elements on screen, how many real time reflections and light sources, objects that produce their own shadows, you know things that would take a hit to frame rate is clear indicator of what determines a game being truly more "graphically demanding" and is actually pushing the hardware.

Even more so comparing highly polished games that put emphasis on graphical presentation by at a consequence have small environments and locations due to memory constraints of not being able to push that much through the renderer and saying they are "better" then games with large environments with more stuff going at once (insert bullshit example of Xenosaga compared to Xenoblade Cross above)
 
Nothing about the Zelda U reveal was graphically impressive if you've actively played games on PS3 or Xbox 360.

Is it possible, what impresses you more is realism. Just wondering if Nintendo had went for a more realistic art style similar to the tech demo of 2 years ago, you find it impressive.
 
Wow this thread.
Half the pictures I've seen posted are from unreleased games. The Zelda footage looks great but...yeah, we haven't seen any gameplay, hell we don't even know how the game is called. But it's being used as undeniable proof of how good WiiU games look

Anyway. From what I've played, the WiiU feels slightly better than last gen systems. Some of it probably has to do with the specs but I think a big part is also the more "cartoony" look of WiiU games and their unique art style that truly stands out.

Take Mario Kart 8 for example. I don't know if it's that impressive from a technical point of view but the colors are vibrant, the art direction is awesome, the backgrounds are beautiful and the whole presentiation just has a lot of attention to detail making it look really nice

This is what I want to see.

Here's one comparison:
https://www.youtube.com/watch?v=ftQmHpPJrsc

Besides some more particle effects in certain scenes, a little more vegetation (not as much compared with the PS4), and slightly better textures on the Xbox One, it's pretty comparable.

There may be some additional lighting effects with the Xbox One but it's hard to tell what is due to the sharpening filter that was on many of the Xbox One games at launch.

This may just be one game but these are not worlds apart like people like to assume.

From what I've seen the WiiU version was basically in line with the Ps3/360.
Visually it might have been slightly better but at the cost of absolutely terrible performance:

Here is the frame rate comparison video by the same guys that made the one you posted

From what I'm seeing there
X360: Mostly stays at 30fps or higher with some drops here and there
Ps3: Aims for 30 but has more frequent drops than 360
WiiU: Basically the whole game runs at 18-25 fps
 
Wii U is more "powerful" (if we could use this term).

I will say that Wii U is more efficient than ps360 and stronger in some areas.

But overall it is in the same ballpark than those machines. I wouldn't say that it is a generation ahead of them.

Someone who has actually worked directly with the hardware. Move along everyone.
 
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