How big is the power gap between Wii U and PS3/360?

Isn't it too early to talk about Zelda U ?

I am not technically knowledgeable,but those massive stretches of animated grass lands and trees looked like target footage running on PC.
 
Isn't it too early to talk about Zelda U ?

I am not technically knowledgeable,but those massive stretches of animated grass lands and trees looked like target footage running on PC.

One thing Nintendo generally does not do is exaggerate what their systems are capable of. in fact it's more then the contrary that their finished projects majority of the time end up looking actually better then the initial reveal demo footage.

Considering Nintendo's precarious situation trying to turn things around with the Wii U. I don't think they are in any position to make fake/unrealistic footage that does not match the finished product.
 
I'll just leave this here ..

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Now tell me the 360 or the PS3 can do that. Heck, even the PS4 would melt trying to run that.

My guess is you haven't seen the Uncharted 4 teaser...
 
Has Nintendo released performance numbers? I would imagine Nintendo is pretty tight lipped about this type of stuff.
Nope. Not even the official developer documentation that comes with the SDK contains any performance metrics or detailed technical specifications as far as I know.
 
Nintendo developed games are mostly locked 60fps with much better lightning than ps360 games plus vsync. also the console only draws like 35 watts.

to the people not impressed with the ZeldaU gif and comparing it to freaking skyrim(which looks nowhere as good. plus it runs like absolute shit):
it's a pretty static gif. someone should post a gif which also displays the immersive lightning casted by the clouds/sun which is leagues ahead of any open world game on ps360.

couldn't find any landscape gifs but these are also good:
AWiY0Er.gif

uiBNmhp.gif


and yes, I've played lots of ps360 games and I own a ps3
 
Nintendo developed games are mostly locked 60fps with much better lightning than ps360 games plus vsync. also the console only draws like 35 watts.

to the people not impressed with the ZeldaU gif and comparing it to freaking skyrim(which looks nowhere as good. plus it runs like absolute shit):
it's a pretty static gif. someone should post a gif which also displays the immersive lightning casted by the clouds/sun which is leagues ahead of any open world game on ps360.

couldn't find any landscape gifs but these are also good:

and yes, I've played lots of ps360 games and I own a ps3

Red Dead Redemption looks better....seems to also have a bigger draw distance as well:

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I think the Wii U is significantly more powerful. I always thought people overrated 7th gen game graphics. Everytime someone says game x looks good it just looks okay to me. And at the same time everything Nintendo on the Wii U is stunning.
Significantly is hilarious. Uncharted 3 and TLOU are staring straight at you right now

EDIT: I mean sure it's not open world, but that shouldn't take away from it
 
Significantly is hilarious. Uncharted 3 and TLOU are staring straight at you right now

EDIT: I mean sure it's not open world, but that shouldn't take away from it

I'd say how much is going on, what's being rendered, how many animated elements on screen, how many real time reflections and light sources, objects that produce their own shadows, you know things that would take a hit to frame rate is clear indicator of what determines a game being truly more "graphically demanding" and is actually pushing the hardware.

Like I said before comparing highly polished games that put emphasis on graphical presentation by at a consequence have small environments and locations due to memory constraints is most certainly an issue.

The larger the world, the more objects needed to be rendered on screen, the more stuff that needs to be animated. These things definitely mean visuals would need to be compromised, unless you got tons of memory to work with to manage high quality image detail and having a large world at the same time.

Also we go back to a point I've reiterated three times, just because a game looks more "realistic" doesn't necessarily imply it's a "better looking game" over a game with "artistic / colorful" visuals.

There is a video in this topic I posted earlier. Google "graphics vs. aesthetics" The video should be the very first link. It does a very good explanation on this subject.
 
Red Dead Redemption looks better....seems to also have a bigger draw distance as well:

The vegetation alone lets Zelda wins by default.
Don't forget RDR is full of pop-up when you're riding the horse and most of the vegetation is very low res in comparison to what we've seen in Zelda.
 
Nintendo developed games are mostly locked 60fps with much better lightning than ps360 games plus vsync. also the console only draws like 35 watts.

to the people not impressed with the ZeldaU gif and comparing it to freaking skyrim(which looks nowhere as good. plus it runs like absolute shit):
it's a pretty static gif. someone should post a gif which also displays the immersive lightning casted by the clouds/sun which is leagues ahead of any open world game on ps360.

couldn't find any landscape gifs but these are also good:
AWiY0Er.gif

uiBNmhp.gif


and yes, I've played lots of ps360 games and I own a ps3
Just about everything in those gifs are moving and animates. That's why screenshots don't do wii u games justice they look so great in motion cause there are so many animations running at the same time.
 
Significantly is hilarious. Uncharted 3 and TLOU are staring straight at you right now

EDIT: I mean sure it's not open world, but that shouldn't take away from it

Entirely different requirements.

You have a set memory, fillrate, bandwidth limitation. Each texture, model, animation is eating into it. Something small like TLOU can waste resources on higher res textures, model complexity, because the resources available are not going to large swathes of land, with a myriad of textures, models, what have you.

The best comparison would be something of similar scale. Uncharted and TLOU are not that. RDR is. And in that case there is little to say. The volume of vegetation is like a worlds difference in Zelda's favor. Lighting is a wash. Neither is going for a similar style. And we haven't seen enough to say texturing goes in either games favor.

Marston is a lot higher poly model than Link though. Or maybe just better designed. Polygonal edges are very noticeable close up on Link.
 
The Wii U has a ~60% GPU performance advantage over the PS3/360, and it has much more RAM than those consoles. The real problem with the Wii U is its anemic CPU. The Wii U only has ~40-60% of the 360's CPU performance, which can make games run poorly.

On balance, the Wii U is probably a little faster than the PS3/360. This would have been fine if the Wii U had been released in 2006, but it isn't acceptable now. Developers have had such a long time working with the PS3/360 that they have been able to optimize extensively for those consoles.
 
The Wii U has a ~60% GPU performance advantage over the PS3/360, and it has much more RAM than those consoles. The real problem with the Wii U is its anemic CPU. The Wii U only has ~40-60% of the 360's CPU performance, which can make games run poorly.

On balance, the Wii U is probably a little faster than the PS3/360. This would have been fine if the Wii U had been released in 2006, but it isn't acceptable now. Developers have had such a long time working with the PS3/360 that they have been able to optimize extensively for those consoles.

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If we get nintendo games result this fine for me :)
 
Nothing about the Zelda U reveal was graphically impressive if you've actively played games on PS3 or Xbox 360.

Yes i did, still impressive, technically and artisticallly.
What i'd like to know though.... Did you ever actively played any games on WiiU ?
 
In DBZ terms I think the Wii U is like Goku as a Super Saiyan 2

Where as the 360/PS3 is Goku as just a Super Saiyan 1

PS4 would be Super Saiyan 3
 
The real problem with the Wii U is its anemic CPU. The Wii U only has ~40-60% of the 360's CPU performance, which can make games run poorly.

Paging Dr. Blu!

The Wii U CPU is not really comparable because it lacks certain features but trounces the 360 CPU in other departments. If you know how to work with what is there, it will in many cases outperform the 360 CPU. Wii U also has a dedicated sound DSP to free the CPU of those tasks, wich already needed 1/6th of the 360's CPU in comparison.
 
Lol at people conveniently posting screenshots of games that run at ~30FPS against games that run at a rock solid 60. There's a reason why so many games that ran at 60FPS last generation were sub 720p on 360 and PS3. In the case of some games like Red Dead Redemption (PS3) not only did they run at ~30FPS but sub 720p as well.
 
Paging Dr. Blu!

The Wii U CPU is not really comparable because it lacks certain features but trounces the 360 CPU in other departments. If you know how to work with what is there, it will in many cases outperform the 360 CPU. Wii U also has a dedicated sound DSP to free the CPU of those tasks, wich already needed 1/6th of the 360's CPU in comparison.

I am sick and tired of hearing this BS. The WiiU has a very shallow depth OoE pipeline. This OoE is not even remotely comparable to what Intel and AMD pull off even in their lowliest of cores (Jaguar). There is no way this anaemic pipeline will help it be more efficient than the PS3/360 CPUs which are clocked much higher. There is only one case in which the WiiU will perform better i.e. there are only branches in your code none of which are offset by more than the predict queue depth (which I believe is likely less than 8). I highly doubt any compiler would generate this kind of code for any purpose.
 
Nintendo developed games are mostly locked 60fps with much better lightning than ps360 games plus vsync. also the console only draws like 35 watts.

to the people not impressed with the ZeldaU gif and comparing it to freaking skyrim(which looks nowhere as good. plus it runs like absolute shit):
it's a pretty static gif. someone should post a gif which also displays the immersive lightning casted by the clouds/sun which is leagues ahead of any open world game on ps360.

couldn't find any landscape gifs but these are also good:
AWiY0Er.gif

uiBNmhp.gif


and yes, I've played lots of ps360 games and I own a ps3

People still thinking that is actual gameplay and not an in-engine scene.
 
Some corrections. The Wii U GPU is a mixture of the HD5000/6000 line, since they were largely the same. Xenon is based on Cell PPE, which is a portion of the Cell processor used in the PS3 (which has 1 PPE and 7 SPE's), and Broadway is a custom version of PowerPC G3 or PowerPC 7xx, not the much newer POWER7. Even Espresso isn't an actual POWER7 CPU, just shares a minimal number of similarities--so minimal that the Xenon and Cell share about the same amount. The Espresso CPU is much more power efficient, but probably noticeably weaker than the Xenon and Cell. All are based on the Power Architecture and function very similarly. Anyone who says the Espresso CPU is "very different" from Xenon is wrong.

They're both RISC based CPU's, but outside of that underlying architecture they are different in a lot of ways. Out of order execution vs in order execution, very short pipeline vs very long pipeline, paired singles vs VMX. Overall I'd say they're very different CPU's which have to be treated very differently to get good performance. As in something that works well on Espresso will kill performance on Xenon/CELL and vice versa.

As for performance, its likely better in some ways than Xenon and weaker in others.
 
Wii U is more "powerful" (if we could use this term).

I will say that Wii U is more efficient than ps360 and stronger in some areas.

But overall it is in the same ballpark than those machines. I wouldn't say that it is a generation ahead of them.
Yup. I've yet to see anything worthy of a large gap, yet alone generational. Folks should be just fine with that though.
 
I am sick and tired of hearing this BS. The WiiU has a very shallow depth OoE pipeline. This OoE is not even remotely comparable to what Intel and AMD pull off even in their lowliest of cores (Jaguar). There is no way this anaemic pipeline will help it be more efficient than the PS3/360 CPUs which are clocked much higher. There is only one case in which the WiiU will perform better i.e. there are only branches in your code none of which are offset by more than the predict queue depth (which I believe is likely less than 8). I highly doubt any compiler would generate this kind of code for any purpose.

Out of order execution certainly helps Espresso to be more efficient, that doesn't mean overall more powerful, just that it will help the CPU get more out of its available resources. Others reasons for better efficiency are the very short pipeline and better caches. Also as he said the DSP being there takes quite a load off its shoulders.
 
GOW3, Uncharted, TLoU have something the Wii U games don't: a massive budget and a development team filled with computer graphics geniuses hell bent on making sure their game looks better than the competitor's console. Nintendo's simply won't spend several man months on finding the most efficient SSAO solution or something like that. The simply fact most Wii U exclusives come from Japanese developers not called Konami already put them at disadvantage.
 
Yup. I've yet to see anything worthy of a large gap, yet alone generational. Folks should be just fine with that though.

So what are you looking for, let's really get down to explaining what defines a generational leap or impressive.

Is it just not seeing polygonal edges, texture resolution not high enough, no realistic environments. How about animation, lighting.

It just seems most opinions is stem from the need for realistic graphics. The closer we get to realism the more impressed some are.
 
The Wii U has a ~60% GPU performance advantage over the PS3/360, and it has much more RAM than those consoles. The real problem with the Wii U is its anemic CPU. The Wii U only has ~40-60% of the 360's CPU performance, which can make games run poorly.

Words like "Performance" and "Power" are not directly quantifiable metrics. It makes zero sense to say the Espresso CPU lacks the "power" of 360/PS3 CPU; Power in what task? You need to specify which aspect of the CPU you are measuring before that could possibly make any sense. Likewise saying the RAM and GPU out "perform" ps360; out perform at doing what?

I'm not answering either of the above or saying one or the other is right/wrong btw - they're just examples of how these sorts of threads can quickly turn to mush if terminology is not correctly used.

Edit: See below for prime example. "Capable" at doing what? Making omelettes? ;)
 
Wii U is barely more capable than PS3 or X360. There are very subtle advances in technology that make it slightly more capable. But in the end all 3 consoles are so incredibly similar in their performance.

There was bigger difference in power between the PS2 and more advanced GCN and XBox consoles than there is between last gen machines and the Wii U.
 
Wii U is barely more capable than PS3 or X360. There are very subtle advances in technology that make it slightly more capable. But in the end all 3 consoles are so incredibly similar in their performance.

There was bigger difference in power between the PS2 and more advanced GCN and XBox consoles than there is between last gen machines and the Wii U.

Please explain, what do you or don't see that brings you to this conclusion?
 
I'm not really familiarized with Wii U graphics, but i must say that GoW3 looked really amazing, so i don't know if the Wii U has games that can replicate this battle:

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I'm not really familiarized with Wii U graphics, but i must say that GoW3 looked really amazing, so i don't know if the Wii U has games that can replicate this battle:

iWitOKlXmrP83.gif

Then check out some Bayonetta 2 videos or gifs. Look at the environment, surrounding battles with bosses. You'll notice that there's much more going on, framerate is higher, bosses battles are more chaotic.
 
GOW3, Uncharted, TLoU have something the Wii U games don't: a massive budget and a development team filled with computer graphics geniuses hell bent on making sure their game looks better than the competitor's console.
I'm sure Zelda U and Mario kart 8 both have/had massive budgets as well.
Just like Sony and MS invest large amounts of money in the development of realistic games, Nintendo does the same with their cartoony games.

The result is that just like there isn't a single cartoony PS360 that looks as good as Zelda or Mariokart while there won't be a single realistic Wii U game as good as Uncharted 3, GoW3 or Halo 4.
 
Wii U is barely more capable than PS3 or X360. There are very subtle advances in technology that make it slightly more capable. But in the end all 3 consoles are so incredibly similar in their performance.

There was bigger difference in power between the PS2 and more advanced GCN and XBox consoles than there is between last gen machines and the Wii U.

Simply not true. Wii U has more / faster / better structured memory. 4x more. A faster GPU with more modern shader capabilities. And is capable of running great looking games a 60fps.
 
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