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How would you feel about a game pulling a "From Dusk Till Dawn"? (Spoilers)

Really? I don't recall a major shift in the game, and I finished it.
Its very gradual, culminating shift, but upon first appearance the early game is all about traditional gothic horror tropes like beast hunters, werewolves, witches, etc you have little reason to expect that the game eventually goes full on
cosmic horror: elder gods, eldritch abominations, the blurring of reality and dreams, etc.
Not a sudden change by any means, but what the game becomes is very different than its first impression.
 

Two Words

Member
Its very gradual, culminating shift, but upon first appearance the early game is all about traditional gothic horror tropes like beast hunters, werewolves, witches, etc you have little reason to expect that the game eventually goes full on
cosmic horror: elder gods, eldritch abominations, the blurring of reality and dreams, etc.
Not a sudden change by any means, but what the game becomes is very different than its first impression.
I don't think that really qualifies though. Not all shifts are equal.
 
A FPS from this gen kinda does this. Not 100% what OP wants, but still. game name:
Wolfenstein: The Old Blood

Starts with semi-stealth semi-realistic first person nazi killing, with emphasis on careful picking of officers and sometimes avoiding big enemies. Then, at the 2nd act it suddenly goes full occultic nazi zombie horde mode.

I believe it was kinda hinted at the marketing, but I somehow managed to keep it as a surprise. Was pretty cool.
 

Two Words

Member
A FPS from this gen kinda does this. Not 100% what OP wants, but still. game name:
Wolfenstein: The Old Blood

Starts with semi-stealth semi-realistic first person nazi killing, with emphasis on careful picking of officers and sometimes avoiding big enemies. Then, at the 2nd act it suddenly goes full occultic nazi zombie horde mode.

I believe it was kinda hinted at the marketing, but I somehow managed to keep it as a surprise. Was pretty cool.

Imagine a new WWII FPS shooter franchise starting the first half as a super realistic shooter with a serious story, and halfway through it suddenly becomes about occult Nazi experiments on aliens and ancient mystical powers that plays at a Serious Sam pace.
 
Imagine a new WWII FPS shooter franchise starting the first half as a super realistic shooter with a serious story, and halfway through it suddenly becomes about occult Nazi experiments on aliens and ancient mystical powers that plays at a Serious Sam pace.

Where can I preorder?
 
Another film example would be Sunshine. From simple scifi to
slasher film
. A lot of people didn't like it but I thought it was interesting.

I would love for a game to do something similar. Maybe go from basic fps to survival horror halfway through.
 

Brakke

Banned
Only examples I can think of -- Brutal Legend and Frog Fractions -- already called. Final Fantasy XIII very barely does this by introducing quests and changing the flow of the overworld when you go to Space Australia but I wouldn't go to bat for that as an example here.
 

rauelius

Member
So like if the Panzer Dragoon Trilogy was one cohesive game, the switch up from shooter to RPG could have jarring, but I remember it being oddly natural given that universes aesthetics and how the turn-based mechanics ended up working out.

I guess another good option for a sudden change is StarFox Adventures on the Gamecube. It starts off as an on-rails shooter, then becomes a Zelda-style RPG, to only end up as an on-rails shooter again.

Also, would one consider AssCreed IV as a big switch? It starts off all typical AssCreed sneaky sneaky kill kill, but then ends up being a high-seas adventure.

Good thread!
 
SNES Pilotwings did this with the helicopter missions after the flight school. I was pretty blown away seeing that for the first time. Would love for more games to do this.
 

Bergerac

Member
Doesn't the average COD campaign do this about 12 times? LOL You go from blowing up a sub to 'Suppressors On!' to being a fighter pilot to a Ghillie Sniper to a Mountain Climber etc etc...
 

Shaanyboi

Banned
That's more of a further revelation of the story. The tone of the game is still the same. And the gameplay is still the same. I'm talking about a game turning into an entirely different genre of game.
I mean it's not like the Raiden reveal changes the genre
 

20cent

Banned
i wish a AAA developer had the balls to misrepresent their product like that
I don't think they or any other clickbait-journalist would keep the twist secret.

When I went to see From Dusk Til Down on day 1 with my parents (lol) I knew exactly what was the movie about, actually I was surprised by the first boring half as I didn't expect it to be that long.
 

Kinsei

Banned
Conker's Bad Fur Day does this. The game starts out as a platformer but the last third of it is a third person shooter.

I'm fine with it as long as the quality doesn't drop because of it.
 

jdw_b

Member
I feel like i'm part of an extensive focus group with all these "How would you feel" and "How much would you pay for..." questions

On topic, as long as it didn't suddenly go shit then I don't care
 
Imagine a new WWII FPS shooter franchise starting the first half as a super realistic shooter with a serious story, and halfway through it suddenly becomes about occult Nazi experiments on aliens and ancient mystical powers that plays at a Serious Sam pace.
Do we get to go to the moon?

718hb7v.jpg
 

CloudWolf

Member
Conker's Bad Fur Day kinda does this. It starts off as an ordinary platformer, but halfway through it changes to a horror game and later a third person shooter.
 

MikeDip

God bless all my old friends/And god bless me too, why pretend?
Big yes! Love the Shift in FDTD. Damn what a good movie.

Bring it video games, I am ready and willing.
 
I think a comedy game would good for this without pissing people off. Maybe a game with entires portions developed/directed by different companies/people.
 

Mman235

Member
As others have said I think the closest modern equivalent to this is Dragon's Dogma, such that it's hard to mention without spoiling everything. Technically the gameplay stays the same but the context it's used in is very different.
It goes from an epic high fantasy open world adventure with a light story to an apocalyptic dark fantasy dungeon crawler with a bunch of philosophical themes
 

GOOCHY

Member
I just wanted to come in here to say that Salma Hayek was the hottest woman on the face of the earth at that time, in that movie.
 
Fear Effect did this to me when it came out... sort of. From what I recall it was largely marketed as a sci-fi action game with some influence from John Woo. I knew it had fantastical elements and revolved around Chinese mythology, but I had no idea how much it would veer into gnarly, fucked up territory. The last environment in that game
(Hell)
scared the shit out of me on my first playthrough.
 

PSqueak

Banned
So brutal legend but not ass

First thing that came to my mind.

Plotwise, Final Fantasy Tactics, although the game stays true to its genre all thru, the story shifts from "medieval political intrigue" to by the number "Stop ancient evil from destroying the world" near the end of the game.
 
The Darkness, maybe?

It's still an FPS all the way through, but the otherworld/WWI-era levels in the second half of the game are a sharp contrast from the modern NYC portion of the game, in terms of pacing, design, structure and tone. Not to mention that I wasn't expecting the game to shift like that going in.
 
I've always wanted a game that gradually shifted into a horror game while being advertised as something else.
Me too. Marketed as a space marine badass shooter but halfway through the game you get stripped of your weapons and armor and the true horrible threat reveals itself. Then it's a first person horror game where you can barely fight back.
 
Technically, From Dusk Till Dawn wasn't even the first movie to do the whole 'hidden vampires in a strip club" plot twist. It was done 10 years earlier in a movie called Vamp. But FDTD is definitely the more popular occurrence of this happening.

Back on the subject, I always thought the Alice games were really close to pulling this off. However, Until Dawn did a masterful job.
 

PSqueak

Banned
I've always wondered how well it would be received if we marketed a game as a lighthearted RPG and then it transformed into a horror game.

Undertale's True Lab section was very well recieved, so i think there is room for something like this, pretty much would work the same but extended to half the game rather than one dungeon.
 
I've always wondered how well it would be received if we marketed a game as a lighthearted RPG and then it transformed into a horror game.

I would absolutely love that! But you've blown it now that I know you're going to do it ;)

In all honesty though I think that's one of the things that still separates games from other mediums, the fact you even have to ask is all wrong. In a book or film it would just happen.



Please do that in your next game and don't tell anyone though, push those boundaries :)
 

j-wood

Member
I remember watching From Dusk Till Dawn the first time. Only went in knowing Tarentino and Clooney were in it.

When the switch happened, I was legit shocked and to date, it's still one of the only movies that has given me a complete WTF moment. I would love it a game did that.

I think MGS 2 came close with it's switch.
 

theDeeDubs

Member
I would love it. Breakdown on Xbox was the first thing that came to mind. It's not the best example, but I remember a moment in it that felt like a drastic shift to me at the time.

Dark Sector also did it to an extent.
 
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