What does a game like Budget Cuts do if you try to walk through a wall?
I can't wait to try it. So do you keep coming back to any one game in particular?
Is it true that the mounting solution posted in the OP isnt viable for those with a popcorn ceiling? I already purchased both the rod and the clamp
I used the rods w/ a popcorn ceiling and it hasn't been a problem. I only applied as much pressure as was needed to keep the poles upright and don't plan to take them down any time soon, though. I could see it being an issue for someone who was regularly taking them down and putting them back up.
Is it true that the mounting solution posted in the OP isnt viable for those with a popcorn ceiling? I already purchased both the rod and the clamp
Just setup my Vive today and I'm thoroughly impressed. Was able to clear a 3.2 X 2.4m space and spent an hour playing fetch on that Iceland mountain. Have so much to try with the stuff I downloaded but even the tutorial had me floored. My friends are also super pumped to try it out, so I will probably be having people over all weekend. Overall seems like a great purchase so far
Just setup my Vive today and I'm thoroughly impressed. Was able to clear a 3.2 X 2.4m space and spent an hour playing fetch on that Iceland mountain. Have so much to try with the stuff I downloaded but even the tutorial had me floored. My friends are also super pumped to try it out, so I will probably be having people over all weekend. Overall seems like a great purchase so far
TheBlu - woooow this one got me hard. I was totally not expecting for it to work with my GPU and it did, and never noticed a drop of frames. Maybe a bit pricy for only 3 experiences that last roughly 18 minutes in total, but they are really great. The lighting is amazing, the one in the deeps felt like reality. I don't think anyone would say that VR doesn't have a nice future ahead after playing these.
BTW I tuned the chaperone to bright yellow and activated the floor boundaries always on, this last one helps A LOT to avoid reaching the chaperone. It gives you constant space awareness, I would recommend to activate it at least for the first few hours.
In the worst case scenario,(Not that I'd be constantly taking them down) what would happen?
Anyone playing Windlands have a tip for getting up into that flying ship? I get as close as a board that goes vertical and it looks like the dev wants the playing to wall jump off of it but every time I do, I go flying too far.
Are you talking about this one?
If so, I got up it by just jumping at it then doing a bunch of quick taps for like 3 small walljumps in a row and managed to keep enough forward momentum
If you're talking about the one before that where there's a vertical board on the right and the target platform is up and ahead of you... well that one's just hard. When you walljump, you can somewhat control the angle that you jump out at, so you need to not go too far out, mostly forward... but not too much forward! I failed that spot like 5 times, but luckily you usually fall in range of one of the nearby trees
I like the game, but I don't care much for the no-swinging jumping sections
I haven't played many games that actually stop you from going walls and stuff. Do any launch games do this? I played them all but I don't remember any doing this.Budget cuts specifically? Nothing. There is a bit in the game where they put a grate outside of a walkway that is easy to get to if you "walk" off the platform so you are technically floating in space.
Other games? Some black you out until you exit the wall. Others will physically prevent you from moving into the wall. In UE4, if you give you pawn default collision properties, you can't walk into walls - walking forward into them will physically move your pawn backwards so that your new relative position is just outside of the wall.
FullfilmentPending FullfillmentStatus : Pending FullfillmentOrder Status : Pending Fullfillment
http://store.steampowered.com/app/446750
New? Just added to my wishlist
Edit: OK an announcement was just released today saying the name has to change ...
Yeah I was talking about the one before with the vertical board. Do you aim your walljump by looking or use the direction pad? I try looking where I want to move but get pushed towards the ship. All the other spots haven't been too bad but this one has been rough on me.
I can't wait for the full Budget Cuts game.
As a fan of Arcade gameplay you should really try Holopoint. It gives me that Arcade feeling of wanting to 1CC it, except that I can't try more than a few times due to a lacking stamina stat
HoloBall is pretty fun however I'm worried I'm going to smash my controller into the wall swinging that thing as hard as I can, would love to have a bigger space with this one.
Thanks for the response. Is there any option that is slightly more portable? Might try and bring this to a friend's house at some point.
http://store.steampowered.com/app/446750
New? Just added to my wishlist
Edit: OK an announcement was just released today saying the name has to change ...
http://store.steampowered.com/app/446750
New? Just added to my wishlist
Edit: OK an announcement was just released today saying the name has to change ...
I never played Portal and I'm hyped for this game. What should we expect, greztness based on the original?http://store.steampowered.com/app/446750
New? Just added to my wishlist
Edit: OK an announcement was just released today saying the name has to change ...
I never played Portal and I'm hyped for this game. What should we expect, greztness based on the original?
HoloBall is pretty fun however I'm worried I'm going to smash my controller into the wall swinging that thing as hard as I can, would love to have a bigger space with this one.
Sometimes the Steam Interface won't open inside the Headset.
Does anybody know this problem?
Are you on the Steam beta? That happened to me on the beta, so I rolled back and haven't had that problem since.
Where can I check if I´m in the Steam beta?
Is it easy to roll back?
It's just in the Steam settings menu somewhere - you can choose to opt in/out of Steam betas.
Yup- very easy- if you opt back out (in settings), it should restart Steam & automatically switch back to the non-beta version!
theBlu on the other hand...is imo just fantastic.. What an experience.. All three scenarios in the paid version are great. I just wish there was more, but it's all worth every penny anyway. The production value is great, the attention to detail and animation is top notch. Now mix it with an even better hydrodynamics engine and even better animation (which is already good) my jaw will be permanently on the floor.
Funny how opinons go.. Turns out I don't like Audioshield much even though it's one of the more popular VR titles around. The algorithm used to sync to the music doesn't make any sense to me. And the overall experience appears somewhat unfinished (imo).