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HTC Vive Launch Thread -- Computer, activate holodeck

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Exuro

Member
Ordered mine March fucking 2nd...


Still says pending fulfillment. Ffs. There is a pending charge on my card since Monday. Nothing since then.


Would signing up for FedEx delivery manager help with status updates? How do I go about doing this?


Edit: On topic, that Arizona Sunshine game looks SICK! First game I'll be buying when out.
If you have the same luck as mine it just leads to more disappointment.
 

Animator

Member
Ordered mine March fucking 2nd...


Still says pending fulfillment. Ffs. There is a pending charge on my card since Monday. Nothing since then.


Would signing up for FedEx delivery manager help with status updates? How do I go about doing this?


Edit: On topic, that Arizona Sunshine game looks SICK! First game I'll be buying when out.

I don't know what you are upset about? I ordered March 1'st, said it was gonna ship in may and since they charged our cards, it will ship in May, which is next week. We are still in April sadly.
 

Justin

Member
Ordered mine March fucking 2nd...


Still says pending fulfillment. Ffs. There is a pending charge on my card since Monday. Nothing since then.


Would signing up for FedEx delivery manager help with status updates? How do I go about doing this?


Edit: On topic, that Arizona Sunshine game looks SICK! First game I'll be buying when out.


I ordered on March 24th and got my shipping confirmation tonight saying it will be delivered on Monday.
 

newsguy

Member
So those of you guys who have had it for a while. Are you still enjoying it? Has the shine worn off a bit? Any games still holding your attention? I really want to play Dirt Rally and American Truck Simulator. Those would hold me over for a while.
 

terandle

Member
So those of you guys who have had it for a while. Are you still enjoying it? Has the shine worn off a bit? Any games still holding your attention? I really want to play Dirt Rally and American Truck Simulator. Those would hold me over for a while.

Had mine for a week, definitely still have a lot of fun every time I put it on. Audioshield has been my #1 go to game but there are a good amount of others I play regularly (Holopoint). A week is still early but the device seems like it has momentum from what I can see. There are times, driving around Hover Junkers where it makes me really want a large open world game in that universe. That in VR will be nuts. Huge potential it will probably be a while before companies think it will be profitable spending that much on developing a VR game though.
 

spekkeh

Banned
My point is that SteamVR isn't even allowed to touch the drivers, so if the drivers are moved into a non-working state by the SteamVR installation, then the drivers were broken in the first place.

I don't think steamVR damages anything, but I think AMD has some very wonky logic to determine which port your 'main screen' is connected to. (I upgraded my drivers whilst steamVR was active - which somehow made the drivers believe that my main monitor was the vive, leading to rather a mess).
Yeah I think this might well be it then. That my TV defaults to 640x480 because it thinks it's the fourth or fifth screen, even though it doesn't show any other connections.
 

artsi

Member
So those of you guys who have had it for a while. Are you still enjoying it? Has the shine worn off a bit? Any games still holding your attention? I really want to play Dirt Rally and American Truck Simulator. Those would hold me over for a while.

It's cool. It's not blowing my mind every day or anything, but I think the purchase was worth it. I'm kind of bored with the game content, but there's always porn, AltspaceVR, and stuff.

Only if Project Cars worked properly, the graphic settings are fucked up right now playing with the Revive injector.
 
So those of you guys who have had it for a while. Are you still enjoying it? Has the shine worn off a bit? Any games still holding your attention? I really want to play Dirt Rally and American Truck Simulator. Those would hold me over for a while.
Still using it to demo to people. Not using it when I'm on my own.
 

KingSnake

The Birthday Skeleton
So those of you guys who have had it for a while. Are you still enjoying it? Has the shine worn off a bit? Any games still holding your attention? I really want to play Dirt Rally and American Truck Simulator. Those would hold me over for a while.

I have it since three weeks already. I played a lot of SPT, Audioshield and Hover Junkers. Those are the ones with great replayability. Then I have Vanishing Realms, Final Approach and The Gallery which I played at a slower pace. And each time I put the headset on I try a new thing from the big list of games/experiences that I have on my Steam VR. So I still enjoy it as much.
 

Starviper

Member
Just had the email with tracking info pop in my inbox.

Really unsure if I want to move stuff around in the living room to set this up properly, or take apart the bedframe in my own room to make enough space so i'd avoid moving my PC and associated equipment out.
 

Durante

Member
So those of you guys who have had it for a while. Are you still enjoying it? Has the shine worn off a bit? Any games still holding your attention? I really want to play Dirt Rally and American Truck Simulator. Those would hold me over for a while.
I'm still not done even trying everything out since every time I put the headset on I only play Audioshield and Holopoint :p
 

Krejlooc

Banned
So those of you guys who have had it for a while. Are you still enjoying it? Has the shine worn off a bit? Any games still holding your attention? I really want to play Dirt Rally and American Truck Simulator. Those would hold me over for a while.

After about 2 weeks of playing games with it, I've finally moved over to developing for the thing and am falling even deeper in love with the Vive. I still play games because I have the headset hooked up pretty much constantly, but I've switched over from the living room to the office primarily because it's easier to do work there.

Some of the shallower games have lost their appeal, but that's expected. When you talk about "shine wearing off" you are talking about two things - is there enough engaging content to keep me entertained, and am I still taken by VR. As with all early product launches, content is light. Some games, like Space Pirate Trainer or Audio shield, I feel I can keep coming back to for a long time, and indeed I do keep coming back. Experiences like TheBlu are more like VHS tapes to me, I'm glad I own them and they're good to pop out every now and then when I want to blow my mind, but like video tapes I'm not going back and watching them every day. As more content comes out, I will continue to consume it, however. I'm trying to decide between buying The Climb now and playing with Revive or waiting to see if they announce a native Vive port.

One thing is clear, however - I am still very much taken by VR. The feeling that I'm doing something I've never really done before is still really strong, and I like it. Funnily enough, as we've transitioned into the VR era, I find myself being nostalgic about the Sega Saturn, because that was really my big transition into 3D, not the N64 (although I had a 32X before my saturn). I remember looking at games like Panzer Dragoon and Virtua Fighter and thinking that entirely new games were possible that weren't possible before. And I feel that same feeling of exploration in VR. That's precisely why I've fallen more in love with VR while developing for the Vive. Having a VR headset is fun, but having a reliable expectation of something to track your hands (without wires!), and having the headset work in 360 degrees instead of forward 180, and all around the room at that, is incredibly liberating. I got peaks of this type of set up when I would dev with my DK2 and Razer Hydra, but the Vive as a piece of kit is so far beyond in every way. Especially the SDK - SteamVR makes doing hand tracking and tracking my position in the room a breeze. I feel like I have an entirely new kind of blank canvas before me, like finally everything in VR is good enough to the point where I can start making the kind of projects I've been dreaming about since I first read about the DK1.

In the next couple of years, some incredible VR stuff is going to come out simply because everything is finally good enough.
 

Knch

Member
I'm still not done even trying everything out since every time I put the headset on I only play Audioshield and Holopoint :p

I keep trying Audioshield and it mostly still crashes (although, last time it started without problems,) only refunded TheBlu (it's boring, Irrational Exuberance demo is much better as a demo,) don't have Holopoint yet and I still have the same problem.
 

mrklaw

MrArseFace
So, Virtual desktop and Windows 10. Since Windows 10 lets you stream your XBO game to Windows, is there any reason you couldn't use VD to play XBO games in VR?

just tried - both Xbox one streaming and PS4 remote play work fine in Virtual Desktop. The downside is that you need a relatively large field of view covered to mitigate the low resolution (on the 'home theater' environment the screen is quite small and therefore a lot of detail is lost). But if you make it too big so that you lose some of the surrounding environment as an anchor, then it can feel a bit weird - Forza Horizon 2 and Trackmania Turbo might be extreme examples, but you need some grounding.
 

Wollan

Member
HTC (UK) is sending me a new 3-in-1 cable replacement now after talking to them on chat.

I sent them a support e-mail a week ago but I had no reply. Note to self: Always use support Chats going forward.
 

mrklaw

MrArseFace
Now this is the future of movies. http://store.steampowered.com/app/404020

I am so hyped right now.

I couldn't get this to launch directly from SteamVR, had to go into desktop mode and launch from there.

Interesting demo. You have a few static scenes and quite a limited space to move in - you get a white outlined box to show where your head needs to be. But the parallax does add something to the effect and the quality is decent. It flips between a few static scenes including one on a bridge with two soldiers which is a bit freaky because one of them is very close to you and you're just hoping he doesn't suddenly turn to look you in the eye. There are a few images showing the fancy room with the robot in too, which are taken from the animation but are just presented as static scenes.

There are two animated scenes - one you need 12GB ram for. The first is a clip from an advert it looks like - a world made of kitchen towel with tiny people running around in a garden. You have to sit down to watch this clip. The effect with parallax is impressive and you have full 360 views.

The large demo takes a while to load and requires you to have 12GB ram. This clip is of the fancy room with robot and beaver. This one made me jump because when you start the demo it shows you the same static views - dragon, soliders on bridge, robot in room. But then a big furry beaver jumps out from behind the chair the robot is sitting on and then it all goes weird.

Definitely worth checking out and I assume it should work on both OR and Vive as its just a passive experience.
 

mrklaw

MrArseFace
How does the parallax look very close up, mrklaw? Any aliasing hints in the silhouettes that there's geometry there?

some of the demos are really impressive - the first one is a fairy with a huge dragon behind her. The dragon is too far away to see close up, but the fairy's hair has some edge aliasing. The soldiers on the bridge look great - quite like the photogrammetry scans I tried back on the DK1. The separate cars demo looked a lot more low fidelity - there was a lot of noise in shadows and quite a lot of edge aliasing - the first car is an old one with big wheel arches and it was noticable there.
 

KingSnake

The Birthday Skeleton
http://steamcommunity.com/games/322770/announcements/detail/603856846835513394

Vanishing Realms got a great update:

I'm very happy to announce that the first update to Vanishing Realms is now available! In this update, my first priority was to address player feedback on usability, then sneak a few new features in. Highlights: a new expandable visual inventory system, 'family friendly' support for multiple save games, new melee weapon dynamics, monster movement changes, haptic feedback support, in-game checkpoint visualizations, improvements to auto pause, new system to maintain comfortable wall distances when teleporting, misc bug fixes. This update doesn't address all of the issues folks have discovered, and I've posted more detail on the Community Hub, top of the Player's subform. As always, feedback is welcome and appreciated!

Edit: also beta SteamVR adds support for skins for controllers and lighthouses models via workshop.

Edit2: new Space Pirate Trainer update:

Based on some feedback of the community we've implemented some small changes to the current build. (including parametric barrel angles, new sights and daily/weekly leaderboards).
Next to that, we've done some optimisations to prepare ourselves for the next major updatecoming somewhere around the summer.
 
My Vive shipped! Scheduled for Delivery on Monday! Never thought I'd get it this early, now just gotta make sure I'm home quick after my one class in the morning...... Are you able to leave a note with a signature for fed ex?
 

iceatcs

Junior Member
Do people actually give up a whole room for VR? Or it's just temporary.

Damn I wish to have a spare room, I baited out as 1.5m x 2m is not enough.
 

Jams775

Member
How do you opt into steamVR beta? I'm already in regular beta but I've heard that isn't the same and I haven't seen an option for VR yet.
 

Knch

Member
How do you opt into steamVR beta? I'm already in regular beta but I've heard that isn't the same and I haven't seen an option for VR yet.

In steam, right mouse button click SteamVR, select properties, go to the last tab en select beta from the dropdown. (And then curse out bitdefender for flagging it :p)

(This is from memory, so it might be a different tab.)
 

Jams775

Member
In steam, right mouse button click SteamVR, select properties, go to the last tab en select beta from the dropdown. (And then curse out bitdefender for flagging it :p)

(This is from memory, so it might be a different tab.)

Ahh that makes sense. Don't know why I didn't think to try that.
 
Legend of Luca got updated with teleport movement as well. It's now the default option:

7m5ae8g.gif


Moved weapon selection to the pause menu.
Fixed Victory achievement not being awarded.
Fixed controller vibration haptics.
Added 5 new upgrade items created by Dragonsslay http://steamcommunity.com/profiles/76561198042030562/
 
I'm planning on mounting my lighthouses to the walls, is there going to be an issue when I want to do seated games like Elite? Do they recommend placing them any differently for these type of games?
 
VR is exhausting, y'all. I'm physically fit, but I was playing Budget Cuts yesterday, and man... I was ducking, dodging, heart racing whenever the robots spotted me.

Also, a quick anecdote on immersion: I was playing barefoot, and walking around in The Lab when I saw some sharp floor grating. I stopped in my tracks, and feared that I would hurt myself if I stepped on it.
 

Zalusithix

Member
I'm planning on mounting my lighthouses to the walls, is there going to be an issue when I want to do seated games like Elite? Do they recommend placing them any differently for these type of games?

So long as your seated area is within the lighthouse bounds, you'll be fine.

And on a completely unrelated note, I did my first return to contacts last night after over a decade of using only glasses. Going to need toric lenses I think. Have slight astigmatism that my glasses correct, and everything is crystal clear. I guess she figured it was low enough to give normal contacts a shot, but everything was slightly off - moreso in the closer ranges. Sometimes could focus nearly perfectly, sometimes it would be off. Fine details were objectively worse than glasses at all ranges. Thought it might have just been an adjustment thing at first, but after hours it was no better. Damn you VR for enticing me down this route again!
 
Just an update for anyone wondering if HTC replace over stuck/dead pixels, I've just heard back (with Julia pushing my end) that mine is regarded as faulty with 1 blue stuck pixel, and they'll send me a new headset tomorrow, which is a Saturday, but we'll see.
 
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