So those of you guys who have had it for a while. Are you still enjoying it? Has the shine worn off a bit? Any games still holding your attention? I really want to play Dirt Rally and American Truck Simulator. Those would hold me over for a while.
After about 2 weeks of playing games with it, I've finally moved over to developing for the thing and am falling even deeper in love with the Vive. I still play games because I have the headset hooked up pretty much constantly, but I've switched over from the living room to the office primarily because it's easier to do work there.
Some of the shallower games have lost their appeal, but that's expected. When you talk about "shine wearing off" you are talking about two things - is there enough engaging content to keep me entertained, and am I still taken by VR. As with all early product launches, content is light. Some games, like Space Pirate Trainer or Audio shield, I feel I can keep coming back to for a long time, and indeed I do keep coming back. Experiences like TheBlu are more like VHS tapes to me, I'm glad I own them and they're good to pop out every now and then when I want to blow my mind, but like video tapes I'm not going back and watching them every day. As more content comes out, I will continue to consume it, however. I'm trying to decide between buying The Climb now and playing with Revive or waiting to see if they announce a native Vive port.
One thing is clear, however - I am still very much taken by VR. The feeling that I'm doing something I've never really done before is still really strong, and I like it. Funnily enough, as we've transitioned into the VR era, I find myself being nostalgic about the Sega Saturn, because that was really my big transition into 3D, not the N64 (although I had a 32X before my saturn). I remember looking at games like Panzer Dragoon and Virtua Fighter and thinking that entirely new games were possible that weren't possible before. And I feel that same feeling of exploration in VR. That's precisely why I've fallen more in love with VR while developing for the Vive. Having a VR headset is fun, but having a reliable expectation of something to track your hands (without wires!), and having the headset work in 360 degrees instead of forward 180, and all around the room at that, is incredibly liberating. I got peaks of this type of set up when I would dev with my DK2 and Razer Hydra, but the Vive as a piece of kit is so far beyond in every way. Especially the SDK - SteamVR makes doing hand tracking and tracking my position in the room a breeze. I feel like I have an entirely new kind of blank canvas before me, like finally everything in VR is good enough to the point where I can start making the kind of projects I've been dreaming about since I first read about the DK1.
In the next couple of years, some incredible VR stuff is going to come out simply because everything is finally good enough.