Yeah, before I tried the Vive I was nervous about roomscale taking off because oculus and PSVR don't currently support it. Then gamestop started demoing the Vive even though there where rumors that they weren't going to and where in favor of PSVR only. That gave me hope since it meant that roomscale would be a lot of peoples first time experience with VR and first impressions are everything. But I was still worried that it would just become a niche thing.
But man, after I got my Vive and plopped myself into VR for the first time and walked around and interacted with stuff... I'm not the least bit worried now. VR and roomscale are just one and the same to me and I have absolutely no doubt about it's success. I mean, I don't even argue about it anymore lol. It's incredible.
Now I just want to demo it to as many people as possible. I haven't felt like that about any other piece of tech that I've ever owned.
Leading up to my pre-orders and prior to me learning about the Vive, I always imagined sitting experiences as being what VR is, not because I thought they were the best way to go, but simply because I didn't think something like roomscale could possibly exist, but after experiencing it I can say that I would prefer that all VR games that can work well with a standing experience, make use of it.
I think/hope that future iterations of all devices will focus on implementing roomscale style gameplay to make the most of the medium.
I pretty much had the same experience as you never really cared about VR that much until I read some other people's experiences. Went ahead and pre-ordered the Vive without trying and was completely blown away by how amazing it is. I've tried the rift and cardboard so I had some expectation but the Vive is truly something else. This is truly the beginning of new way to consume entertainment, learn, visualize and even interact with people online.
Edit: Brookhaven isn't scary, at least not to me. The sense of presence is there for sure. You'll Dodge attacks like a mad man and will be startled but scary.. Not so much.
It really is amazing when comparing it to what I expected it to be.
I think the interesting thing about Brookhaven is that it isn't scary on the surface, but the effect that comes with enemies invading your personal space seems to be very unnerving.
I never freaked out or even felt scared while playing until I'd miss a few shots and end up with several zombies closing in on me. Even then, it wasn't scary in the traditional sense but there was this switch in my brain that would immediately flip when zombies were about 5 feet from me and approaching.
I would go from "this is a cool game" to "noooooope" in a second once they changed to running animations and started getting in my space. It's hard to describe, but the closest feeling I would compare it to is if you've ever been chased by a wild animal and it gets very close to you.
It's not necessarily fear, but a strong subconcious fight or flight reaction that comes from something being too close for comfort, forcing your brain to decide to either run away or stand your ground.