Yeah, VorpX is horribly irritating, and the payoff is often disappointing.
How so?
Yeah, VorpX is horribly irritating, and the payoff is often disappointing.
So is my i5-3570k at 4.2 ghz not sufficient? I just installed the vive and got nauseous in the lab from the stutter. I have a Titan X sli setup.
It should be. How much RAM? If you have Titans I imagine you have at least 8 GB. Could it be a resource hogging rogue app?
Also maybe having sli is causing it?
I have 24gb ram so that's ok. Good point with the SLI. Let me try disabling it.
So is my i5-3570k at 4.2 ghz not sufficient? I just installed the vive and got nauseous in the lab from the stutter. I have a Titan X sli setup.
Same chip as me, but at 4.6 and 980ti sli. No stutter for me in the lab.
Do you guys get stutter in the loading screens/rooms in The Lab?
I just disabled SLI and I'm still getting the stutter in everything I open. What else should I try?
edit: according to afterburner, I'm not even using 100% of the cpu when playing.
Hmm, any frame limiters or forced vsync?
I'm having some issues where the steamvr window is saying the base stations are set too far apart. I plugged in the sync cable and have the channels set to A and B, but it's still spitting that warning.
Ha, you are a genius. I forgot that I had Rivatuner set to limit frames to 60fps. Thanks
On another note, the sound has been permanently muted for some reason. If I try raising the volume bar within steam VR, it instantly jumps back down to zero. The same thing happens in volume mixer. wtf. any thoughts on that?
Haha, I figured. I've done similar in the past.
For the sound issue, I'm not sure. Not at my computer otherwise I'd check, but did you check in the steamvr settings for any audio options?
Mine is pretty blurry too on the outer edges, but is mostly noticeable at the bottom which is a shame as that is where a lot of the action will happen as opposed to the top. Case in point, if you open the SteamVR dashboard the three icons for Steam, Desktop and Vive in the bottom-centre are a little blurry.
I've tried a lot of adjusting, but ultimately a large part of it will come down to one's anatomy. Changing the IPD and position of the lens is one thing, but the size of someone's eyes or the curvature of their eyeballs is going to impact things as well, to the point where a different headset's lenses might suit them better. I have to wear the headset pretty low, while others claim that wearing them high so that the bottom rests on your upper cheekbone is better. No way is that the case for me - that makes the middle of the view blurry too. Ironically I wouldn't notice these problems if I wore my glasses instead of contacts.
I have to say though, I never really noticed these issues with the DK2. It could be rose-tinted, fond memories, but while the lenses of the DK2 were plastic and "cheap", they provided great FOV and an all-round clearer picture than the Vive (excluding the difference in actual screen quality), albeit were deficient in other areas/ I think the bigger improvement in the next generation will come from better lenses more than the screens sitting behind them.
Can anyone tell me if its possible to place light houses at hip level or even on the floor?
Ive noticed that its possible, but how is tracking at lower heights...?
I'm curious with people doing mods to reduce distance from lenses to eyeballs. Lots of comments that it improves clarity and fov, but I would have thought it'd mess with how the view is presented - games would be expecting a certain fov so it might be slightly distorted?
It doesn't look distorted, but I've heard that it could have some weird issues with geometry appearing to float when moving around it? There was a dev post on the Vive subreddit about it, suggesting that people don't use the Vive without foam because of this reason. Personally, I've never noticed anything weird or felt uncomfortable, and the clarity and FOV gains are stunningly worth it.
That said, maybe in five years we'll find out that using VR HMD's without enough distance between the lens and your eyeball is the new smoking.
Everyones head is going to be different to some degree. I think I must have a weirder than average shaped head and the things that I have found that works for me so far is,
A. Adjusting the cup at the back of the headstraps so that it actually sits further down than most suggest. I had nearly all of the straps tightened all the way before with the cup up higher like most suggest and it was just not staying on my face right while at the same time too tight. So, I moved the cup down further to cradle the back of my head and I found that I don't even have to tighten all of the straps nearly as much as before and it fits much better and stays in place where I need it for best clarity. For me this is absolutely NOT at the tops of my cheek bones like so many others suggest because my forehead slopes back quickly and If I wear it like that the sweet spot is too high for me.
B. I did this custom foam replacement mod. It works wonders for me. This mod is fantastic for me and really increases the FOV and clarity. So much that I can't go back to the stock foam.
After doing those things I can have multiple hours long sessions with no problems at all except for soreness of muscles due to roomscale shenanigans.
The only other thing I can think of for you if you are feeling any discomfort on your head where the straps lay is to maybe line the straps with foam by using some Velcro zip ties so you can easily adjust where you need the pressure to be relieved. Different people have differently shaped skulls and this can create points of pressure where due too elevation the pressure from the strap isn't evenly distributed and is instead focused on a smaller area. You would actually want to place the foam or padding on either side of this point in order to distribute the pressure more evenly otherwise it will just end up compressing that spot even more.
So I need to connect the Vive via displayport>mini displayport. What cable length should I get?
Woohooo it's been delivered to my office!
Did yours come from Croatia?
Mines says
SENDER : DHL Express (CzechRepublic) s.r.o.
From : Klara Simkova
Na Dlouhem 83
Ricany-Jazlovice
25101
Czech Republic
It did and my info came the same way as yours. Email from DHL linking a Czech website which show ever the delivery. The HTC email appeared about 4 hours later.
So errr, my Vive apparently shipped. I've only just gotten an email from DHL (delivery service) saying it's a 'Vive set' shipped from Croatia. The invoice on the findmyorder site hasn't changed either. I don't have any HTC account or anything to check.
Really weird. I've not had an email yet from HTC either saying it's shipped.
Is this normal? Will the email from HTC maybe come soon?
So is my i5-3570k at 4.2 ghz not sufficient? I just installed the vive and got nauseous in the lab from the stutter. I have a Titan X sli setup.
Seeing some advanced gameplay of windlands and was mind blown. The default rope config makes some areas impossible to reach.
Does any racing sim currently support the vive without 3rd party hacks?
Long enough to go from your computer to wherever you plan on putting the break out box.
So errr, my Vive apparently shipped. I've only just gotten an email from DHL (delivery service) saying it's a 'Vive set' shipped from Croatia. The invoice on the findmyorder site hasn't changed either. I don't have any HTC account or anything to check.
Really weird. I've not had an email yet from HTC either saying it's shipped.
Is this normal? Will the email from HTC maybe come soon?
how long is the HDMI cable in the box? 1m?
You also need to take usb cable lenght into account. It's rather short.
I have a gsync monitor connected to my display port, am I screwed? What does the Vive require in terms of available ports?
The breakout box has a mini DP and HDMI port on it. Assuming you graphics adapter has an HDMI you should be okay to have both connected. I currently have a DP to mini DP going to my vive and HDMI going to my TV
Live for Speed does apparently, but I haven't tried it yet.
Holoball has reportedly broken the most controllers, tvs, walls, and lamps than any other vive gameI love HoloBall so much. First game where it felt like i was in another world... but i doubt i will play it much. I let me girlfriend play it and i spent my time grimacing as she was getting closer to the walls or the bar. Apparently i did that too and nearly hit stuff many times yet i never saw the Chaperone grid.
Anyone broken a controller yet?
My situation: Pre-order Authorization Email : 4/26/2016Order Date: 3/2/2016
Pre-order Authorization Email : 4/25/2016
Card Authorized : 4/26/2016
Ship Date: 5/02/2016
Shipping Notification Email : 5/03/2016
Expected Delivery Date: 5/04/2016
What if the hdmi port on my videocard is already used by my TV for example? I just checked and I think I have a display port available, will that work?