So after a few days figured I'd type up some quick things
Setup: mostly painless, I ended up knocking out a small shelf next to my front door I used to use for keys to buy a few more inches. Managed a 2.1 x 2.3 space. I drilled the mounts for the lighthouses into the wall. Only issue I'm having is getting the bluetooth for them working. I dont want to have to unplug them every time
Tutorial: Really well done, the first time I spawned balloons and smacked them into each other I legit smiled, and couldnt believe I did.
The Lab:
- Solar System: Pointless
- Mountain Thing: Mostly pointless, though looking over the edge was cool
- Secret Shop: First that I consider a neat experience, completely novel, but it was cool shining the light at the little creature and having him follow it, then teleporting onto the shelves and being all small n shit
- Robot Repair: Pretty underwhelming, only thing that really stood out was the exploded view
- Arcade Game: First experience with shooting and dodging. Really fun. Aiming was simplified a bit too much with the laser pointers, but overall with the dodging I was enjoying it
- Archery Range: Easily the best part of the lab. Its just so much fun. The draw, the feed back, everything is just awesome. That first time you lean over to shoot down at one thats below you is just a wow feeling.
Space Pirate Trainer:
Definitely fun, swapping gun modes takes some getting used to and I was still getting used to the aiming. Overall it was like a more fun version of the arcade game from the lab
Audioshield:
Right now this is my favorite game. This might be the most intuitive gameplay ever created. I started playing on "Harder" basically immediately and just having a great time. Wish it was able to goto network drives by default. Ah well, mapped my network drive and problem solved.
Fantastic Contraption:
Moving and placing objects in 3D is just absurdly easy, which makes a relatively simple game a lot more fun than it otherwise would be. I dont see myself putting a lot of time into this, but its still fun.
Budget Cuts Demo:
This was the least intuitive of all the games I've played, however the benefit is that its the first showing of what a more complex VR experience can be.The teleporter felt wonkey to look through at first, and I ended up standing in a wall a few times, however once I got used to moving in my space before teleporting, as well as holding up the controller and turning my wrist to look through it it became smooth. Couple with the great inventory and throwing mechanics it was super fun. The first time you look around a wall to see if there is an enemy..a wall that you know isnt really there...so cool. I'm really looking forward to the full game.
Overall I'm psyched with the vive. My one worry is devs struggling, due to cost or difficulty, to create more complete experiences. Budget cuts proves its possible, but I would like to see games without using the teleport mechanic as a crutch. Maybe movement using one controller as an analog stick while also reading roomscale movement.