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HTC Vive Launch Thread -- Computer, activate holodeck

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Korezo

Member
I'm trying to set up for the first time, but when steamvr tries to launch it always fails. I have everything plugged in. I get headset not detected.
 

UnrealEck

Member
I just got Project Cars working in Vive. It's pretty cool, especially once you get the in-game model, wheel and so on mapped to your own body.
My only problem is even after I maxed out the graphics, they still look kinda bad. There's gliches all over the place. Like bits of road that load at the last second meaning you can see right through the map into the skybox. I've also seen a house in the middle of the road until I get fairly close, then it's drawn in the correct place.

I guess it's going to be buggy without proper support on Vive. I hope Oculus don't start chucking cash at developers to get Rift support and the dev doesn't support the Vive.

I'm sure Forza 6 will eventually have Rift support and I have a feeling there'll be a middle finger in there somehwere to Valve and Vive users.
 
I had some crazy tracking problems earlier - controllers flying around the first time I've had the headset go totally grey, which I assume is what happens when it loses tracking completely. Had to just give up playing in the end.
The only thing I've changed in my room is that I've brought the Vive box in. It can't be that it's so shiny it's messing up the tracking, right?
 
I just got Project Cars working in Vive. It's pretty cool, especially once you get the in-game model, wheel and so on mapped to your own body.
My only problem is even after I maxed out the graphics, they still look kinda bad. There's gliches all over the place. Like bits of road that load at the last second meaning you can see right through the map into the skybox. I've also seen a house in the middle of the road until I get fairly close, then it's drawn in the correct place.

I guess it's going to be buggy without proper support on Vive. I hope Oculus don't start chucking cash at developers to get Rift support and the dev doesn't support the Vive.

I'm sure Forza 6 will eventually have Rift support and I have a feeling there'll be a middle finger in there somehwere to Valve and Vive users.


That's my worry as well. Doesn't exactly make me like the Rift or the developers much to be honest.
 

artsi

Member
I just got Project Cars working in Vive. It's pretty cool, especially once you get the in-game model, wheel and so on mapped to your own body.
My only problem is even after I maxed out the graphics, they still look kinda bad. There's gliches all over the place. Like bits of road that load at the last second meaning you can see right through the map into the skybox. I've also seen a house in the middle of the road until I get fairly close, then it's drawn in the correct place.

I guess it's going to be buggy without proper support on Vive. I hope Oculus don't start chucking cash at developers to get Rift support and the dev doesn't support the Vive.

I'm sure Forza 6 will eventually have Rift support and I have a feeling there'll be a middle finger in there somehwere to Valve and Vive users.

Yeah it's a problem with the Revive injector, I'm also waiting for official Vive support for now.
 

AwesomeMeat

PossumMeat
We can play Lost on the Vive? How?

Copy the revive files to: oculus-lost\Lost\Binaries\Win64

drop and drop the Lost-Win64-Shipping.exe onto revive injector exe. You can use one of the vive remotes to emulator the start button on the little oculus remote.
 
I had some crazy tracking problems earlier - controllers flying around the first time I've had the headset go totally grey, which I assume is what happens when it loses tracking completely. Had to just give up playing in the end.
The only thing I've changed in my room is that I've brought the Vive box in. It can't be that it's so shiny it's messing up the tracking, right?

Honestly, maybe. My walls are now bare paint because the glass poster frames messed up the lighthouses.

Working on some 11x17 Portal themed test subject posters now, but I won't be able to print those until Monday.
 

aaaaa0

Member
Going through room setup should reset the floor calibration. The way you're doing it (assuming it is the room setup option in Steam VR) is the only way of completely resetting room setup AFAIK. What happens when you put the controllers on the floor and calibrate?

I figured it out.

For some reason if I don't launch Steam as Admin, SteamVR won't save any settings changes. Room calibration will make it all the way to the end, then silently fail to save any settings changes.

No idea why.
 

aaaaa0

Member
I'm trying to set up for the first time, but when steamvr tries to launch it always fails. I have everything plugged in. I get headset not detected.

For me the cause was another crappy USB device that was constantly resetting and silently screwing up the USB host controller.

You might want to try temporarily removing all of your USB devices and just have the vive and your keyboard/mouse plugged in, and see if it detects then.
 

Korezo

Member
For me the cause was another crappy USB device that was constantly resetting and silently screwing up the USB host controller.

You might want to try temporarily removing all of your USB devices and just have the vive and your keyboard/mouse plugged in, and see if it detects then.

Had to plug in to another usb device, now the struggle is trying to get room scale set up, always lose tracking.
Does having glass or carpet mess up the syncing because tracking is always geeting lost...
 

Dingles

Member
How's everyone storing their Vive?

Trying to think what's the best way to cover the lenses when it's not in use.

Blown away by it so far!

MDyUojM.gif
 

UnrealEck

Member
Lucky's Tale is pretty cool. Looks awesome. Reminds me of the way the monster figurine in The Lab looks in that everything looks like a little plastic diorama come to life. One of the most polished games I've played so far beside The Lab and Budget Cuts.
 

Owari

Member
Lucky's Tale is pretty cool. Looks awesome. Reminds me of the way the monster figurine in The Lab looks in that everything looks like a little plastic diorama come to life. One of the most polished games I've played so far beside The Lab and Budget Cuts.
How would a Vive owner go about purchasing this? I thought it was Oculus exclusive.
 
How would a Vive owner go about purchasing this? I thought it was Oculus exclusive.

It should be free, just download Oculus Home and check the Library section. You can skip the Rift setup process when you do so, and access the store. You'll also have to grab the Revive injector.

Anyone else getting weird stuttering every 10-15 seconds with Lucky's Tale? I was really enjoying it, but now it's making me sick.
 
Where exactly is your play area? in the middle of the bookcase and the green thing on the left?
You essentially need one lighthouse in front of you and another one behind you. That way the lighthouses can still keep track of you where ever you turn to.

With the current setup, you basically only have front facing tracking and it will cause issue if you turn around as the lighthouses are behind your headset.

Yea, play area is more towards the camera. I move stuff around, have a papa-san chair I put on the bed (blue in the middle lower center of pic), then have about a 3m x 2m area. I moved my right lighthouse to be directly across, now tracking seems to be a bit more reliable but my controllers on occassion still do jump around. All my games are running fine otherwise, Vanishing Realms is the only one giving me serious judder, and I've read that many are having this problem (in outdoor areas where it was happening). Some are saying due to poor CPU or bad optimization.
 
How's everyone storing their Vive?

Trying to think what's the best way to cover the lenses when it's not in use.

Blown away by it so far!

MDyUojM.gif

Very cool work, love TiltBrush.

I have two nails on my wall, hang the headset on one and the controllers by their wrist straps on the other. I hang the HMD by the top strap so the lenses aren't facing upwards nor to light and cover it with a small towel.
 
Audioshield not having a spotify or youtube option is such a major boner killer for me now. The few albums I have as actual MP3s can't really keep me entertained for that long, but if I had my Spotify playlists I could play for weeks just to get through it all.
 

UnrealEck

Member
Watched some videos in 'Jaunt' on Oculus Home. Paul McCartney and Jack White's band.
Pretty cool. But these things would benefit from better optics, less SDE and higher resolution. Maybe the videos just weren't the best of quality. There could be potential for stuff like this once VR gets going faster.
 
wow man, these power outlet cables are way too short. Who has power outlets 6+ feet up their wall?

edit: nevermind I just found the longer one
 

KingSnake

The Birthday Skeleton
Nvidia just shows in the live stream the new tech - Ansel that enables taking 360 "screenshots" from games. The Steam VR environments just got 10000 better.
 

mr stroke

Member
After a day of moving lighthouses I finally got my VIVE up and running. No clue what to buy though.

Can anyone recommend some killer apps? Are there a couple games I NEED to buy?



and....



How in hell do I watch Pornhub/Youtube 360VR videos ? For the life of me I can't figure it out, I go into "desktop mode" and the video plays in a window with no head tracking. Is there a step by step guide? Do I need to download a program/app ? Google gives me nothing, and I can't find anything anywhere :\
 

Korezo

Member
I'm getting frustrated, can't get room scale to work, standing still setup also gives me tracking problems, and the picture quality is bad just like I thought it would be.

Can't even play pcars, Assetto, or any racing game with the vive to.
 
I'm getting frustrated, can't get room scale to work, standing still setup also gives me tracking problems, and the picture quality is bad just like I thought it would be.

Can't even play pcars, Assetto, or any racing game with the vive to.


If you need help we'll need some more details. Otherwise we'll assume you're just venting.


Did you know that you couldnt play those games prior to buying the vive?
 

mr stroke

Member
I'm getting frustrated, can't get room scale to work, standing still setup also gives me tracking problems, and the picture quality is bad just like I thought it would be.

Can't even play pcars, Assetto, or any racing game with the vive to.

you try different USB ports and using the Sync cable to connect the light houses?

(after hours and hours yesterday this solved my tracking issues, Not moving light houses)
 

Trojan

Member
Hopefully the exclusivity stuff dies with these launch titles. It's cancerous and only hurts the industry as a whole. No one is going to buy two HMD's for the same platform just to experience a handful of exclusive titles.

It definitely won't go away, but I expect it to subside to only a handful of titles that either Occulus or Valve produce or moneyhat. It probably seemed more viable early on in VR to sign exclusivity for some light dev cost assistance, but looking at how small the market is and will be with the supply issues, it makes no sense for devs to be exclusive unless they get a pile of cash.
 

Zalusithix

Member
Honestly, maybe. My walls are now bare paint because the glass poster frames messed up the lighthouses.

Working on some 11x17 Portal themed test subject posters now, but I won't be able to print those until Monday.

I have 3 glass poster frames in the area (ranging from 33" to 48" diagonal size), and haven't had any tracking issues that weren't directly related to occlusion or the initial lock on after powering up the controller. Then again, the glass used in those frames is expensive UV blocking, reflection reducing stuff. The laser would be diffused to the point of being an incoherent blob of light that would be easily rejected. I'd get more reflection from the laser hitting my phone's screen.
 
If anyone wants some quick recommendations for games, I have a few -

Demos
Budget Cuts
Feels like one of the more fleshed out titles

The Brookhaven Experiment
That game where you stand in a field while zombies close in on you that scared the Crap out of this lady

Cloudlands : VR Minigolf
Minigolf game

Paid Games

A-10 VR $4.99

Awesome game where you shoot flying orbs for points. Definitely get this.

Unseen Diplomacy $2.99

Absolutely the coolest VR experience I've had so far, definitely get this and I'd even recommend using it as the first game you play after the general tutorial.

Holopoint $7.99
Shoot arrows at cubes that fire lasers back at you that you need to dodge, great workout and alot of fun.

Out of Ammo $14.99

Set up troops that you can take control of to defend your base. If you enjoy tower defense games, you'll love this

Also, to anyone wondering about a free player for 360 or 180 videos check out this post.

If you need help setting up the right settings so that things don't look gigantic and out of proportion, just ask.

http://www.neogaf.com/forum/showpost.php?p=202742021&postcount=6942
 
Just got done finally being able to spend a little bit of time with my Vive. Overall performance is definitely less than with the stuff I played on my DK2 (post 1.3 update). Things are just generally more stuttery, and that's not including the tracking hiccups that happen.

The smallish "sweet spot" in the head set is also very noticeable. Generally I'm really not that impressed with the headset itself. The smoothness and fidelity of the experience on the DK2 just seems better. FOV, at least for me, isn't not really different enough to notice unless you try the headsets on one after another.

Played job simulator. tracking on the controllers was pretty good. Could definitely be better. I'll get into the shooting gallerys tomorrow.

Is unplugging the lighthouses the only way to turn them off? Setup of this thing in general is relatively laborious if you plan on not leaving it all setup and ready for use. I bought those weird pole things everyone was recommending and one of them is kinda in the path of the every day movements around the apartment. Gotta decide whether or not I'm going to leave it up. Having a dedicated room for this thing is definitely the ideal.


It probably seems like I'm being pretty negative. That's because there are a lot of technical snags that are invovled with using the Vive. Quality of content is going to be key to keeping me coming back to it right now.
 

Korezo

Member
you try different USB ports and using the Sync cable to connect the light houses?

(after hours and hours yesterday this solved my tracking issues, Not moving light houses)

I'm a try the sync cable, was trying to avoid to reduce cables.

Are the light houses suppose to point down to the ground? I have them about 7ft high.
 

mr stroke

Member
I'm a try the sync cable, was trying to avoid to reduce cables.

Are the light houses suppose to point down to the ground? I have them about 7ft high.

Yes they are supposed to be pointing down, though I don't know how much of a difference it makes-

https://www.youtube.com/watch?v=9ubW6Pxlm7g


Oddly enough moving the light houses did nothing for me, the sync cable and switching USB ports made the world of difference. The sync cable is long and looks like shit, but I will keep it up for games then wind it up when not in use.
 

Croatoan

They/Them A-10 Warthog
Yall need to try out the vertigo demo. The bullet time effect in that game is so damn cool when the action gets going.
 

Helznicht

Member
Just got done finally being able to spend a little bit of time with my Vive. Overall performance is definitely less than with the stuff I played on my DK2 (post 1.3 update). Things are just generally more stuttery, and that's not including the tracking hiccups that happen.

The smallish "sweet spot" in the head set is also very noticeable. Generally I'm really not that impressed with the headset itself. The smoothness and fidelity of the experience on the DK2 just seems better. FOV, at least for me, isn't not really different enough to notice unless you try the headsets on one after another.

Played job simulator. tracking on the controllers was pretty good. Could definitely be better. I'll get into the shooting gallerys tomorrow.

Is unplugging the lighthouses the only way to turn them off? Setup of this thing in general is relatively laborious if you plan on not leaving it all setup and ready for use. I bought those weird pole things everyone was recommending and one of them is kinda in the path of the every day movements around the apartment. Gotta decide whether or not I'm going to leave it up. Having a dedicated room for this thing is definitely the ideal.


It probably seems like I'm being pretty negative. That's because there are a lot of technical snags that are invovled with using the Vive. Quality of content is going to be key to keeping me coming back to it right now.

Wow, not my experience at all. I have had no technical "snags" at all, and I had zero VR experience going in. All my stuff worked on first set up. What stuff did you play on your DK2 that you are trying with Vive? I would like to see how they run on mine. And there is not a way for the controller tracking to be better for me, when I touch them together in "The Lab" I can feel them physically touch. I am very sensitive to controller latency (I could in no way play the console version of the Division). there is just no conceivable latency in the controller tracking for me.
 

Onemic

Member
Just got done finally being able to spend a little bit of time with my Vive. Overall performance is definitely less than with the stuff I played on my DK2 (post 1.3 update). Things are just generally more stuttery, and that's not including the tracking hiccups that happen.

The smallish "sweet spot" in the head set is also very noticeable. Generally I'm really not that impressed with the headset itself. The smoothness and fidelity of the experience on the DK2 just seems better. FOV, at least for me, isn't not really different enough to notice unless you try the headsets on one after another.

Played job simulator. tracking on the controllers was pretty good. Could definitely be better. I'll get into the shooting gallerys tomorrow.

Is unplugging the lighthouses the only way to turn them off? Setup of this thing in general is relatively laborious if you plan on not leaving it all setup and ready for use. I bought those weird pole things everyone was recommending and one of them is kinda in the path of the every day movements around the apartment. Gotta decide whether or not I'm going to leave it up. Having a dedicated room for this thing is definitely the ideal.


It probably seems like I'm being pretty negative. That's because there are a lot of technical snags that are invovled with using the Vive. Quality of content is going to be key to keeping me coming back to it right now.

What are your PC specs?
 
Just spent about three hours straight finishing Vanishing Realms, finally getting around to going through Brookhaven on my own, playing Budget Cuts again, fiddling with The Lab some more, and playing Lucky's Tale. I still find it insane that we've gotten to a point were VR is usable for extended periods without any nausea/discomfort. My face was a bit sweaty near the end of it, but I feel totally fine.

The Lab is still the best experience I've ever had with VR.
 

TheRed

Member
Anyone feel like text on their phone is floating after using a lot of VR? It's freaky but also pretty cool. Lol I also went to see Jungle Book and I feel like 3d looked way clearer now than ever before. Maybe I'm just crazy.
 

aaaaa0

Member
Had to plug in to another usb device, now the struggle is trying to get room scale set up, always lose tracking.
Does having glass or carpet mess up the syncing because tracking is always geeting lost...

I have a 65" Panasonic VT30 plasma TV in the same room.

I have to turn it off to stop the tracking from going nuts. :( I assume it's emitting heat or IR or something that's confusing the sensors.
 

Korezo

Member
I have a 65" Panasonic VT30 plasma TV in the same room.

I have to turn it off to stop the tracking from going nuts. :( I assume it's emitting heat or IR or something that's confusing the sensors.

Crazy, I have a 55" panasonic plasma GT30, and the entire left side of my rooms wall is glass because its sliding glass closet doors. I can't get good tracking at all.
 
Anyone feel like text on their phone is floating after using a lot of VR? It's freaky but also pretty cool. Lol I also went to see Jungle Book and I feel like 3d looked way clearer now than ever before. Maybe I'm just crazy.

I'm trying to free your mind, TheRed. But I can only show you the door. You're the one that has to walk through it.

-Gaben
 

aaaaa0

Member
Crazy, I have a 55" panasonic plasma GT30, and the entire left side of my rooms wall is glass because its sliding glass closet doors. I can't get good tracking at all.

You're probably going to have to get some drapes to cover the closet doors and turn off the plasma TV while playing. :(
 

Zaptruder

Banned
Most people don't 'care'... but headsup - if you look in the right places (some nsfw subreddits for example), you can get hooked up with an amazing roomscale 3D VR porno game experience (with teleportation and floating off controller menu system).

You can also change the scale of the game world very very significantly. Amazing stuff. Maybe current 'secret best' VR game even I'd say.
 
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