I just got Project Cars working in Vive. It's pretty cool, especially once you get the in-game model, wheel and so on mapped to your own body.
My only problem is even after I maxed out the graphics, they still look kinda bad. There's gliches all over the place. Like bits of road that load at the last second meaning you can see right through the map into the skybox. I've also seen a house in the middle of the road until I get fairly close, then it's drawn in the correct place.
I guess it's going to be buggy without proper support on Vive. I hope Oculus don't start chucking cash at developers to get Rift support and the dev doesn't support the Vive.
I'm sure Forza 6 will eventually have Rift support and I have a feeling there'll be a middle finger in there somehwere to Valve and Vive users.
Sli doesn't work in VR? Why?
I just got Project Cars working in Vive. It's pretty cool, especially once you get the in-game model, wheel and so on mapped to your own body.
My only problem is even after I maxed out the graphics, they still look kinda bad. There's gliches all over the place. Like bits of road that load at the last second meaning you can see right through the map into the skybox. I've also seen a house in the middle of the road until I get fairly close, then it's drawn in the correct place.
I guess it's going to be buggy without proper support on Vive. I hope Oculus don't start chucking cash at developers to get Rift support and the dev doesn't support the Vive.
I'm sure Forza 6 will eventually have Rift support and I have a feeling there'll be a middle finger in there somehwere to Valve and Vive users.
We can play Lost on the Vive? How?
I had some crazy tracking problems earlier - controllers flying around the first time I've had the headset go totally grey, which I assume is what happens when it loses tracking completely. Had to just give up playing in the end.
The only thing I've changed in my room is that I've brought the Vive box in. It can't be that it's so shiny it's messing up the tracking, right?
Going through room setup should reset the floor calibration. The way you're doing it (assuming it is the room setup option in Steam VR) is the only way of completely resetting room setup AFAIK. What happens when you put the controllers on the floor and calibrate?
I'm trying to set up for the first time, but when steamvr tries to launch it always fails. I have everything plugged in. I get headset not detected.
For me the cause was another crappy USB device that was constantly resetting and silently screwing up the USB host controller.
You might want to try temporarily removing all of your USB devices and just have the vive and your keyboard/mouse plugged in, and see if it detects then.
How would a Vive owner go about purchasing this? I thought it was Oculus exclusive.Lucky's Tale is pretty cool. Looks awesome. Reminds me of the way the monster figurine in The Lab looks in that everything looks like a little plastic diorama come to life. One of the most polished games I've played so far beside The Lab and Budget Cuts.
How would a Vive owner go about purchasing this? I thought it was Oculus exclusive.
Where exactly is your play area? in the middle of the bookcase and the green thing on the left?
You essentially need one lighthouse in front of you and another one behind you. That way the lighthouses can still keep track of you where ever you turn to.
With the current setup, you basically only have front facing tracking and it will cause issue if you turn around as the lighthouses are behind your headset.
How's everyone storing their Vive?
Trying to think what's the best way to cover the lenses when it's not in use.
Blown away by it so far!
We just had a great conversation on #VR, Valve, Budget Cuts and the future with Gabe Newell!
I'm getting frustrated, can't get room scale to work, standing still setup also gives me tracking problems, and the picture quality is bad just like I thought it would be.
Can't even play pcars, Assetto, or any racing game with the vive to.
I'm getting frustrated, can't get room scale to work, standing still setup also gives me tracking problems, and the picture quality is bad just like I thought it would be.
Can't even play pcars, Assetto, or any racing game with the vive to.
Hopefully the exclusivity stuff dies with these launch titles. It's cancerous and only hurts the industry as a whole. No one is going to buy two HMD's for the same platform just to experience a handful of exclusive titles.
How's everyone storing their Vive?
Trying to think what's the best way to cover the lenses when it's not in use.
Honestly, maybe. My walls are now bare paint because the glass poster frames messed up the lighthouses.
Working on some 11x17 Portal themed test subject posters now, but I won't be able to print those until Monday.
you try different USB ports and using the Sync cable to connect the light houses?
(after hours and hours yesterday this solved my tracking issues, Not moving light houses)
Is unplugging the lighthouses the only way to turn them off.
https://twitter.com/JoachimHolmer/status/728727823649800193
The Budget Cuts guy seems to enjoy the time spent at Valve's HQ.
I'm a try the sync cable, was trying to avoid to reduce cables.
Are the light houses suppose to point down to the ground? I have them about 7ft high.
Just got done finally being able to spend a little bit of time with my Vive. Overall performance is definitely less than with the stuff I played on my DK2 (post 1.3 update). Things are just generally more stuttery, and that's not including the tracking hiccups that happen.
The smallish "sweet spot" in the head set is also very noticeable. Generally I'm really not that impressed with the headset itself. The smoothness and fidelity of the experience on the DK2 just seems better. FOV, at least for me, isn't not really different enough to notice unless you try the headsets on one after another.
Played job simulator. tracking on the controllers was pretty good. Could definitely be better. I'll get into the shooting gallerys tomorrow.
Is unplugging the lighthouses the only way to turn them off? Setup of this thing in general is relatively laborious if you plan on not leaving it all setup and ready for use. I bought those weird pole things everyone was recommending and one of them is kinda in the path of the every day movements around the apartment. Gotta decide whether or not I'm going to leave it up. Having a dedicated room for this thing is definitely the ideal.
It probably seems like I'm being pretty negative. That's because there are a lot of technical snags that are invovled with using the Vive. Quality of content is going to be key to keeping me coming back to it right now.
Just got done finally being able to spend a little bit of time with my Vive. Overall performance is definitely less than with the stuff I played on my DK2 (post 1.3 update). Things are just generally more stuttery, and that's not including the tracking hiccups that happen.
The smallish "sweet spot" in the head set is also very noticeable. Generally I'm really not that impressed with the headset itself. The smoothness and fidelity of the experience on the DK2 just seems better. FOV, at least for me, isn't not really different enough to notice unless you try the headsets on one after another.
Played job simulator. tracking on the controllers was pretty good. Could definitely be better. I'll get into the shooting gallerys tomorrow.
Is unplugging the lighthouses the only way to turn them off? Setup of this thing in general is relatively laborious if you plan on not leaving it all setup and ready for use. I bought those weird pole things everyone was recommending and one of them is kinda in the path of the every day movements around the apartment. Gotta decide whether or not I'm going to leave it up. Having a dedicated room for this thing is definitely the ideal.
It probably seems like I'm being pretty negative. That's because there are a lot of technical snags that are invovled with using the Vive. Quality of content is going to be key to keeping me coming back to it right now.
Had to plug in to another usb device, now the struggle is trying to get room scale set up, always lose tracking.
Does having glass or carpet mess up the syncing because tracking is always geeting lost...
I have a 65" Panasonic VT30 plasma TV in the same room.
I have to turn it off to stop the tracking from going nuts. I assume it's emitting heat or IR or something that's confusing the sensors.
Anyone feel like text on their phone is floating after using a lot of VR? It's freaky but also pretty cool. Lol I also went to see Jungle Book and I feel like 3d looked way clearer now than ever before. Maybe I'm just crazy.
Crazy, I have a 55" panasonic plasma GT30, and the entire left side of my rooms wall is glass because its sliding glass closet doors. I can't get good tracking at all.
NVIDIA releasing a set of VR minigames in something entitled "VR Funhouse.
It might be Pascal exclusive. I'm legitimately considering upgrading to a 1080 after reading some of the news today.