DouglasteR
Member
Portal Stories: VR just released.
I know what I'm doing tonight.
Oh yeah
Portal Stories: VR just released.
I know what I'm doing tonight.
Yes! *fist pump*Portal Stories: VR just released.
I know what I'm doing tonight.
WTF!Just to temper expectations, Portal Stories: VR is only about 30 minutes and does not include any actual portal puzzles.
Just to temper expectations, Portal Stories: VR is only about 30 minutes and does not include any actual portal puzzles.
Just to temper expectations, Portal Stories: VR is only about 30 minutes and does not include any actual portal puzzles.
wait what
What the heck. Garbage.Just to temper expectations, Portal Stories: VR is only about 30 minutes and does not include any actual portal puzzles.
WTF !?
wait what
https://steamcommunity.com/app/446750/discussions/0/357284131783419730/It will be using a teleporting gun, also known as the
"Aperture Science Instant Teleportation Device"!
Portals with different orienations (IE, one on the ceiling and one on the wall) can very quickly cause motion sickness.
I ordered by Vive Friday, May 13. It's in fulfillment now and my credit card shows a pending charge for the full amount from HTC. I'm officially in check my order status every 30 minutes mode now!
And to think just last week I thought I'd be waiting until the end of June at best to get my Rift preorder.
Are there any guides out there for making polygonal SteamVR environments?
I ordered by Vive Friday, May 13. It's in fulfillment now and my credit card shows a pending charge for the full amount from HTC. I'm officially in check my order status every 30 minutes mode now!
And to think just last week I thought I'd be waiting until the end of June at best to get my Rift preorder.
Are there any guides out there for making polygonal SteamVR environments?
My Vive's starting to collect some dust. Not much to play on it. Most of the stuff is a non-game, a bad game, a college project or very very short.
The thought of 'this wasn't worth the money' is entering my mind now.
My Vive's starting to collect some dust. Not much to play on it. Most of the stuff is a non-game, a bad game, a college project or very very short.
The thought of 'this wasn't worth the money' is entering my mind now.
My Vive's starting to collect some dust. Not much to play on it. Most of the stuff is a non-game, a bad game, a college project or very very short.
The thought of 'this wasn't worth the money' is entering my mind now.
I have Project Cars. It's pretty cool in VR, but nothing amazing that has me wanting to play it all that much.
I don't have Elite yet. I did plan on it but I'm having doubts getting it now because I'd only want to play it with a HOTAS and I need to buy that too. I don't want to buy that and have it be unused.
I think if someone came to me with £750 cash in hand right now there's a fair chance I'd sell it.
But I can't be bothered dealing over the internet with it. eBay takes 10%, then I need to charge a bunch for delivery then I need to gamble on who is trustworthy.
The technology is cool and the limitations don't bother me. It's just the games. They're pretty crap. Some of them are just downright awful. I expected it to be quite bad but it's worse now that I've gotten the headset and tried it and no longer have that to excite me as much.
My Vive's starting to collect some dust. Not much to play on it. Most of the stuff is a non-game, a bad game, a college project or very very short.
The thought of 'this wasn't worth the money' is entering my mind now.
Project cars is pretty great - spent about an hour trying it out earlier. Seems smooth but ther is a bit of a doubles image on objects going past so maybe that's the reprojection? Running on a 970.
Objects very quickly turn to mush in the mid distance, but you can still fairly easily see upcoming corners. Driving a formula rookie around monza was fantastic. The cars seem very twitchy and easy to lose control with a 360 pad though so I might need to consider a wheel. Are there any good settings to make the cars less twitchy? Tried turning stability control on but it didn't make much difference.
How, pcars runs terrible for me on a 980ti with all settings, the two times i tried to play it i got nausea. In the steam forums people are also having the same problem, the game itsnt 90fps or something.
So got my vive set up and played some holoball, space pirate trainer, and holopoint. It was so much fun! had a blast playing and broke out into a sweat and am exhausted now. Will definitely be having some friends over to check this thing out!
I have Project Cars. It's pretty cool in VR, but nothing amazing that has me wanting to play it all that much.
I don't have Elite yet. I did plan on it but I'm having doubts getting it now because I'd only want to play it with a HOTAS and I need to buy that too. I don't want to buy that and have it be unused.
I think if someone came to me with £750 cash in hand right now there's a fair chance I'd sell it.
But I can't be bothered dealing over the internet with it. eBay takes 10%, then I need to charge a bunch for delivery then I need to gamble on who is trustworthy.
The technology is cool and the limitations don't bother me. It's just the games. They're pretty crap. Some of them are just downright awful. I expected it to be quite bad but it's worse now that I've gotten the headset and tried it and no longer have that to excite me as much.
My Vive's starting to collect some dust. Not much to play on it. Most of the stuff is a non-game, a bad game, a college project or very very short.
The thought of 'this wasn't worth the money' is entering my mind now.
My Vive's starting to collect some dust. Not much to play on it. Most of the stuff is a non-game, a bad game, a college project or very very short.
The thought of 'this wasn't worth the money' is entering my mind now.
I feel bad for the people that get motion sickness with classic controls. I've been having a blast playing the new DOOM in VorpX and also just reinstall GTAV with the FOV mod to play through with VorpX.
Will I need to install NVIDIA's 3d vision or HD audio drivers to use the vive?
How does Doom play via VorpX? I'm used to classic style locomotion in VR (DK1) so it won't bother me.
I just need to know if 90fps is possible on a single 970.
How does Doom play via VorpX? I'm used to classic style locomotion in VR (DK1) so it won't bother me.
I just need to know if 90fps is possible on a single 970.
Still can't figure out vorpx. Everything I play looks and runs like ass.
My Vive's starting to collect some dust. Not much to play on it. Most of the stuff is a non-game, a bad game, a college project or very very short.
The thought of 'this wasn't worth the money' is entering my mind now.
My Vive's starting to collect some dust. Not much to play on it. Most of the stuff is a non-game, a bad game, a college project or very very short.
The thought of 'this wasn't worth the money' is entering my mind now.
"My Vive's starting to collect some dust. Not much to play on it. Most of the stuff is a non-game, a bad game, a college project or very very short.
The thought of 'this wasn't worth the money' is entering my mind now."
I don't know what you have, but If you have any interest in simulation, pick up Elite Dangerous, pCars (or future race sims) and download DCS World (comes with 2 planes for free, I believe) which are more filling than pretty much everything else.
At this point, I'd say that if you're not developing or into cockpit games i.e. Elite: Dangerous, Racing Sims, flight sims then it's absolutely *not* worth it for most people unless they're an artistic type that adores Tilt Brush. It's very early days and it forces a paradigm shift in game design, so for at least the next few months there's not going to be much in the way of truly satisfying games.
Which is why it's a bit humorous to see people give Oculus so much shit over delaying their controllers, because outside of the (real) possibility of fragmentation and developers choosing not to make tracked controller games, it's almost a complete non-issue as it stands *today*.