d00d3n
Member
Yes, I do. No idea how to solve it.
Ahh, that is too bad. Really annoying bug, I have to say.
Yes, I do. No idea how to solve it.
Ahh, that is too bad. Really annoying bug, I have to say.
just go to settings and do this
After installing the HTC Vive all analog audio from my PC is rerouted to its line out, even when it is turned off. Anyone else who had this issue?
My small play area (2x2) was much less of an issue than I imagined due to the fantastic teleportation mechanic. Once you understand that direction is maintained after a teleport it becomes really intuitive to use. It seems like adventure/exploration games would work really well with the system.
can you set Playback Device manually?
Right Click on Speaker icon at Taskbar and select Playback Device
Have you played The Gallery: Call of the Starseed?
I'd love to hear what ViveGAF thinks of teleporting implementations so far in general.
Does it take you out of the experience?
Do you get disorientated and have to do a "where am I check" constantly?
How long did it take for teleporting to feel natural?
Do you need there to be a diegetic in-world explanation for the teleportation mechanic?
Do you feel like you are "toolboxing" and using teleport instead of physically moving when you could? Is that a bad thing?
1) Does it take you out of the experience?
2) Do you get disorientated and have to do a "where am I check" constantly?
3) How long did it take for teleporting to feel natural?
4) Do you need there to be a diegetic in-world explanation for the teleportation mechanic?
5) Do you feel like you are "toolboxing" and using teleport instead of physically moving when you could? Is that a bad thing?
Does it take you out of the experience?
Do you get disorientated and have to do a "where am I check" constantly?
How long did it take for teleporting to feel natural?
Do you need there to be a diegetic in-world explanation for the teleportation mechanic?
Do you feel like you are "toolboxing" and using teleport instead of physically moving when you could? Is that a bad thing?
I was gonna go to sleep but now I can't. Thanks a lot!TableTop Simulator has Vive support now and its great. Also they added Zombicide
Have you played The Gallery: Call of the Starseed?
I'd love to hear what ViveGAF thinks of teleporting implementations so far in general.
Does it take you out of the experience? No
Do you get disorientated and have to do a "where am I check" constantly? No
How long did it take for teleporting to feel natural? almost imediately
Do you need there to be a diegetic in-world explanation for the teleportation mechanic? No
Do you feel like you are "toolboxing" and using teleport instead of physically moving when you could? Yes, sometimes
Is that a bad thing? Yeah, but as immersion breaking as hitting your play bounds limits, and lots better than the world moving while I am not
The solution by bloodydrake worked perfectly. I started the HTC Vive to test if it was possible to change audio in the Vive UI (the taskbar), but clicking the speaker icon only seemed to mute audio. I am not sure how I would right click with the Vive controllers exactly.
Have you played The Gallery: Call of the Starseed?
I'd love to hear what ViveGAF thinks of teleporting implementations so far in general.
Does it take you out of the experience?
Do you get disorientated and have to do a "where am I check" constantly?
How long did it take for teleporting to feel natural?
Do you need there to be a diegetic in-world explanation for the teleportation mechanic?
Do you feel like you are "toolboxing" and using teleport instead of physically moving when you could? Is that a bad thing?
I'm pretty impressed with this early implementation of VR in Table Top Simulator. The Vive controllers make it so much easier and natural to pick up pieces, flip cards, etc. I'm glad they have finally done it!
We need to get some Vive-GAF Table Top games going.
Sending in my Vive for RMA tomorrow, saw a dead pixel (though hardly noticeable) so I just went fuck and and packaged it up. When I get my new unit in I'm just not going to update it lol
so you're not going to wait for the FW update they promised?
wait, the update optional? not like console update which forced you to update?
I'm pretty impressed with this early implementation of VR in Table Top Simulator. The Vive controllers make it so much easier and natural to pick up pieces, flip cards, etc. I'm glad they have finally done it!
We need to get some Vive-GAF Table Top games going.
so you're not going to wait for the FW update they promised?
wait, the update optional? not like console update which forced you to update?
What promised update?
When I contacted them again they said they had no info on an update, so since that seems like a 50/50 shot of happening I'm just returning it. Also if I am lucky they will just give me a new unit that doesn't have a dead pixel (though you really and I mean REALLY can't see it in gameplay)
How do you get the audio to output to both the computer speakers AND the Vive's headphones? For the benefit of onlookers.
So, after having my Vive for over a month now I have only just enabled the camera. Is there any way to not have the image blue? I want regular colours like a regular camera would produce. It would be handy to read my phone and make desktop adjustments without taking the headset off.
I would do this via the desktop option in VR but my desktop resolution is 4K and I can't see shit.
There is a setting under the audio options that allows you to duplicate the audio output to a secondary device
Thanks, will try tomorrow!
***
The Blu is so freaking good! I was kind of skeptical but it's just so well done. Easily my favorite VR app thus far.
By contrast, I found Job Simulator to be totally stupid. I don't understand the point at all. It isn't interesting and it isn't funny.
Have you played The Gallery: Call of the Starseed?
I'd love to hear what ViveGAF thinks of teleporting implementations so far in general.
Does it take you out of the experience?
Do you get disorientated and have to do a "where am I check" constantly?
How long did it take for teleporting to feel natural?
Do you need there to be a diegetic in-world explanation for the teleportation mechanic?
Do you feel like you are "toolboxing" and using teleport instead of physically moving when you could? Is that a bad thing?
I'd love to hear what ViveGAF thinks of teleporting implementations so far in general.
Does it take you out of the experience?
Do you get disorientated and have to do a "where am I check" constantly?
How long did it take for teleporting to feel natural?
Do you need there to be a diegetic in-world explanation for the teleportation mechanic?
Do you feel like you are "toolboxing" and using teleport instead of physically moving when you could? Is that a bad thing?
By contrast, I found Job Simulator to be totally stupid. I don't understand the point at all. It isn't interesting and it isn't funny.
Last night i did the firmware update on my headset. It took forever, but eventually finished. SteamVR restarted or whatever and then when I tried to run room setup i got an error and it wouldn't launch (this happens all the time, just restart SteamVR and it works)...
Well, when I restarted steamVR it said I needed a firmware update in order to use my vive... So i did it again..
I waited like 30 minutes and it was just hanging, so I canceled it.
To make a long story short, I was able to force a firmware update after that through a command prompt, but now I can only get one controller to sync.
When I try to sync the other one, it tells me I already have 2 synced, and I definitely don't. I tried the "unpairall" command, amongst other things... like uninstalling Asus suite.
Anybody ever have this issue?
HTC Call Officer(?) said to wwm0nkey they will release a fix for his (and many others) stuck problem when updating the FW
ugh... now i'm more nervous about my unit
should be arrived here in 1-2 weeks
*fingers crossed
Yes. I liked it a lot. The ending elevated the whole thing and I can't wait to see what they do with the next one.Have you played The Gallery: Call of the Starseed?
Surprisingly no. Your brain sort of immediately accepts it as a super power.I'd love to hear what ViveGAF thinks of teleporting implementations so far in general.
Does it take you out of the experience?
Nope.Do you get disorientated and have to do a "where am I check" constantly?
Pretty immediate for me.How long did it take for teleporting to feel natural?
No but I think it goes a long way towards the experience to do it if it can be done. The implementation in Budget Cuts for example does a lot to immerse you deeper in the whole experience.Do you need there to be a diegetic in-world explanation for the teleportation mechanic?
Yes. I think this is one of the drawbacks of teleporting since it actually discourages walking around even small distances. There's really not much that can be done about it though other than giving everyone more (physical) space to play in.Do you feel like you are "toolboxing" and using teleport instead of physically moving when you could? Is that a bad thing?
This is why I remembered/brought up Chrysalis Pyramid earlier. It does a REALLY nice job of keeping you in the play area while exploring a larger space.
I tried to get Vive-GAF to download it a few weeks back but I'm not sure if anyone did. It's one of my absolute VR programs though! The first time I hopped into a moving platform I started to wobble and laughed so hard I almost fell off. It's the only VR program to trick my brain to that degree.
Using the control pad to move is disorienting to me. Makes me feel dizzy. I far prefer teleportation.