Nabs
Member
US GAF: Microcenter is now selling the Vive. There are 6 in my area, I just wish I had the card to push it.
Not really. The steam controller has a stick in addition to the touch pads and is also infinitely configurable.The one issue is the controls... Revive maps moving Lucky to the Vive controllers touchpad. If this is what the Steam controller is like, I'm reeeeeally glad I didn't get the Steam controller. :/
What are my controller options? I have a number of different controllers but none of them are made by Microsoft. x360ce doesn't seem to work. Will I need to go buy an Xbox controller?
For everyone's information:
I had also just received my Vive on Monday, set it up on Tuesday and at first, no controllers would sync up. So I did the firmware update, only to be stuck at the start (ie. Wireless Receiver 1).
Turns out it was bricked as well. As after having to force quit it (the update was stuck in a loop due to an error constantly repeating) and restarting the update, the wireless receiver 1 wouldn't be recognized anymore. Valve support finally confirmed yesterday evening that it was bricked and have forwarded the issue to HTC Support. Probably to replace the headset, but I still haven't heard from them yet.
While waiting I've atleast been able to test some things out that don't require 2 Vive controllers, but I'm still seriously bummed out from this experience, as most fun things require both controllers.
If you do not have USB 2.0. Buy their recommended PCI-e card
I'd just get the recommend USB 3.0 cardwhat motherboard brand/type you use currently? and did you plug your Vive to USB 2.0 port or USB 3.0?
if USB 2.0, I got plenty from my motherboard
does all USB 2.0 chipset compatible though? I got Intel one from ASRock Z77 Extreme3.
Will there only be HTC Vive headsets? Would there be more manufacturers down the line?
I'm assuming that's why the platform is called SteamVR/OpenVR instead of "Vive Hub" or something similar.
Finally got Lucky's Tale working. I'm not sure what I did differently or why it wasn't working before. I must have somehow installed ReVive incorrectly the first time around.
Overall I like it a lot. Also, I appreciate the fact that even though it's not made for Room Scale, Revive allows you to stand up and walk around the levels if you feel so inclined.
The one issue is the controls... Revive maps moving Lucky to the Vive controllers touchpad. If this is what the Steam controller is like, I'm reeeeeally glad I didn't get the Steam controller. :/
What are my controller options? I have a number of different controllers but none of them are made by Microsoft. x360ce doesn't seem to work. Will I need to go buy an Xbox controller?
US GAF: Microcenter is now selling the Vive. There are 6 in my area, I just wish I had the card to push it.
My dog's leg was broken by a kid on a bike, so my Vive is currently in the B/S/T thread here if anyone is interested. I'm not sure what the pricing looks like on ebay at the moment or if availability is drastically better now, but I'd just like to give it to someone who hasn't been able to nab one yet.
Fuck man that sucks. Just put a new hip on one of my dogs. Good luck to you
My dog's leg was broken by a kid on a bike
wtf?
Why not just get them to pay? Only curious.
Why not just get them to pay? Only curious.
If they didn't offer, short of taking them to court, there's no way to force them to. Lawsuits in that situation are undesirable for a whole slew of reasons. It's not like you're dealing with a teen or adult that should know better.
Anyhow, best of luck to the dog's recovery. Hopefully it's a relatively simple resetting of the bone.
There are a number of programs out there that will map DirectInput to XInput, which should let you use whatever you have. Try this out: https://github.com/Stents-/XOutput
How do you communicate to a non-gamer who has already put on the Vive that they need to press the trigger button? I have had this problem with almost every person I've shown the Vive to.
I know it sounds a little sad, but I tell everyone 'pull the trigger with your index finger, like a gun'.
Anyone upgrade to a 1080? All that business about Pascal being a ton better for VR... Any truth?
I don't think we're going to see that immediately. Don't developers still have to take advantage of the features manually?
"Press the button on the back."How do you communicate to a non-gamer who has already put on the Vive that they need to press the trigger button? I have had this problem with almost every person I've shown the Vive to.
Damn the KC Mircocenter has 10+ in stock. Very tempting.
Yeah it's not an automatic thing. I hope that unity/UE could add it and games would get the benefit, but it might need some developer time too. On the positive side, the improvements seem big enough that I think we will see good support for it - at least the single pass stereo and warped viewports. Multires shading would be nice too but probably less support for that.
Have you played The Gallery: Call of the Starseed?
?
I've found one really good thing about playing some seated games with the vive
You can position a fan so it cools your face off
with the warm weather I've noticed my face sweats due to the headset alot when playing vivecraft.
This morning setup chair and fan and have been playing timemachine vr and no face sweats.
I tend not to use the airconditioner till its really hot but that might have to change.
I've found one really good thing about playing some seated games with the vive
You can position a fan so it cools your face off
with the warm weather I've noticed my face sweats due to the headset alot when playing vivecraft.
This morning setup chair and fan and have been playing timemachine vr and no face sweats.
I tend not to use the airconditioner till its really hot but that might have to change.
US GAF: Microcenter is now selling the Vive. There are 6 in my area, I just wish I had the card to push it.
I've found one really good thing about playing some seated games with the vive
You can position a fan so it cools your face off
with the warm weather I've noticed my face sweats due to the headset alot when playing vivecraft.
This morning setup chair and fan and have been playing timemachine vr and no face sweats.
I tend not to use the airconditioner till its really hot but that might have to change.
I'm in Florida. AC can only do so much.I feel sorry for you guys without air conditioning. Rather eliminates the whole hot and sweaty aspect that could come from using the Vive. I mean, you can sweat even with AC, but it requires significantly more physical exertion than VR requires.
How do you communicate to a non-gamer who has already put on the Vive that they need to press the trigger button? I have had this problem with almost every person I've shown the Vive to.
I didn't fall out of my seat, but I felt very uncomfortable/boarding motion sickness playing Lucky's Tale. The underground scenes felt a lot better though. Sucks as I love 3rd person games.Lucky's Tale really looks fantastic on the Vive...what a great looking game.
However, this was the straw that broke the camel's back when it comes to my motion sickness. Seated VR is just NOT for me. after about 15-20 seconds of play I actually fell forward out of my seat to the left. Really bad, but thankfully brief, vertigo. I don't think I will be playing this title again. If you could stand above the level and move around it within the room it would have been fine...but having my head turn into a camera that is dollying behind the main character was just....AWFUL.
How is the the motion in Chronos when compared to Lucky's Tale...I'm hesitant to drop the money if it will be more of the same.
While all third person, the camera in Lucky's Tale, Chronos and Edge of Nowhere all appear to be quite different.
In Lucky's Tale, it's not connected to your character movement, but moves along a fixed path as you go through the level.
In Chronos, it's a fixed position in each room.
In Edge of Nowhere, it's fixed behind the character.