cleveridea
Member
er...wow at fallout 4
this may make me switch to buying vive from rift
this may make me switch to buying vive from rift
Did they announce Vive support for Fallout?
Hm pretty cool. Might actually make me interested in continuing the game!
Doom VR and Fallout 4 VR
I'm in tears
They announced Doom VR too? WAT.
These are exclusive to Vive or available to the Rift as well?
They announced Doom VR too? WAT.
These are exclusive to Vive or available to the Rift as well?
Anyone who's played Fallout 4 and visited the Corvega Assembly Plant is probably wondering how the hell this'll work without being a vomit machine. That said, looking forward to it!
Considering that Zenimax and Oculus have an ongoing lawsuit I wouldn't expect official Rift support.They announced Doom VR too? WAT.
These are exclusive to Vive or available to the Rift as well?
Vive Exclusive
I thought there were no Vive exclusives? Will this be just on SteamVR meaning it'll work on Oculus?
I thought there were no Vive exclusives? Will this be just on SteamVR meaning it'll work on Oculus?
Well... that was surprising news to wake up to. Did they show anything from Doom and Fallout 4 in VR or just announced?
Remember Bioshock Vita was also "announced" guys.
They are playable on the floor right now
This is huge.
Thinking I may actually get a 1080 Ti instead of a 1080FTW.
Games like Fallout 4 and Doom will require massive amounts of Performence to keep looking great while playing in VR.
And I'm 100% cool with that.
They are playable on the floor right now
Why 2017 release then. Optimizations? Only parts of game are ready?
I just want it.
They are playable on the floor right now
oh, wow, great, hope to get impressions soon then. curious if it's Fallout 4, or just a standalone mini game. and if it's full fallout 4 how they handle locomotion, Hell, how they handle everything.
Why 2017 release then. Optimizations? Only parts of game are ready?
I just want it.
ya he throws out the teleport location on an arc with a limited range higher you aim the greater the arc so he's limited the distance effectively for how far you and set your self to walk to.
once you click that spot you start walking slowly towards it but your free to turn around and face any direction..and your free to interrupt the walk by pointing it to a new spot.
compared to the push forward and hold on the gamepad method which then lets you steer by turning your head that Solus seems to use and I think Ethan Carter does the same..i find the point to walk arc less disorienting...maybe its just the default is slow but its a cool locomotion method without port hopping
for the most part when your moving it feels like your legs are walking towards something and your free to twist around and face any direction and shoot while your walking to that spot
Howard indicated that they didn't want to do anything less than the full game in VR. I'm mostly curious about how combat works. Wonder if we will get any videos of this out of E3.
There should be videos out already, damnit, where are they?! I want to see that it's real!
Given that they announced it for 2017 I don't know how much they really have playable at the event.
Are anyone else having problems with floor calibration? I have tried calibrating floor height several times, but my next session, if I put the controllers on the floor, they will either float an inch or so above the floor or the same distance below. Above is the most common though. Should I just try adjusting my lighthouses until it magically works, or do anyone have any concrete tips?
I just received a shipping notice from Scan for my Vive! The email says it will be arriving today, but I'm a bit suspicious. If it manages to arrive today I will be well chuffed.
I really hope there's something more to Fallout 4's VR than just a keyboard and mouse/control pad scheme. It's a game that can work with the wands and room-scale because of VATS too.
I can't imagine what they can do with DOOM though.
Get ready to mount the Lighthouses because that's potentially the longest part.
The raw plugs it came with were too long for my walls and driving them in as far as they could go would hit brick. I had to get others.
Ah, that's annoying. The walls in my room are so stupidly difficult to drill through at the best of times. Do you think I could get away with putting the lighthouses on some shelves (on opposite sides of the room)?
Why 2017 release then. Optimizations? Only parts of game are ready?
I just want it.
I really hope there's something more to Fallout 4's VR than just a keyboard and mouse/control pad scheme. It's a game that can work with the wands and room-scale because of VATS too.